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Paradise/code/modules/reagents/reagent_dispenser.dm
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/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
density = 1
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
/obj/structure/reagent_dispensers/attackby(obj/item/weapon/W, mob/user, params)
return
/obj/structure/reagent_dispensers/New()
create_reagents(tank_volume)
reagents.add_reagent(reagent_id, tank_volume)
..()
/obj/structure/reagent_dispensers/examine(mob/user)
if(!..(user, 2))
return
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] units left.</span>")
else
to_chat(user, "<span class='danger'>It's empty.</span>")
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
qdel(src)
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1)
boom()
if(2)
if(prob(50))
boom()
if(3)
if(prob(5))
boom()
/obj/structure/reagent_dispensers/blob_act()
if(prob(50))
boom()
//Dispensers
/obj/structure/reagent_dispensers/watertank
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/boom()
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
new /obj/effect/effect/water(loc)
for(var/turf/simulated/T in view(5, loc))
T.MakeSlippery()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-20)
..()
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/fueltank
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "fuel"
var/obj/item/device/assembly_holder/rig = null
var/accepts_rig = 1
/obj/structure/reagent_dispensers/fueltank/Destroy()
QDEL_NULL(rig)
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
if(!qdeleted(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
log_game("[key_name(P.firer)] triggered a fueltank explosion.")
boom()
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act()
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
/obj/structure/reagent_dispensers/fueltank/fire_act()
boom()
/obj/structure/reagent_dispensers/fueltank/tesla_act()
..() //extend the zap
boom()
/obj/structure/reagent_dispensers/fueltank/examine(mob/user)
if(!..(user, 2))
return
if(rig)
to_chat(usr, "<span class='notice'>There is some kind of device rigged to the tank.</span>")
/obj/structure/reagent_dispensers/fueltank/attack_hand()
if(rig)
usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
if(do_after(usr, 20, target = src))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.forceMove(get_turf(usr))
rig = null
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/assembly_holder) && accepts_rig)
if(rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
if(do_after(user, 20, target = src))
user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
var/obj/item/device/assembly_holder/H = I
if(istype(H.a_left, /obj/item/device/assembly/igniter) || istype(H.a_right, /obj/item/device/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
rig = H
user.drop_item()
H.forceMove(src)
var/icon/test = getFlatIcon(H)
test.Shift(NORTH, 1)
test.Shift(EAST, 6)
overlays += test
if(istype(I, /obj/item/weapon/weldingtool))
if(!reagents.has_reagent("fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
var/obj/item/weapon/weldingtool/W = I
if(!W.welding)
if(W.reagents.has_reagent("fuel", W.max_fuel))
to_chat(user, "<span class='warning'>Your [W] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel)
user.visible_message("<span class='notice'>[user] refills \his [W].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
boom()
else
..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/fueltank/HasProximity(atom/movable/AM)
if(rig)
rig.HasProximity(AM)
/obj/structure/reagent_dispensers/fueltank/Crossed(atom/movable/AM)
if(rig)
rig.Crossed(AM)
/obj/structure/reagent_dispensers/fueltank/hear_talk(mob/living/M, msg)
if(rig)
rig.hear_talk(M, msg)
/obj/structure/reagent_dispensers/fueltank/hear_message(mob/living/M, msg)
if(rig)
rig.hear_message(M, msg)
/obj/structure/reagent_dispensers/fueltank/Bump()
..()
if(rig)
rig.process_movement()
/obj/structure/reagent_dispensers/peppertank
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/water_cooler
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
anchored = 1
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
if(!..(user, 2))
return
to_chat(user, "There are [paper_cups ? paper_cups : "no"] paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/weapon/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act()
explosion(loc, 0, 3, 5, 7, 10)
qdel(src)
/obj/structure/reagent_dispensers/virusfood
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
density = 0
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/spacecleanertank
name = "space cleaner refiller"
desc = "Refills space cleaner bottles."
icon_state = "cleaner"
anchored = 1
density = 0
tank_volume = 5000
reagent_id = "cleaner"
/obj/structure/reagent_dispensers/fueltank/chem
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0