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* CI * undef * hooooly crap * yeah * false by default * fixes * alright, there we go * oops lmao * lol, lmao even * proper programming * fix * losin my mind * oops * yeah coloring * WE LOVE MULTIPLE DEFINES (ive lost my sanity)
490 lines
15 KiB
Plaintext
490 lines
15 KiB
Plaintext
// TURBINE v2 AKA rev4407 Engine reborn!
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// How to use it? - Mappers
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//
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// This is a very good power generating mechanism. All you need is a blast furnace with soaring flames and output.
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// Not everything is included yet so the turbine can run out of fuel quite quickly. The best thing about the turbine is that even
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// though something is on fire that passes through it, it won't be on fire as it passes out of it. So the exhaust fumes can still
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// containt unreacted fuel - plasma and oxygen that needs to be filtered out and re-routed back. This of course requires smart piping
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// For a computer to work with the turbine the compressor requires a comp_id matching with the turbine computer's id. This will be
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// subjected to a change in the near future mind you. Right now this method of generating power is a good backup but don't expect it
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// become a main power source unless some work is done. Have fun.
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//
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// - Numbers
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//
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// Example setup S - sparker
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// B - Blast doors into space for venting
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// *BBB****BBB* C - Compressor
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// S CT * T - Turbine
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// * ^ * * V * D - Doors with firedoor
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// **|***D**|** ^ - Fuel feed (Not vent, but a gas outlet)
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// | | V - Suction vent (Like the ones in atmos
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//
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#define OVERDRIVE 4
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#define VERY_FAST 3
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#define FAST 2
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#define SLOW 1
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//below defines the time between an overheat event and next startup
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#define OVERHEAT_TIME 120 SECONDS
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#define OVERHEAT_THRESHOLD 200 //measured in cycles of 2 seconds
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#define OVERHEAT_MESSAGE "Alert! The gas turbine generator's bearings have overheated. Initiating automatic cooling procedures. Manual restart is required."
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/obj/machinery/power/compressor
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name = "gas turbine compressor"
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desc = "The compressor stage of a gas turbine generator. A data panel for linking with a to a computer can be accessed with a screwdriver."
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icon = 'icons/obj/pipes.dmi'
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icon_state = "compressor"
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anchored = TRUE
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density = TRUE
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resistance_flags = FIRE_PROOF
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var/obj/machinery/power/turbine/turbine
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var/datum/gas_mixture/gas_contained
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var/turf/simulated/inturf
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var/starter = FALSE
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var/rpm = 0
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var/rpm_threshold = NONE
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var/rpmtarget = 0
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var/capacity = 1e6
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var/comp_id = 0
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var/efficiency
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/// value that dertermines the amount of overheat "damage" on the turbine.
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var/overheat = 0
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/// This value needs to be zero. It represents seconds since the last overheat event
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var/last_overheat = 0
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/// Internal radio, used to alert engineers of turbine trip!
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var/obj/item/radio/radio
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/obj/machinery/power/turbine
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name = "gas turbine generator"
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desc = "A gas turbine used for backup power generation."
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icon = 'icons/obj/pipes.dmi'
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icon_state = "turbine"
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anchored = TRUE
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density = TRUE
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resistance_flags = FIRE_PROOF
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var/opened = FALSE
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var/obj/machinery/power/compressor/compressor
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var/turf/simulated/outturf
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var/lastgen
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/// If the turbine is outputing enough to visibly affect its sprite
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var/generator_threshold = FALSE
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var/productivity = 1
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/obj/machinery/computer/turbine_computer
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name = "gas turbine control computer"
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desc = "A computer to remotely control a gas turbine. Link it to a turbine via use of a multitool."
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icon_screen = "turbinecomp"
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icon_keyboard = "tech_key"
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circuit = /obj/item/circuitboard/turbine_computer
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var/obj/machinery/power/compressor/compressor
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var/id = 0
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// the inlet stage of the gas turbine electricity generator
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/obj/machinery/power/compressor/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/power_compressor(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stock_parts/manipulator(null)
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component_parts += new /obj/item/stack/cable_coil(null, 5)
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RefreshParts()
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// The inlet of the compressor is the direction it faces
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gas_contained = new
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inturf = get_step(src, dir)
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locate_machinery()
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if(!turbine)
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stat |= BROKEN
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//Radio for screaming about overheats
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radio = new(src)
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radio.listening = FALSE
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radio.follow_target = src
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radio.config(list("Engineering" = 0))
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#define COMPFRICTION 5e5
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#define COMPSTARTERLOAD 2800
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// Crucial to make things work!!!!
