Files
Paradise/code/game/objects/storage/belt.dm
Erthilo 1ece0d492f TG: -Adjusted balaclavas and added luchador masks. They replace the boxing gloves in
the fitness room.
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your
identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.
Revision: r3691
Author: 	 d_h2...@yahoo.com
2012-06-02 15:46:40 +01:00

178 lines
5.3 KiB
Plaintext

/obj/item/weapon/storage/belt
name = "belt"
desc = "Can hold various things."
icon = 'belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
max_w_class = 3
max_combined_w_class = 21
proc/can_use()
if(!ismob(loc)) return 0
var/mob/M = loc
if(src in M.get_equipped_items())
return 1
else
return 0
MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if(!istype(over_object, /obj/screen))
return ..()
playsound(src.loc, "rustle", 50, 1, -5)
if (!M.restrained() && !M.stat && can_use())
if (over_object.name == "r_hand")
if (!( M.r_hand ))
M.u_equip(src)
M.r_hand = src
else
if (over_object.name == "l_hand")
if (!( M.l_hand ))
M.u_equip(src)
M.l_hand = src
M.update_clothing()
src.add_fingerprint(usr)
return
/obj/item/weapon/storage/belt/utility
name = "tool-belt" //Carn: utility belt is nicer, but it bamboozles the text parsing.
desc = "Can hold various tools."
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list(
"/obj/item/weapon/crowbar",
"/obj/item/weapon/screwdriver",
"/obj/item/weapon/weldingtool",
"/obj/item/weapon/wirecutters",
"/obj/item/weapon/wrench",
"/obj/item/device/multitool",
"/obj/item/device/flashlight",
"/obj/item/weapon/cable_coil",
"/obj/item/device/t_scanner",
"/obj/item/device/analyzer",
"/obj/item/device/pda")
/obj/item/weapon/storage/belt/utility/full/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/weapon/cable_coil(src,30,pick("red","yellow"))
/obj/item/weapon/storage/belt/utility/atmostech/New()
..()
new /obj/item/weapon/screwdriver(src)
new /obj/item/weapon/wrench(src)
new /obj/item/weapon/weldingtool(src)
new /obj/item/weapon/crowbar(src)
new /obj/item/weapon/wirecutters(src)
new /obj/item/device/analyzer(src)
/obj/item/weapon/storage/belt/security/full/New()
..()
new /obj/item/weapon/melee/baton(src)
new /obj/item/weapon/pepperspray(src)
new /obj/item/weapon/flashbang(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
/obj/item/weapon/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
can_hold = list(
"/obj/item/device/healthanalyzer",
"/obj/item/weapon/dnainjector",
"/obj/item/weapon/reagent_containers/dropper",
"/obj/item/weapon/reagent_containers/glass/beaker",
"/obj/item/weapon/reagent_containers/glass/bottle",
"/obj/item/weapon/reagent_containers/pill",
"/obj/item/weapon/reagent_containers/syringe",
"/obj/item/weapon/reagent_containers/glass/dispenser",
"/obj/item/weapon/reagent_containers/hypospray",
"/obj/item/weapon/lighter/zippo",
"/obj/item/weapon/cigpacket",
"/obj/item/weapon/storage/pill_bottle",
"/obj/item/stack/medical",
"/obj/item/device/flashlight/pen",
"/obj/item/device/pda"
)
/obj/item/weapon/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
//storage_slots = 6
can_hold = list(
"/obj/item/weapon/flashbang",
"/obj/item/weapon/pepperspray",
"/obj/item/weapon/handcuffs",
"/obj/item/device/flash",
"/obj/item/clothing/glasses",
"/obj/item/ammo_casing/shotgun",
"/obj/item/ammo_magazine",
"/obj/item/weapon/reagent_containers/food/snacks/donut",
"/obj/item/weapon/reagent_containers/food/snacks/jellydonut",
"/obj/item/device/radio",
"/obj/item/device/detective_scanner",
"/obj/item/device/pda",
"/obj/item/weapon/gun/projectile/revolver",
"/obj/item/weapon/gun/energy/taser",
"/obj/item/weapon/gun/energy/stunrevolver",
"/obj/item/weapon/gun/energy/laser",
"/obj/item/weapon/gun/energy",
"/obj/item/weapon/gun/projectile",
"/obj/item/weapon/melee/baton",
"/obj/item/weapon/melee/classic_baton",
"/obj/item/weapon/camera_test",
"/obj/item/weapon/camera_film",
"/obj/item/weapon/cigpacket",
"/obj/item/weapon/zippo",
"/obj/item/device/taperecorder",
"/obj/item/weapon/evidencebag",
"/obj/item/taperoll/police"
)
/obj/item/weapon/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
"/obj/item/device/soulstone"
)
/obj/item/weapon/storage/belt/soulstone/full/New()
..()
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
new /obj/item/device/soulstone(src)
/obj/item/weapon/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "champion"
storage_slots = 1
can_hold = list(
"/obj/item/clothing/mask/luchador"
)