Files
Paradise/code/__DEFINES/stat.dm
Ryan 7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00

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//mob/var/stat things
#define CONSCIOUS 0
#define UNCONSCIOUS 1
#define DEAD 2
// TGUI flags
#define STATUS_INTERACTIVE 2 // GREEN Visability
#define STATUS_UPDATE 1 // ORANGE Visability
#define STATUS_DISABLED 0 // RED Visability
#define STATUS_CLOSE -1 // Close the interface
/*
Shuttles
*/
// these define the time taken for the shuttle to get to SS13
// and the time before it leaves again
#define SHUTTLE_CALLTIME 6000 //10 minutes = 6000 deciseconds - time taken for emergency shuttle to reach the station when called (in deciseconds)
#define SHUTTLE_DOCKTIME 1800 //3 minutes = 1800 deciseconds - time taken for emergency shuttle to leave again once it has docked (in deciseconds)
#define SHUTTLE_ESCAPETIME 1200 //2 minutes = 1200 deciseconds - time taken for emergency shuttle to reach a safe distance after leaving station (in deciseconds)
//shuttle mode defines
#define SHUTTLE_IGNITING 0
#define SHUTTLE_IDLE 1
#define SHUTTLE_RECALL 2
#define SHUTTLE_CALL 3
#define SHUTTLE_DOCKED 4
#define SHUTTLE_STRANDED 5
#define SHUTTLE_ESCAPE 6
#define SHUTTLE_ENDGAME 7
// Shuttle return values
#define SHUTTLE_CAN_DOCK "can_dock"
#define SHUTTLE_NOT_A_DOCKING_PORT "not_a_docking_port"
#define SHUTTLE_DWIDTH_TOO_LARGE "docking_width_too_large"
#define SHUTTLE_WIDTH_TOO_LARGE "width_too_large"
#define SHUTTLE_DHEIGHT_TOO_LARGE "docking_height_too_large"
#define SHUTTLE_HEIGHT_TOO_LARGE "height_too_large"
#define SHUTTLE_ALREADY_DOCKED "we_are_already_docked"
#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone_else_docked"
// Ripples, effects that signal a shuttle's arrival
#define SHUTTLE_RIPPLE_TIME 100
#define SHUTTLE_RIPPLE_FADEIN 50
/*
Logic
*/
// State When to Use Example
#define LOGIC_OFF 0 //Use this for when you want it to stay off (continuous signal, lever)
#define LOGIC_ON 1 //Use this for when you want it to stay on (continuous signal, lever)
#define LOGIC_FLICKER 2 //Use this for when you want it to turn on and then turn off (buttons, clocks)
//Logic-related stuff (Misc. defines for logic things, to keep it organized or something)
#define LOGIC_FLICKER_TIME 10 //number of deciseconds LOGIC_TEMP_ON will remain active before turning off