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// OLD FIX - explanation given down below.
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// /obj/machinery/power/compressor/CanPass(atom/movable/mover, turf/target, height=0)
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// return !density
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/obj/machinery/power/compressor/locate_machinery()
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if(turbine)
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return
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turbine = locate() in get_step(src, get_dir(inturf, src))
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if(turbine)
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turbine.locate_machinery()
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/obj/machinery/power/compressor/RefreshParts()
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var/E = 0
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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E += M.rating
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efficiency = E / 6
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/obj/machinery/power/compressor/attackby(obj/item/I, mob/user, params)
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if(default_change_direction_wrench(user, I))
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turbine = null
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inturf = get_step(src, dir)
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locate_machinery()
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if(turbine)
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to_chat(user, "<span class='notice'>Turbine connected.</span>")
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stat &= ~BROKEN
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else
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to_chat(user, "<span class='alert'>Turbine not connected.</span>")
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stat |= BROKEN
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return
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if(exchange_parts(user, I))
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return
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return ..()
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/obj/machinery/power/compressor/crowbar_act(mob/user, obj/item/I)
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if(default_deconstruction_crowbar(user, I))
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return TRUE
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/obj/machinery/power/compressor/screwdriver_act(mob/user, obj/item/I)
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if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
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return TRUE
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/obj/machinery/power/compressor/multitool_act(mob/living/user, obj/item/I)
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if(!I.use_tool(src, user, 0, volume = I.tool_volume))
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return
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if(!I.multitool_check_buffer(user))
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return
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var/obj/item/multitool/M = I
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if(panel_open)
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M.set_multitool_buffer(user, src)
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/obj/machinery/power/compressor/CanAtmosPass(turf/T)
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return !density
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/obj/machinery/power/compressor/proc/trigger_overheat()
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starter = FALSE
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last_overheat = world.time
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overheat -= 50
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radio.autosay(OVERHEAT_MESSAGE, name, "Engineering", list(z))
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playsound(src, 'sound/machines/buzz-two.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
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/obj/machinery/power/compressor/proc/time_until_overheat_done()
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return max(last_overheat + OVERHEAT_TIME - world.time, 0)
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/obj/machinery/power/compressor/process()
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if(!turbine)
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stat = BROKEN
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if(stat & BROKEN || panel_open)
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return
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if(!starter)
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return
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if(rpm_threshold == OVERDRIVE)
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//UI update here
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overheat += 2
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if(overheat >= OVERHEAT_THRESHOLD)
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trigger_overheat()
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else if(overheat > 0)
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overheat -= 2
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rpm = 0.9* rpm + 0.1 * rpmtarget
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var/datum/gas_mixture/environment = inturf.return_air()
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// It's a simplified version taking only 1/10 of the moles from the turf nearby. It should be later changed into a better version
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//2023 note: It works, im not touc
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var/transfer_moles = environment.total_moles()/10
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//var/transfer_moles = rpm/10000*capacity
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var/datum/gas_mixture/removed = inturf.remove_air(transfer_moles)
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gas_contained.merge(removed)
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// RPM function to include compression friction - be advised that too low/high of a compfriction value can make things screwy
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rpm = max(0, rpm - (rpm*rpm)/(COMPFRICTION*efficiency))
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if(starter && !(stat & NOPOWER))
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use_power(2800)
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if(rpm<1000)
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rpmtarget = 1000
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else
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if(rpm<1000)
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rpmtarget = 0
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var/new_rpm_threshold
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switch(rpm)
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if(50001 to INFINITY)
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new_rpm_threshold = OVERDRIVE
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if(10001 to 50000)
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new_rpm_threshold = VERY_FAST
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if(2001 to 10000)
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new_rpm_threshold = FAST
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if(501 to 2000)
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new_rpm_threshold = SLOW
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else
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new_rpm_threshold = NONE
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if(rpm_threshold != new_rpm_threshold)
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rpm_threshold = new_rpm_threshold
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update_icon(UPDATE_OVERLAYS)
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/obj/machinery/power/compressor/update_overlays()
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. = ..()
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if(!rpm_threshold)
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return
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. += image(icon, "comp-o[rpm_threshold]", FLY_LAYER)
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// These are crucial to working of a turbine - the stats modify the power output.
