mirror of
https://github.com/ParadiseSS13/Paradise.git
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159 lines
5.6 KiB
Plaintext
159 lines
5.6 KiB
Plaintext
/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user, override)
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if(istype(M))
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var/mob/living/carbon/human/H
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var/obj/item/organ/external/affecting
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var/selected_zone = user.zone_selected
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var/list/cautery_tools = list(
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/obj/item/scalpel/laser = 100, \
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/obj/item/cautery = 100, \
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/obj/item/clothing/mask/cigarette = 90, \
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/obj/item/lighter = 60, \
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/obj/item/weldingtool = 30
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)
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if(M == user)
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return // no self surgery
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if(istype(M, /mob/living/carbon/human))
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H = M
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affecting = H.get_organ(check_zone(selected_zone))
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if(can_operate(M) || isslime(M)) //if they're prone or a slime
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var/datum/surgery/current_surgery
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for(var/datum/surgery/S in M.surgeries)
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if(S.location == selected_zone)
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current_surgery = S
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if(!current_surgery)
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var/list/all_surgeries = GLOB.surgeries_list.Copy()
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var/list/available_surgeries = list()
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for(var/datum/surgery/S in all_surgeries)
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if(!S.possible_locs.Find(selected_zone))
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continue
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if(affecting && S.requires_organic_bodypart && affecting.is_robotic())
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continue
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if(!S.can_start(user, M))
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continue
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for(var/path in S.allowed_mob)
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if(istype(M, path))
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// If there are multiple surgeries with the same name,
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// prepare to cry
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available_surgeries[S.name] = S
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break
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if(override)
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var/datum/surgery/S
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if(istype(I,/obj/item/robot_parts))
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S = available_surgeries["Apply Robotic Prosthetic"]
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if(istype(I,/obj/item/organ/external))
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var/obj/item/organ/external/E = I
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if(E.is_robotic())
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S = available_surgeries["Synthetic Limb Reattachment"]
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if(S)
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var/datum/surgery/procedure = new S.type
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if(procedure)
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procedure.location = selected_zone
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M.surgeries += procedure
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procedure.organ_ref = affecting
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procedure.next_step(user, M)
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else
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var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
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if(P && user && user.Adjacent(M) && (I in user))
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var/datum/surgery/S = available_surgeries[P]
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var/datum/surgery/procedure = new S.type
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if(procedure)
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procedure.location = selected_zone
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M.surgeries += procedure
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procedure.organ_ref = affecting
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user.visible_message("[user] prepares to operate on [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You prepare to operate on [M]'s [parse_zone(selected_zone)].</span>")
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else if(!current_surgery.step_in_progress && ishuman(M)) //early surgery cautery
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var/datum/surgery_step/generic/cauterize/C = new
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if(current_surgery.status == 1)
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M.surgeries -= current_surgery
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to_chat(user, "You stop the surgery.")
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qdel(current_surgery)
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else if(current_surgery.can_cancel)
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var/cautery_chance = 0
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var/obj/item/cautery_tool = null
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if(isrobot(user))
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if(istype(I, /obj/item/scalpel/laser))
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cautery_chance = 100
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cautery_tool = I
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else
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for(var/T in cautery_tools)
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if(istype(user.get_inactive_hand(), T))
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cautery_chance = cautery_tools[T]
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cautery_tool = user.get_inactive_hand()
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if(cautery_chance)
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C.begin_step(user, H, selected_zone, cautery_tool, current_surgery)
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if(do_after(user, C.time * cautery_tool.toolspeed, target = M))
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if(!isrobot(user))
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cautery_chance *= get_location_modifier(H)
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cautery_chance *= get_pain_modifier(H)
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if(prob(cautery_chance))
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C.end_step(user, H, selected_zone, cautery_tool, current_surgery)
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M.surgeries -= current_surgery
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qdel(current_surgery)
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else
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C.fail_step(user, H, selected_zone, cautery_tool, current_surgery)
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else if(!isrobot(user))
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to_chat(user, "<span class='notice'>You need to hold a cautery or equivalent in your inactive hand to stop the surgery in progress.</span>")
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return 1
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return 0
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/proc/get_pain_modifier(mob/living/carbon/human/M) //returns modfier to make surgery harder if patient is conscious and feels pain
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if(M.stat) //stat=0 if CONSCIOUS, 1=UNCONSCIOUS and 2=DEAD. Operating on dead people is easy, too. Just sleeping won't work, though.
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return 1
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if(HAS_TRAIT(M, TRAIT_NOPAIN))//if you don't feel pain, you can hold still
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return 1
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if(M.reagents.has_reagent("hydrocodone"))//really good pain killer
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return 0.99
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if(M.reagents.has_reagent("morphine"))//Just as effective as Hydrocodone, but has an addiction chance
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return 0.99
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if(M.drunk >= 80)//really damn drunk
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return 0.95
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if(M.drunk >= 40)//pretty drunk
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return 0.9
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if(M.reagents.has_reagent("sal_acid")) //it's better than nothing, as far as painkillers go.
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return 0.85
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if(M.drunk >= 15)//a little drunk
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return 0.85
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return 0.8 //20% failure chance
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/proc/get_location_modifier(mob/M)
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var/turf/T = get_turf(M)
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if(locate(/obj/machinery/optable, T))
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return 1
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else if(locate(/obj/structure/table, T))
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return 0.8
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else if(locate(/obj/structure/bed, T))
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return 0.7
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else
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return 0.5
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//check if mob is lying down on something we can operate him on.
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/proc/can_operate(mob/living/carbon/M)
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if(locate(/obj/machinery/optable, M.loc) && (M.lying || M.resting))
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return TRUE
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if(locate(/obj/structure/bed, M.loc) && (M.buckled || M.lying || M.IsWeakened() || M.stunned || M.paralysis || M.sleeping || M.stat))
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return TRUE
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if(locate(/obj/structure/table, M.loc) && (M.lying || M.IsWeakened() || M.stunned || M.paralysis || M.sleeping || M.stat))
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return TRUE
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return FALSE
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// Called when a limb containing this object is placed back on a body
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/atom/movable/proc/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
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return 0
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