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By correcting the plane the eye shine is rendered on. By sharing the same plane as the lighting, the eye shine was getting dimmed slightly (somehow). Referred to Polaris codebase, where this was originally ported from. Lumps in an update/write-up for get_icon_difference() Cleans up organ_icon.dm and resolves an issue preventing appearance overlays (hair, eyes, etc.) from remaining on disembodied heads to reduce unnecessary icon operations.