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cyberpresidentvanellope/Paradise
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4eab2e6bb252f956a42961349be1dbe8ea4d4718
Paradise/code/game/objects
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History
ZomgPonies 0a0c2c79f9 Framework for Job Objectives
2013-09-17 14:27:25 -04:00
..
closets
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
effects
Minor fix to help with airflow in allum areas
2013-09-10 09:20:19 -04:00
items
Framework for Job Objectives
2013-09-17 14:27:25 -04:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
items.dm
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
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