Files
Paradise/code/game/objects/items/devices/voice_changer.dm
T
LucandGitHub 1fe7819c1b Ports action button refactor from /tg/ (#24482)
* add the new stuff

* guh

* add the brunt of it

* action button stuff

* adds a lot of other stuff

* careful find and replace

* it loads

* so many huds

* ehh yeah this kinda works

* fixes this runtime

* hacks in some DMI stuff, we'll fix it later

* Adds better mouse pointer for dragging buttons

* gets dragging into place working again, updates DMI

* moves define

* remove extra hud defines, now it compiles

* CHECK GREP

* owww

* rename action defines

* ticks

* are we good

* let's try that again

* renames mob vars

* renames

* fixes some hud issues with huds getting the wrong variable

* fixes some alignment issues

* Adds mouse-wheel scroll support

* left -> right

* I am the entire circus

* first self-review pass

* Another review pass -- just realized I need to fix keybinds

* more testing

* update icons

* oops

* Fix spell icons not appearing properly

* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons

* hmm

* weh

* again?

* nah?

* maybe this?

* asdf

* should finally fix CI

* add client check

* move the ?

* add missing override causing runtimes

* shift-clicking now doesn't trigger the button

* better docs
2024-03-24 17:38:53 +00:00

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/obj/item/voice_changer
name = "voice changer"
desc = "A voice mimicking module."
icon = 'icons/obj/device.dmi'
icon_state = "voice_changer_off"
actions_types = list(/datum/action/item_action/voice_changer/toggle, /datum/action/item_action/voice_changer/voice)
var/obj/item/parent
var/voice
var/active
/obj/item/voice_changer/New()
. = ..()
if(isitem(loc))
parent = loc
parent.actions |= actions
/obj/item/voice_changer/Destroy()
if(isitem(parent))
parent.actions -= actions
return ..()
/obj/item/voice_changer/attack_self(mob/user)
active = !active
icon_state = "voice_changer_[active ? "on" : "off"]"
to_chat(user, "<span class='notice'>You toggle [src] [active ? "on" : "off"].</span>")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtons()
/obj/item/voice_changer/proc/set_voice(mob/user)
var/chosen_voice = clean_input("What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer", voice, user)
if(!chosen_voice)
voice = null
to_chat(user, "<span class='notice'>You are now mimicking the voice on your ID card.</span>")
return
voice = sanitize(copytext_char(chosen_voice, 1, MAX_MESSAGE_LEN))
to_chat(user, "<span class='notice'>You are now mimicking <b>[voice]</b>.</span>")
/obj/item/voice_changer/voice_modulator
name = "voice modulator"
desc = "A voice scrambling module."
voice = "Unknown"
actions_types = list(/datum/action/item_action/voice_changer/toggle)