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Paradise/code/game/turfs/simulated/walls_reinforced.dm
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/turf/simulated/wall/r_wall
name = "reinforced wall"
desc = "A huge chunk of reinforced metal used to separate rooms."
icon = 'icons/turf/walls/reinforced_wall.dmi'
icon_state = "r_wall"
opacity = 1
density = 1
explosion_block = 2
damage_cap = 600
max_temperature = 6000
hardness = 10
sheet_type = /obj/item/stack/sheet/plasteel
sheet_amount = 1
girder_type = /obj/structure/girder/reinforced
unacidable = TRUE
var/d_state = RWALL_INTACT
var/can_be_reinforced = 1
/turf/simulated/wall/r_wall/examine(mob/user)
..()
switch(d_state)
if(RWALL_INTACT)
to_chat(user, "<span class='notice'>The outer <b>grille</b> is fully intact.</span>")
if(RWALL_SUPPORT_LINES)
to_chat(user, "<span class='notice'>The outer <i>grille</i> has been cut, and the support lines are <b>screwed</b> securely to the outer cover.</span>")
if(RWALL_COVER)
to_chat(user, "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>")
if(RWALL_CUT_COVER)
to_chat(user, "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>")
if(RWALL_BOLTS)
to_chat(user, "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>")
if(RWALL_SUPPORT_RODS)
to_chat(user, "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>")
if(RWALL_SHEATH)
to_chat(user, "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>")
/turf/simulated/wall/r_wall/attackby(obj/item/I, mob/user, params)
if(try_repair(I, user, params))
return
return ..()
/turf/simulated/wall/r_wall/proc/try_repair(obj/item/I, mob/user, params)
if(damage && iswelder(I))
var/obj/item/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
return TRUE
to_chat(user, "<span class='notice'>You start repairing the damage to [src].</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, max(5, damage / 5) * WT.toolspeed, target = src) && WT && WT.isOn())
to_chat(user, "<span class='notice'>You finish repairing the damage to [src].</span>")
take_damage(-damage)
return TRUE
if(d_state)
// Repairing
if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/MS = I
to_chat(user, "<span class='notice'>You begin patching-up the wall with [MS]...</span>")
if(do_after(user, max(20 * d_state, 100) * MS.toolspeed, target = src) && d_state)
if(!MS.use(1))
to_chat(user, "<span class='warning'>You don't have enough [MS.name] for that!</span>")
return TRUE
d_state = RWALL_INTACT
update_icon()
queue_smooth_neighbors(src)
to_chat(user, "<span class='notice'>You repair the last of the damage.</span>")
return TRUE
else if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/PS = I
if(!can_be_reinforced)
to_chat(user, "<span class='notice'>The wall is already coated!</span>")
return FALSE
to_chat(user, "<span class='notice'>You begin adding an additional layer of coating to the wall with [PS]...</span>")
if(do_after(user, 40 * PS.toolspeed, target = src) && !d_state)
if(!PS.use(2))
to_chat(user, "<span class='warning'>You don't have enough [PS.name] for that!</span>")
return
to_chat(user, "<span class='notice'>You add an additional layer of coating to the wall.</span>")
ChangeTurf(/turf/simulated/wall/r_wall/coated)
update_icon()
queue_smooth_neighbors(src)
can_be_reinforced = FALSE
return TRUE
return FALSE
/turf/simulated/wall/r_wall/try_decon(obj/item/I, mob/user, params)
switch(d_state)
if(RWALL_INTACT)
// RWALL_INTACT > RWALL_SUPPORT_LINES
if(iswirecutter(I))
playsound(src, I.usesound, 100, 1)
d_state = RWALL_SUPPORT_LINES
update_icon()
new /obj/item/stack/rods(src)
to_chat(user, "<span class='notice'>You cut the outer grille.</span>")
return TRUE
if(RWALL_SUPPORT_LINES)
// RWALL_SUPPORT_LINES > RWALL_COVER
if(isscrewdriver(I))
to_chat(user, "<span class='notice'>You begin unsecuring the support lines...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 40 * I.toolspeed, target = src) && d_state == RWALL_SUPPORT_LINES)
d_state = RWALL_COVER
update_icon()
to_chat(user, "<span class='notice'>You unsecure the support lines.</span>")
return TRUE
// RWALL_INTACT < RWALL_SUPPORT_LINES
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/S = I
if(S.use(1))
d_state = RWALL_INTACT
update_icon()
to_chat(user, "<span class='notice'>You replace the outer grille.</span>")
else
to_chat(user, "<span class='warning'>You don't have enough rods for that!</span>")
return TRUE
if(RWALL_COVER)
// RWALL_COVER > RWALL_CUT_COVER
if(iswelder(I))
var/obj/item/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return TRUE
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60 * WT.toolspeed, target = src) && d_state == RWALL_COVER)
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return TRUE
// RWALL_COVER > RWALL_CUT_COVER
if(istype(I, /obj/item/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 40 * I.toolspeed, target = src) && d_state == RWALL_COVER)
