Files
Paradise/code/game/objects/items
Alan 55731d405e Tweak flashlight messages and migrate to the new attack chain. (#32193)
* Tweak flashlight messages and migrate to the new attack chain.

* Call parent proc in activate_self() procs.

* Return ITEM_INTERACT_COMPLETE after eye check, add mob check to eye check.

* Apply some suggestions from CRUNCH review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Apply other suggestions from CRUNCH review. Add CRUNCH flair.

* Apply additional suggestion from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Update other aperture message.

* Add fingerprints.

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Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-07-17 06:31:24 +00:00
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2026-03-29 02:17:15 +00:00
2025-07-27 20:52:39 +00:00
2026-02-27 19:06:24 +00:00
2026-06-13 22:06:27 +00:00
2025-12-13 23:55:48 +00:00