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<div align='center'><font size='3'><b>Baystation 12 - A Space Station 13 Server</b></font></div>
<p><div align='center'><font size='3'><a href="http://baystation12.net/forums/">Forum</a> | <a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/Baystation12/Baystation12/">Source</a></font></div></p>
<div align='center'><font size='2'><b>Visit our IRC channel:</b> #bs12 on irc.sorcery.net</font><br>
<font size='2'>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.<br><br>
<b><a href="http://baystation12.net/wiki/index.php/Rules">By playing to agreed to read and abide by the rules!</a></b></font></div>
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<h2 class="date">05 May 2012</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Increases maximum brig timers to 60 minutes. This coincides with a new test version of Space Law. See here: http://baystation12.net/wiki/index.php/Space_Law or in-game Space Law books.</li>
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<div class="commit sansserif">
<h2 class="date">04 May 2012</h2>
<h3 class="author">dopeghoti updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes AI-less Cyborgs having Asimov laws.</li>
</ul>
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<div class="commit sansserif">
<h2 class="date">03 May 2012</h2>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="wip">CONTRABAND-CON UPDATE: Added posters.</li>
<li class="rscadd">POSTERS! Posters come in rolled packages that can adhere to any wall or r_wall, if it's uncluttered enough.
<BR><BR>?How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
<BR><BR>?How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
<BR><BR>?How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
<BR><BR>?How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
<li class="tweak">Merged 'Game' and 'Lobby' tabs during pre-game into one tab</li>
<li class="rscadd">Added the little red x to the late-join job list</li>
<li class="rscadd">Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station</li>
<li class="rscadd">Late-joiners now see how long the round has been going on.</li>
<li class="tweak">Droppers are now used at the eyes, and thus, access to the eyes is required to have an effect.</li>
<li class="bugfix">Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.</li>
<li class="rscadd">Adds a borg upgrade that increases their speed. Requires gold.</li>
<li class="bugfix">Fixes autolathes not doing anything.</li>
<li class="tweak">Changed Chief Engineers Office door name. Stop breaking in!</li>
<li class="tweak">Added new airlocks to mining dock, research, and atmospherics.</li>
<li class="tweak">RCDs are disabled if they are used on the escape shuttle or hyperspace around it.</li>
<li class="tweak">EMPs will now cause flashes to flash their holder.</li>
<li class="rscadd">Heads now get a silver ID!</li>
<li class="tweak">Blenders can now be filled directly from plant bags. Chefs rejoice.</li>
<li class="rscadd">The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items at a high cost. Added more wood items for tower cap wood construction: Wooden doors and sandals. Added plump helmet biscuits and mushroom soup to kitchen recipes.</li>
<li class="tweak">Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire. </li>
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<div class="commit sansserif">
<h2 class="date">2nd May 2012</h2>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats. </li>
<li class="rscadd">Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg. </li>
<li class="rscadd">Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. </li>
<li class="rscadd">Added the bit of transparency to biohelmets that they were always supposed to have. </li>
<li class="rscadd">Adds randomlly spawning rooms to the mining asteroid that contain various goodies. </li>
<li class="rscadd">Adds a borg upgrade system. Can be used to reset modules or 'restart' dead cyborgs. </li>
<li class="rscadd">Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. </li>
<li class="rscadd">Cell charger and Recharger are now wrenchable to make them moveable </li>
<li class="tweak">Cats and Dogs can see in the dark. </li>
<li class="tweak">Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective. </li>
<li class="tweak">Shuttle call/recall announcements are now more noticeable. </li>
<li class="tweak">Changes changling unstun time to 45 from 25 </li>
<li class="tweak">Can now repair the first stage of deconstruction of rwalls with metal rods. </li>
<li class="tweak">Library machine now has a delay when printing bibles to prevent spam. </li>
<li class="bugfix">Bugfix to the 'resist' button, unless I don't understand how it works. I don't see how it could have ever worked before. </li>
<li class="bugfix">You can no longer toggle the welding helmet when stunned or restrained. </li>
<li class="bugfix">Fix for not being able to use pills as pill-satchels properly. </li>
</ul>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Increases time between random events happening in low population round to a maximum of double. Random events are more likely to happen up to a limit of around 30 active players. Events now fire at the same rate as previously with around 20~ active players. Please report unusually high or low amounts of events on the bug tracker!</li>
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<div class="commit sansserif">
<h2 class="date">1st May 2012</h2>
<h3 class="author">Mloc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added extra data to ID cards. Fingerprint, blood type, and DNA. Can all be changed in ID computer.</li>
</ul>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now respawn after 30 minutes in any mode where the win/loss condition is not all crew dead.</li>
