mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 03:32:28 +00:00
* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
130 lines
3.5 KiB
Plaintext
130 lines
3.5 KiB
Plaintext
/obj/item/assembly/timer
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name = "timer"
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desc = "Used to time things. Works well with contraptions which has to count down. Tick tock."
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icon_state = "timer"
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materials = list(MAT_METAL=500, MAT_GLASS=50)
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origin_tech = "magnets=1;engineering=1"
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secured = FALSE
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bomb_name = "time bomb"
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var/timing = FALSE
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var/time = 10
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var/repeat = FALSE
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var/set_time = 10
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/obj/item/assembly/timer/examine(mob/user)
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. = ..()
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if(timing)
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. += "The timer is counting down from [time]!"
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else
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. += "The timer is set for [time] seconds."
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/obj/item/assembly/timer/activate()
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if(!..())
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return FALSE//Cooldown check
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timing = !timing
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update_icon()
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return FALSE
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/obj/item/assembly/timer/toggle_secure()
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secured = !secured
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if(secured)
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START_PROCESSING(SSobj, src)
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else
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timing = FALSE
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STOP_PROCESSING(SSobj, src)
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update_icon()
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return secured
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/obj/item/assembly/timer/proc/timer_end()
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if(!secured || cooldown > 0)
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return FALSE
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cooldown = 2
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pulse(FALSE)
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if(loc)
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loc.visible_message("[bicon(src)] *beep* *beep* *beep*", "*beep* *beep* *beep*")
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playsound(src, 'sound/machines/triple_beep.ogg', 40, extrarange = -10)
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addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 10)
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/obj/item/assembly/timer/process()
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if(timing && (time > 0))
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time -= 2 // 2 seconds per process()
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if(timing && time <= 0)
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timing = repeat
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timer_end()
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time = set_time
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/obj/item/assembly/timer/update_overlays()
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. = ..()
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attached_overlays = list()
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if(timing)
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. += "timer_timing"
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attached_overlays += "timer_timing"
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if(holder)
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holder.update_icon()
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/obj/item/assembly/timer/interact(mob/user as mob)//TODO: Have this use the wires
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if(!secured)
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user.show_message("<span class='warning'>[src] is unsecured!</span>")
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return FALSE
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var/second = time % 60
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var/minute = (time - second) / 60
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var/set_second = set_time % 60
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var/set_minute = (set_time - set_second) / 60
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if(second < 10) second = "0[second]"
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if(set_second < 10) set_second = "0[set_second]"
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var/dat = {"
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<TT>
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<center><h2>Timing Unit</h2>
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[minute]:[second] <a href='byond://?src=[UID()];time=1'>[timing?"Stop":"Start"]</a> <a href='byond://?src=[UID()];reset=1'>Reset</a><br>
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Repeat: <a href='byond://?src=[UID()];repeat=1'>[repeat?"On":"Off"]</a><br>
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Timer set for
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<A href='byond://?src=[UID()];tp=-30'>-</A> <A href='byond://?src=[UID()];tp=-1'>-</A> [set_minute]:[set_second] <A href='byond://?src=[UID()];tp=1'>+</A> <A href='byond://?src=[UID()];tp=30'>+</A>
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</center>
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</TT>
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<BR><BR>
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<A href='byond://?src=[UID()];refresh=1'>Refresh</A>
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<BR><BR>
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<A href='byond://?src=[UID()];close=1'>Close</A>"}
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var/datum/browser/popup = new(user, "timer", name, 400, 400)
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popup.set_content(dat)
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popup.open(0)
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onclose(user, "timer")
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/obj/item/assembly/timer/Topic(href, href_list)
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..()
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if(usr.incapacitated() || !in_range(loc, usr))
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usr << browse(null, "window=timer")
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onclose(usr, "timer")
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return
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if(href_list["time"])
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timing = !timing
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if(timing && istype(holder, /obj/item/transfer_valve))
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investigate_log("[key_name(usr)] activated [src] attachment for [loc]", INVESTIGATE_BOMB)
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add_attack_logs(usr, holder, "activated [src] attachment on", ATKLOG_FEW)
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log_game("[key_name(usr)] activated [src] attachment for [loc]")
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update_icon()
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if(href_list["reset"])
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time = set_time
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if(href_list["repeat"])
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repeat = !repeat
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if(href_list["tp"])
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var/tp = text2num(href_list["tp"])
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set_time += tp
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set_time = min(max(round(set_time), 6), 600)
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if(!timing)
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time = set_time
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if(href_list["close"])
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usr << browse(null, "window=timer")
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return
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if(usr)
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attack_self__legacy__attackchain(usr)
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