Files
Paradise/code/game/machinery/OpTable.dm

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/obj/machinery/optable
name = "Operating Table"
desc = "Used for advanced medical procedures."
icon = 'icons/obj/surgery.dmi'
icon_state = "table2-idle"
density = 1
anchored = 1.0
use_power = IDLE_POWER_USE
idle_power_usage = 1
active_power_usage = 5
var/mob/living/carbon/human/victim = null
var/strapped = 0.0
var/obj/machinery/computer/operating/computer = null
buckle_lying = 90
var/no_icon_updates = 0 //set this to 1 if you don't want the icons ever changing
var/list/injected_reagents = list()
var/reagent_target_amount = 1
var/inject_amount = 1
/obj/machinery/optable/New()
..()
for(dir in list(NORTH,EAST,SOUTH,WEST))
computer = locate(/obj/machinery/computer/operating, get_step(src, dir))
if(computer)
computer.table = src
break
/obj/machinery/optable/Destroy()
if(computer)
computer.table = null
computer.victim = null
computer = null
if(victim)
victim = null
return ..()
/obj/machinery/optable/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if(prob(50))
//SN src = null
qdel(src)
return
if(3.0)
if(prob(25))
src.density = 0
else
return
/obj/machinery/optable/blob_act()
if(prob(75))
qdel(src)
/obj/machinery/optable/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
if(user.a_intent == INTENT_HARM)
..(user, TRUE)
visible_message("<span class='warning'>[user] destroys the operating table!</span>")
qdel(src)
return TRUE
/obj/machinery/optable/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover) && mover.checkpass(PASSTABLE))
return 1
else
return 0
/obj/machinery/optable/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
if(usr.stat || (!ishuman(user) && !isrobot(user)) || user.restrained() || !check_table(user) || user.weakened || user.stunned)
return
if(!ismob(O)) //humans only
return
if(istype(O, /mob/living/simple_animal) || istype(O, /mob/living/silicon)) //animals and robots dont fit
return
var/mob/living/L = O
take_victim(L,usr)
return
/obj/machinery/optable/proc/check_victim()
if(locate(/mob/living/carbon/human, src.loc))
var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc)
if(M.lying)
src.victim = M
if(!no_icon_updates)
icon_state = M.pulse ? "table2-active" : "table2-idle"
return 1
src.victim = null
if(!no_icon_updates)
icon_state = "table2-idle"
return 0
/obj/machinery/optable/Crossed(atom/movable/AM)
. = ..()
if(iscarbon(AM) && LAZYLEN(injected_reagents))
to_chat(AM, "<span class='danger'>You feel a series of tiny pricks!</span>")
/obj/machinery/optable/process()
check_victim()
if(LAZYLEN(injected_reagents))
for(var/mob/living/carbon/C in get_turf(src))
var/datum/reagents/R = C.reagents
for(var/chemical in injected_reagents)
R.check_and_add(chemical,reagent_target_amount,inject_amount)
/obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob)
if(C == user)
user.visible_message("[user] climbs on the operating table.","You climb on the operating table.")
else
visible_message("<span class='alert'>[C] has been laid on the operating table by [user].</span>")
C.resting = 1
C.update_canmove()
C.forceMove(loc)
if(user.pulling == C)
user.stop_pulling()
if(C.s_active) //Close the container opened
C.s_active.close(C)
for(var/obj/O in src)
O.loc = src.loc
src.add_fingerprint(user)
if(ishuman(C))
var/mob/living/carbon/human/H = C
src.victim = H
if(!no_icon_updates)
icon_state = H.pulse ? "table2-active" : "table2-idle"
else
if(!no_icon_updates)
icon_state = "table2-idle"
/obj/machinery/optable/verb/climb_on()
set name = "Climb On Table"
set category = "Object"
set src in oview(1)
if(usr.stat || !ishuman(usr) || usr.restrained() || !check_table(usr))
return
take_victim(usr,usr)
/obj/machinery/optable/attackby(obj/item/I, mob/living/carbon/user, params)
if(istype(I, /obj/item/grab))
var/obj/item/grab/G = I
if(iscarbon(G.affecting))
take_victim(G.affecting, user)
qdel(G)
if(iswrench(I))
playsound(loc, I.usesound, 50, 1)
if(do_after(user, 20 * I.toolspeed, target = src))
to_chat(user, "<span class='notice'>You deconstruct the table.</span>")
new /obj/item/stack/sheet/plasteel(loc, 5)
qdel(src)
else
return ..()
/obj/machinery/optable/proc/check_table(mob/living/carbon/patient as mob)
if(src.victim && get_turf(victim) == get_turf(src) && victim.lying)
to_chat(usr, "<span class='notice'>The table is already occupied!</span>")
return 0
if(patient.buckled)
to_chat(usr, "<span class='notice'>Unbuckle first!</span>")
return 0
return 1