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return TRUE
// RWALL_SUPPORT_LINES < RWALL_COVER
if(isscrewdriver(I))
to_chat(user, "<span class='notice'>You begin securing the support lines...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 40 * I.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !I || d_state != RWALL_COVER)
return TRUE
d_state = RWALL_SUPPORT_LINES
update_icon()
to_chat(user, "<span class='notice'>The support lines have been secured.</span>")
return TRUE
if(RWALL_CUT_COVER)
// RWALL_CUT_COVER > RWALL_BOLTS
if(iscrowbar(I))
to_chat(user, "<span class='notice'>You struggle to pry off the cover...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 100 * I.toolspeed, target = src) && d_state == RWALL_CUT_COVER)
d_state = RWALL_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return TRUE
// RWALL_COVER < RWALL_CUT_COVER
if(iswelder(I))
var/obj/item/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
return TRUE
to_chat(user, "<span class='notice'>You begin welding the metal cover back to the frame...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60 * WT.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !WT || !WT.isOn() || d_state != RWALL_CUT_COVER)
return TRUE
d_state = RWALL_COVER
update_icon()
to_chat(user, "<span class='notice'>The metal cover has been welded securely to the frame.</span>")
return TRUE
if(RWALL_BOLTS)
// RWALL_BOLTS > RWALL_SUPPORT_RODS
if(iswrench(I))
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 40 * I.toolspeed, target = src) && d_state == RWALL_BOLTS)
d_state = RWALL_SUPPORT_RODS
update_icon()
to_chat(user, "<span class='notice'>You remove the bolts anchoring the support rods.</span>")
return TRUE
// RWALL_CUT_COVER < RWALL_BOLTS
if(iscrowbar(I))
to_chat(user, "<span class='notice'>You start to pry the cover back into place...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 20 * I.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !I || d_state != RWALL_BOLTS)
return TRUE
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>The metal cover has been pried back into place.</span>")
return TRUE
if(RWALL_SUPPORT_RODS)
// RWALL_SUPPORT_RODS > RWALL_SHEATH
if(iswelder(I))
var/obj/item/weldingtool/WT = I
if(!WT.remove_fuel(0, user))
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
return TRUE
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 100 * WT.toolspeed, target = src) && d_state == RWALL_SUPPORT_RODS)
d_state = RWALL_SHEATH
update_icon()
return TRUE
// RWALL_SUPPORT_RODS > RWALL_SHEATH
if(istype(I, /obj/item/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 70 * I.toolspeed, target = src) && d_state == RWALL_SUPPORT_RODS)
d_state = RWALL_SHEATH
update_icon()
return TRUE
// RWALL_BOLTS < RWALL_SUPPORT_RODS
if(iswrench(I))
to_chat(user, "<span class='notice'>You start tightening the bolts which secure the support rods to their frame...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 40 * I.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !I || d_state != RWALL_SUPPORT_RODS)
return TRUE
d_state = RWALL_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You tighten the bolts anchoring the support rods.</span>")
return TRUE
if(RWALL_SHEATH)
// RWALL_SHEATH > deconstructed
if(iscrowbar(I))
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath...</span>")
playsound(src, I.usesound, 100, 1)
if(do_after(user, 100 * I.toolspeed, target = src) && d_state == RWALL_SHEATH)
to_chat(user, "<span class='notice'>You pry off the outer sheath.</span>")
dismantle_wall()
return TRUE
/turf/simulated/wall/r_wall/try_destroy(obj/item/I, mob/user, params)
if(istype(I, /obj/item/pickaxe/drill/diamonddrill))
to_chat(user, "<span class='notice'>You begin to drill though the wall...</span>")
if(do_after(user, 800 * I.toolspeed, target = src)) // Diamond drill has 0.25 toolspeed, so 200
to_chat(user, "<span class='notice'>Your drill tears through the last of the reinforced plating.</span>")
dismantle_wall()
return TRUE
if(istype(I, /obj/item/pickaxe/drill/jackhammer))
to_chat(user, "<span class='notice'>You begin to disintegrate the wall...</span>")
if(do_after(user, 1000 * I.toolspeed, target = src)) // Jackhammer has 0.1 toolspeed, so 100
to_chat(user, "<span class='notice'>Your sonic jackhammer disintegrates the reinforced plating.</span>")
dismantle_wall()
return TRUE
/turf/simulated/wall/r_wall/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
if(prob(30))
dismantle_wall()
/turf/simulated/wall/r_wall/update_icon()
. = ..()
if(d_state)
icon_state = "r_wall-[d_state]"
smooth = SMOOTH_FALSE
clear_smooth_overlays()
else
smooth = SMOOTH_TRUE
icon_state = ""
/turf/simulated/wall/r_wall/devastate_wall()
new sheet_type(src, sheet_amount)
new /obj/item/stack/sheet/metal(src, 2)