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Paradise/code/datums/mutable_appearance.dm

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// Mutable appearances are an inbuilt byond datastructure. Read the documentation on them by hitting F1 in DM.
// Basically use them instead of images for overlays/underlays and when changing an object's appearance if you're doing so with any regularity.
// Unless you need the overlay/underlay to have a different direction than the base object. Then you have to use an image due to a bug.
// Mutable appearances are children of images, just so you know.
// Helper similar to image()
/proc/mutable_appearance(icon, icon_state = "", layer = FLOAT_LAYER, plane = FLOAT_PLANE)
var/mutable_appearance/MA = new()
MA.icon = icon
MA.icon_state = icon_state
MA.layer = layer
MA.plane = plane
return MA
/mutable_appearance/clean
/mutable_appearance/clean/New()
. = ..()
alpha = 255
opacity = 1
transform = null