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Players: - The only thing that you should notice is that your backpack options have changed. Instead of being "None", "Backpack", "Satchel", and "Satchel Alt", there are 6 options: - "Grey Backpack": Ensures you always recieve a plain grey backpack. - "Grey Satchel": Same as the above, grey, plain, satchel. - "Grey Dufflebag": So you don't have to rush the locker room, I guess. Just kinda ransacked it from /tg/. Happy to revert it, please do not post a five paragraph text wall calling me a shitlord powergaming hitler-loving furry. - "Leather Satchel": It's a leather satchel. What the hell did you think it was? - "Department Backpack": Gives you the department's default backpack. Grey for most jobs. - "Department Satchel": It gives you the department's default satchel; A grey satchel if the department doesn't have one. Coders: - The above means this needs a minor SQL change: ``` SQL goes here I'll write a query later Can't be bothered now Kill me please ``` - This is a cleaner method of handling job equipment than "M.equip_or_collect" x 1000. Jobs specify a '/datum/outfit' datum, which defines all of the things to equip to the user. - Minor note: equip_or_collect will no longer ever generate a plastic bag. It will instead just drop stuff on the floor if it can't stuff it into a mob. If this is even slightly a point of contention, more than happy to revert it; It was just requested by Fox. - Addendum: This also has the effect of making it so that labcoats are just thrown onto the floor if you have a loadout suit. It's not really avoidable. Uniforms and suits are equipped before the backpack. - Changes from /tg/: - Changed all of the "H.equip_to_slot_or_del" calls into invoking a new "equip_item" proc; This is used to support a new variable called "collect_not_del". Job outfits use this, it makes it so that the system calls equip_or_collect instead of equip_to_slot_or_del. The idea being that job items should never be lost to the void, especially because they can conflict with loadout items. TODO: - Retrofit "Equip Mob" verb to use this for all of the non-job options - Fully implement head announcements(?) - May be best for a second PR that addresses all of the real issues with our current job system ( Now go reread that SQL code block :) )