Files
Paradise/code/game/objects/effects/spawners/random/toy_spawners.dm
T
c6ec62f73a Remove ancient random spawners. (#27682)
* Remove ancient random spawners.

* set script PR number

* rest of updatepaths

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

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Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 18:20:41 +00:00

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/obj/effect/spawner/random/toy
name = "random toy spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "toy"
/obj/effect/spawner/random/toy/mech_figure
name = "random mech figurine"
loot_subtype_path = /obj/item/toy/figure/mech
/obj/effect/spawner/random/toy/action_figure
name = "random action figure"
loot_subtype_path = /obj/item/toy/figure/crew
/obj/effect/spawner/random/toy/carp_plushie
name = "random carp plushie"
loot_type_path = /obj/item/toy/plushie/carpplushie
/obj/effect/spawner/random/toy/therapy_doll
name = "random therapy doll"
loot_subtype_path = /obj/item/toy/therapy
/obj/effect/spawner/random/toy/clusterbuster
loot = list(
/obj/item/gun/projectile/shotgun/toy/crossbow,
/obj/item/reagent_containers/spray/waterflower,
/obj/item/toy/balloon,
/obj/item/toy/spinningtoy,
)
loot_subtype_path = /obj/item/toy/figure/mech