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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-27 02:32:20 +00:00
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4eacb7ae39e7d8b2b162bd8b7ed41f42bbcceeac
Paradise/code
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cagerrin@gmail.com 4eacb7ae39 Added code for C96 and P08, since Uhangi is lazy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-01 08:29:43 +00:00
..
ATMOSPHERICS
Fixed a runtime error that appears to have been interfering with restarting the master controller after an unexplained breaking of Process()
2011-02-15 01:49:25 +00:00
datums
Clarifying law priority.
2011-02-24 17:16:50 +00:00
defines
Added code for C96 and P08, since Uhangi is lazy.
2011-03-01 08:29:43 +00:00
FEA
Stack of runtime error fixes.
2011-01-05 02:12:37 +00:00
game
Added code for C96 and P08, since Uhangi is lazy.
2011-03-01 08:29:43 +00:00
modules
Added a thing so it's easier to track if the master controller has assed up.
2011-02-25 04:53:18 +00:00
unused
The AI/bots now leave hidden fingerprints on things they touch.
2011-02-10 23:16:47 +00:00
WorkInProgress
Bomberman Update
2011-02-28 23:18:46 +00:00
names.dm
An attempt to allow clowns to change their name upon spawning in the way wizards or AIs do. The proc is currently not called when the clown spawns. Here's hoping someone fixes it or I spontaneously come up with a solution in the morning. Here it is to be monkeyed with.
2011-02-28 06:42:33 +00:00
setup.dm
General bots-related code cleanup.
2011-02-15 20:09:12 +00:00
stylesheet.dm
RADIO HEADSET update by Barhandar and me:
2011-02-12 00:08:42 +00:00
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