Files
Paradise/code/__DEFINES/construction_defines.dm
T
AffectedArc07andGitHub b34e8fa301 [READY] CI now bans files with the same name (#20195)
* CI now bans files with the same name

* Part 1

* Warriorstar python tweaks

* Part Deux

* Fix unticked

* fix
2023-02-04 16:33:41 -06:00

81 lines
2.5 KiB
Plaintext

/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
//Defines for construction states
//girder construction states
#define GIRDER_NORMAL 0
#define GIRDER_REINF_STRUTS 1
#define GIRDER_REINF 2
#define GIRDER_DISPLACED 3
#define GIRDER_DISASSEMBLED 4
//rwall construction states
#define RWALL_INTACT 0
#define RWALL_SUPPORT_LINES 1
#define RWALL_COVER 2
#define RWALL_CUT_COVER 3
#define RWALL_BOLTS 4
#define RWALL_SUPPORT_RODS 5
#define RWALL_SHEATH 6
//window construction states
#define WINDOW_OUT_OF_FRAME 0
#define WINDOW_IN_FRAME 1
#define WINDOW_SCREWED_TO_FRAME 2
//airlock assembly construction states
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
//used by airlocks and airlock wires.
#define AICONTROLDISABLED_OFF 0 // Silicons can control the airlock normally.
#define AICONTROLDISABLED_ON 1 // Silicons cannot control the airlock, but can hack the airlock.
#define AICONTROLDISABLED_BYPASS 2 // Silicons can control the airlock because they succeeded on the hack
#define AICONTROLDISABLED_PERMA 3 // Wire cutting an airlock on AICONTROLDISABLED_BYPASS toggles it between AICONTROLDISABLED_BYPASS and this.
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
//Mounted Frames BITMASK
#define MOUNTED_FRAME_SIMFLOOR (1 << 0)
#define MOUNTED_FRAME_NOSPACE (1 << 1)
//ai core defines
#define EMPTY_CORE 0
#define CIRCUIT_CORE 1
#define SCREWED_CORE 2
#define CABLED_CORE 3
#define GLASS_CORE 4
#define AI_READY_CORE 5
//other construction-related things
//windows affected by nar'sie turn this color.
#define NARSIE_WINDOW_COLOUR "#7D1919"
//let's just pretend fulltile windows being children of border windows is fine
#define FULLTILE_WINDOW_DIR NORTHEAST
//Material defines, for determining how much of a given material an item contains
#define MAT_METAL "$metal"
#define MAT_GLASS "$glass"
#define MAT_SILVER "$silver"
#define MAT_GOLD "$gold"
#define MAT_DIAMOND "$diamond"
#define MAT_URANIUM "$uranium"
#define MAT_PLASMA "$plasma"
#define MAT_BLUESPACE "$bluespace"
#define MAT_BANANIUM "$bananium"
#define MAT_TRANQUILLITE "$tranquillite"
#define MAT_TITANIUM "$titanium"
#define MAT_BIOMASS "$biomass"
#define MAT_PLASTIC "$plastic"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
#define MAX_STACK_SIZE 50
//maximum amount of cable in a coil
#define MAXCOIL 30