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// TURBPOWER modifies how much raw energy can you get from rpms,
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// TURBCURVESHAPE modifies the shape of the curve - the lower the value the less straight the curve is.
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#define TURBPOWER 500000
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#define TURBCURVESHAPE 0.5
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#define POWER_CURVE_MOD 1.7 // Used to form the turbine power generation curve
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/obj/machinery/power/turbine/Initialize(mapload)
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. = ..()
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component_parts = list()
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component_parts += new /obj/item/circuitboard/power_turbine(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stock_parts/capacitor(src)
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component_parts += new /obj/item/stack/cable_coil(src, 5)
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RefreshParts()
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// The outlet is pointed at the direction of the turbine component
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outturf = get_step(src, dir)
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locate_machinery()
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if(!compressor)
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stat |= BROKEN
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/obj/machinery/power/turbine/RefreshParts()
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var/P = 0
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for(var/obj/item/stock_parts/capacitor/C in component_parts)
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P += C.rating
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productivity = P / 6
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/obj/machinery/power/turbine/locate_machinery()
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if(compressor)
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return
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compressor = locate() in get_step(src, get_dir(outturf, src))
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if(compressor)
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compressor.locate_machinery()
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/obj/machinery/power/turbine/CanAtmosPass(turf/T)
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return !density
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/obj/machinery/power/turbine/process()
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if(!compressor)
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stat = BROKEN
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if((stat & BROKEN) || panel_open)
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return
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if(!compressor.starter)
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return
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// This is the power generation function. If anything is needed it's good to plot it in EXCEL before modifying
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// the TURBPOWER and TURBCURVESHAPE values
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if(compressor.gas_contained.temperature < 500)
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lastgen = 0
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else
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lastgen = ((compressor.rpm / TURBPOWER) ** TURBCURVESHAPE) * TURBPOWER * productivity * POWER_CURVE_MOD
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produce_direct_power(lastgen)
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// Weird function but it works. Should be something else...
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var/newrpm = ((compressor.gas_contained.temperature) * compressor.gas_contained.total_moles())/4
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newrpm = max(0, newrpm)
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if(!compressor.starter || newrpm > 1000)
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compressor.rpmtarget = newrpm
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if(compressor.gas_contained.total_moles()>0)
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var/oamount = min(compressor.gas_contained.total_moles(), (compressor.rpm+100)/35000*compressor.capacity)
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var/datum/gas_mixture/removed = compressor.gas_contained.remove(oamount)
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outturf.assume_air(removed)
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if((lastgen > 100) != generator_threshold)
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generator_threshold = !generator_threshold
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update_icon(UPDATE_OVERLAYS)
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updateDialog()
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/obj/machinery/power/turbine/update_overlays()
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. = ..()
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if(!generator_threshold)
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return
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. += image(icon, "turb-o", FLY_LAYER)
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/obj/machinery/power/turbine/attackby(obj/item/I, mob/user, params)
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if(default_deconstruction_screwdriver(user, initial(icon_state), initial(icon_state), I))
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return
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if(default_change_direction_wrench(user, I))
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compressor = null
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outturf = get_step(src, dir)
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locate_machinery()
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if(compressor)
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to_chat(user, "<span class='notice'>Compressor connected.</span>")
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stat &= ~BROKEN
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else
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to_chat(user, "<span class='alert'>Compressor not connected.</span>")
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stat |= BROKEN
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return
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if(exchange_parts(user, I))
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return
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if(default_deconstruction_crowbar(user, I))
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return
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return ..()
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/obj/machinery/power/turbine/attack_hand(mob/user)
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. = ..()
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ui_interact(user)
