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Lowered the number of spare jumpsuits in most of the lockers from 6 to 3. The old arrival message is now back in. Finished the Ion Rifle and added one to the armory. Might need to change it up a bit depending on how well it works. Bullet_act worked on a bit, EMP effects should work now. Cyborgs are stunned by EMPs. Raised the changelings required genome number for multichan at the request of Urist. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2175 316c924e-a436-60f5-8080-3fe189b3f50e
49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
/obj/alien/egg/New()
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if(aliens_allowed)
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src.density = 0 // Aliens use resin walls to block paths now. I am lazy and didn't feel like going to the define. -- TLE
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spawn(1800)
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src.open()
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else
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del(src)
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/obj/alien/egg/proc/open()
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spawn(10)
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src.density = 0
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src.icon_state = "egg_hatched"
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new /obj/alien/facehugger(src.loc)
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/obj/alien/egg/bullet_act(var/obj/item/projectile/Proj)
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health -= Proj.damage
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..()
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healthcheck()
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return
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/obj/alien/egg/attackby(var/obj/item/weapon/W, var/mob/user)
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if(health <= 0)
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return
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src.visible_message("\red <B>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]")
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var/damage = W.force / 4.0
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.welding)
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damage = 15
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playsound(src.loc, 'Welder.ogg', 100, 1)
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src.health -= damage
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src.healthcheck()
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/obj/alien/egg/proc/healthcheck()
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if(health <= 0)
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if(prob(15))
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open()
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else
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src.icon_state = "egg_hatched"
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/obj/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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health -= 5
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healthcheck() |