<li class="imageadd">New in-hand sprites for energy and taser guns courtesy of Flashkirby99.</li>
<li class="bugfix">Fixes emagging doors.</li>
<li class="bugfix">NT has recently upgraded their anti-telepathy double glazing. As such, you can no longer remote view people on any level except the station or the mining asteroid!</li>
<li class="tweak">As a side effect of the above, remote viewing and telekinesis cannot be used at the same time.</li>
</ul>
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<div class="commit sansserif">
<h2 class="date">30th April 2012</h2>
<h3 class="author">Mloc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to new NT hiring protocols, characters can now only be between the ages of 20-65 instead of 15-45.</li>
</ul>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Switched to /tg/'s changelog format! Previous updates can be found here: http://baystation12.net/wiki/index.php/Changelog</li>
<li class="rscadd">New green alt satchel for Botanists.</li>
<li class="rscadd">Cyborgs can now view crew manifest and also state laws.</li>
<li class="imageadd">New ATM sprites.</li>
<li class="tweak">Changes year to 2556 on medical/security records.</li>
</ul>
<h3 class="author">TG updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The escape shuttle will now spend two minutes travelling to CentCom, woo! Objectives are only complete when the shuttle reaches CentCom, and anyone leaving the shuttle during transit time will be lost in deep space! Also, anyone standing in the way of the shuttle when it arrives will be gibbed.</li>
<li class="rscadd">Added Antimov module. Very dangerous.</li>
<li class="rscadd">Pill bottles now work like ore satchels, click a tile full of pills to pick them all up.</li>
<li class="rscadd">Tower caps can now grow randomly as weeds</li>
<li class="tweak">Using a minihoe on a Hydroponics tray removes all the weeds in the tray at once. Using a bucket on a sink now fills it entirely with water, instead of 10 units at a time.</li>
<li class="tweak">You can no longer take photos of photos.</li>
<li class="tweak">Malf AI's hopping between APCs no longer become longer and longer.</li>
<li class="tweak">Secborgs now have modified tasers, it holds 6 shots and recharges one shot every 10 seconds automatically.</li>
<li class="tweak">Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off. Vents will not appear in the list instead of a timeout message. They also have a link with sets them back to one atmosphere kPa.</li>
<li class="tweak">You now click on AI modules in-hand to set them, instead of just picking them up.</li>
<li class="bugfix">Fixes the way the safeguard module is written.</li>
</ul>
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<div class="commit sansserif">
<h2 class="date">TG</h2>
<h3 class="author">29th April 2012 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new sprites for Killer Tomatoes.</li>
<li class="rscadd">Added lasertag vests, guns, projectiles. Sprites for the vests and guns from Muncher. Not actually mapped in. Lasertag guns are only usable if you're wearing the appropriate team vest. Lasertag projectiles will only stun people who are wearing vests belonging to the opposing team.</li>
<li class="rscadd">Adds Holodeck, also not mapped in.</li>
<li class="rscadd">Janitor borgs have been massively upgraded. They now clean as they move around.</li>
<li class="rscadd">Mining shuttle now shunts people where it wants to be. Shuttles now crush people if they fail to move out of where they want to be with the initial shunt. </li>
<li class="rscadd">Adds Halloss (Hallucination Damage) as a damage type weapons can do. Halloss can be healed by sleeping. </li>
<li class="tweak">Windows can only be damaged by weapons that do brute or burn. </li>
<li class="tweak">HUD damage indicator now updates with halloss. Inspecting yourself for organ damage now randomly shows damaged organs if you have halloss. </li>
<li class="tweak">Nuke disk now respawns in all rounds. </li>
<li class="rscadd">Pinpointers now show the remaining time until a nuke goes off if it's been armed when examined. </li>
<li class="tweak">Instead of z-level transition happening when you reach the edge of the map, it will now happen 7 tiles away from the edge. This means that you will no longer see the black edge, transition will likely happen without you even noticing. </li>
<li class="tweak">Slight changes to examine messages. You cannot examine when blind/unconscious. </li>
<li class="imageadd">More new locker sprites! </li>
<li class="bugfix">Fixes glass knock sound having a pop at the end of it. </li>
<li class="bugfix">Telecomm traffic control now has its own circuitboard and doesn't transform into a server when the monitor is disconnected/reconnected. </li>
<li class="bugfix">Using an igniter on a flamethrower that already has one attached no longer uses up the igniter. </li>
<li class="bugfix">NTSL bugfixes.</li>
</ul>
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<b>/tg/ station 13 Development Team</b>
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<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Thanks to:</b> CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image</font>
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<b>GoonStation 13 Development Team</b>
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<font size='2'><b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br></font>
<font size='2'><b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br></font>
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<p class="lic"><div align='center'><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a><br /><i>This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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