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/obj/machinery/power/turbine/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/power/turbine/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TurbineComputer", name)
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ui.open()
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/obj/machinery/power/turbine/ui_data(mob/user)
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var/list/data = list()
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data["compressor"] = !isnull(compressor)
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data["compressor_broken"] = (!compressor || (compressor.stat & BROKEN))
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data["turbine"] = !isnull(compressor?.turbine)
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data["turbine_broken"] = (compressor?.turbine?.stat & BROKEN)
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if(compressor && compressor.turbine)
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data["online"] = compressor.starter
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data["power"] = compressor.turbine.lastgen
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data["rpm"] = compressor.rpm
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data["temperature"] = compressor.gas_contained.return_temperature()
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return data
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/obj/machinery/power/turbine/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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switch(action)
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if("toggle_power")
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var/time_until_done = compressor.time_until_overheat_done()
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if(time_until_done)
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compressor.starter = FALSE
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to_chat(usr, "<span class='alert'>The turbine is overheating, please wait [time_until_done / 10] seconds for cooldown procedures to complete.</span>")
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playsound(src, 'sound/effects/electheart.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
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else if(compressor?.turbine)
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compressor.starter = !compressor.starter
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. = TRUE
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playsound(src, 'sound/mecha/powerup.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
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if("reconnect")
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locate_machinery()
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. = TRUE
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//////////////////
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/////COMPUTER/////
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/////////////////
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/obj/machinery/computer/turbine_computer/Initialize()
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..()
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spawn(10)
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locate_machinery()
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/obj/machinery/computer/turbine_computer/proc/disconnect()
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//this disconnects the computer from the turbine, good for resets.
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compressor = null
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/obj/machinery/computer/turbine_computer/attack_hand(mob/user)
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. = ..()
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ui_interact(user)
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/obj/machinery/computer/turbine_computer/multitool_act(mob/living/user, obj/item/I)
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. = ..()
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var/obj/item/multitool/M = I
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compressor = M.buffer
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to_chat(user, "<span class='notice'>You link [src] to the turbine compressor in [I]'s buffer.</span>")
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/obj/machinery/computer/turbine_computer/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/computer/turbine_computer/ui_interact(mob/user, datum/tgui/ui = null)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "TurbineComputer", name)
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ui.open()
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/obj/machinery/computer/turbine_computer/ui_data(mob/user)
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var/list/data = list()
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data["compressor"] = !isnull(compressor)
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data["compressor_broken"] = (compressor?.stat & BROKEN)
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data["turbine"] = !isnull(compressor?.turbine)
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data["turbine_broken"] = (compressor?.turbine?.stat & BROKEN)
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if(compressor?.turbine)
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data["online"] = compressor.starter
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data["power"] = compressor.turbine.lastgen
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data["rpm"] = compressor.rpm
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data["temperature"] = compressor.gas_contained.return_temperature()
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data["bearing_heat"] = clamp((compressor.overheat / OVERHEAT_THRESHOLD) * 100, 0, 100)
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return data
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/obj/machinery/computer/turbine_computer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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switch(action)
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if("toggle_power")
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var/time_until_done = compressor.time_until_overheat_done()
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if(time_until_done)
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compressor.starter = FALSE
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to_chat(usr, "<span class='alert'>The turbine is overheating, please wait [time_until_done / 10] seconds for cooldown procedures to complete.</span>")
|
|
playsound(src, 'sound/effects/electheart.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
|
|
. = TRUE
|
|
else if(compressor?.turbine)
|
|
if(!compressor.starter)
|
|
playsound(compressor, 'sound/mecha/powerup.ogg', 100, FALSE, 40, 30, falloff_distance = 10)
|
|
compressor.starter = !compressor.starter
|
|
. = TRUE
|
|
|
|
if("disconnect")
|
|
disconnect()
|
|
. = TRUE
|
|
|
|
/obj/machinery/computer/turbine_computer/process()
|
|
src.updateDialog()
|
|
return
|
|
|
|
#undef OVERDRIVE
|
|
#undef VERY_FAST
|
|
#undef FAST
|
|
#undef SLOW
|
|
|
|
#undef OVERHEAT_TIME
|
|
#undef OVERHEAT_THRESHOLD
|
|
#undef OVERHEAT_MESSAGE
|
|
#undef COMPFRICTION
|
|
#undef COMPSTARTERLOAD
|
|
#undef TURBPOWER
|
|
#undef TURBCURVESHAPE
|
|
#undef POWER_CURVE_MOD
|