Files
Paradise/code/_onclick/hud/action_button.dm
HMBGERDO fc3dcb1254 Laggy DragNDrop fix (#21052)
* added dragndrop click methods for atoms

* some updating, little changing MouseDrop logic

* added INVOKE_ASYNC to delayed procs

* cleanup

* cleanup

* cleanup

* no cheesing

* more comments, removed  variable from atom

* whoopsie

* added inventory screen objects support, disabling tooltips now disables all tooltips, not only items

* fixing table hitting self issue
2023-06-22 17:19:52 +01:00

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/obj/screen/movable/action_button
var/datum/action/linked_action
var/actiontooltipstyle = ""
screen_loc = null
var/ordered = TRUE
/obj/screen/movable/action_button/MouseDrop(over_object)
if(locked && could_be_click_lag()) // in case something bad happend and game realised we dragged our ability instead of pressing it
Click()
drag_start = 0
return
drag_start = 0
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
closeToolTip(usr)
return
if((istype(over_object, /obj/screen/movable/action_button) && !istype(over_object, /obj/screen/movable/action_button/hide_toggle)))
var/obj/screen/movable/action_button/B = over_object
var/list/actions = usr.actions
actions.Swap(actions.Find(linked_action), actions.Find(B.linked_action))
moved = FALSE
ordered = TRUE
B.moved = FALSE
B.ordered = TRUE
closeToolTip(usr)
usr.update_action_buttons()
else if(istype(over_object, /obj/screen/movable/action_button/hide_toggle))
closeToolTip(usr)
else
closeToolTip(usr)
return ..()
/obj/screen/movable/action_button/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
return TRUE
moved = FALSE
usr.update_action_buttons(TRUE) //redraw buttons that are no longer considered "moved"
return TRUE
if(modifiers["ctrl"])
locked = !locked
to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
return TRUE
if(usr.next_click > world.time)
return
usr.next_click = world.time + 1
linked_action.Trigger()
return TRUE
//Hide/Show Action Buttons ... Button
/obj/screen/movable/action_button/hide_toggle
name = "Hide Buttons"
desc = "Shift-click any button to reset its position, and Control-click it to lock/unlock its position. Alt-click this button to reset all buttons to their default positions."
icon = 'icons/mob/actions/actions.dmi'
icon_state = "bg_default"
var/hidden = FALSE
/obj/screen/movable/action_button/hide_toggle/MouseDrop(over_object)
if(istype(over_object, /obj/screen/movable/action_button))
closeToolTip(usr)
else
closeToolTip(usr)
return ..()
/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
var/list/modifiers = params2list(params)
if(modifiers["shift"])
if(locked)
to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
return TRUE
moved = FALSE
usr.update_action_buttons(TRUE)
return TRUE
if(modifiers["ctrl"])
locked = !locked
to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
return TRUE
if(modifiers["alt"])
for(var/V in usr.actions)
var/datum/action/A = V
var/obj/screen/movable/action_button/B = A.button
B.moved = FALSE
moved = FALSE
usr.update_action_buttons(TRUE)
to_chat(usr, "<span class='notice'>Action button positions have been reset.</span>")
return TRUE
usr.hud_used.action_buttons_hidden = !usr.hud_used.action_buttons_hidden
hidden = usr.hud_used.action_buttons_hidden
if(hidden)
name = "Show Buttons"
else
name = "Hide Buttons"
update_icon(UPDATE_OVERLAYS)
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
for(var/V in user.actions)
var/datum/action/A = V
var/obj/screen/movable/action_button/B = A.button
B.moved = FALSE
if(moved)
moved = FALSE
user.update_action_buttons(TRUE)
to_chat(user, "<span class='notice'>Action button positions have been reset.</span>")
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(mob/living/user)
if(isalien(user))
icon = 'icons/mob/actions/actions.dmi'
icon_state = "bg_alien"
else
icon = initial(icon)
icon_state = "bg_default"
if(user.client) // Apply the client's UI style
icon = ui_style2icon(user.client.prefs.UI_style)
icon_state = "template"
if(user.client)
alpha = user.client.prefs.UI_style_alpha
color = user.client.prefs.UI_style_color
update_icon(UPDATE_OVERLAYS)
/obj/screen/movable/action_button/hide_toggle/update_overlays()
. = ..()
var/image/img = image(initial(icon), src, hidden ? "show" : "hide")
img.appearance_flags = RESET_COLOR | RESET_ALPHA
. += img
/obj/screen/movable/action_button/MouseEntered(location, control, params)
. = ..()
if(!QDELETED(src))
openToolTip(usr, src, params, title = name, content = desc, theme = actiontooltipstyle)
/obj/screen/movable/action_button/MouseExited()
closeToolTip(usr)
/mob/proc/update_action_buttons_icon()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
//This is the proc used to update all the action buttons.
/mob/proc/update_action_buttons(reload_screen)
if(!hud_used || !client)
return
if(hud_used.hud_shown != HUD_STYLE_STANDARD)
return
var/button_number = 0
if(hud_used.action_buttons_hidden)
for(var/datum/action/A in actions)
A.button.screen_loc = null
if(reload_screen)
client.screen += A.button
else
for(var/datum/action/A in actions)
A.override_location() // If the action has a location override, call it
A.UpdateButtonIcon()
var/obj/screen/movable/action_button/B = A.button
if(B.ordered)
button_number++
if(!B.moved)
B.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number)
else
B.screen_loc = B.moved
if(reload_screen)
client.screen += B
if(!button_number)
hud_used.hide_actions_toggle.screen_loc = null
return
if(!hud_used.hide_actions_toggle.moved)
hud_used.hide_actions_toggle.screen_loc = hud_used.ButtonNumberToScreenCoords(button_number+1)
else
hud_used.hide_actions_toggle.screen_loc = hud_used.hide_actions_toggle.moved
if(reload_screen)
client.screen += hud_used.hide_actions_toggle
#define AB_MAX_COLUMNS 10
/datum/hud/proc/ButtonNumberToScreenCoords(number) // TODO : Make this zero-indexed for readabilty
var/row = round((number - 1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/coord_col = "+[col-1]"
var/coord_col_offset = 4 + 2 * col
var/coord_row = "[row ? -row : "+0"]"
return "WEST[coord_col]:[coord_col_offset],NORTH[coord_row]:-6"
/datum/hud/proc/SetButtonCoords(obj/screen/button,number)
var/row = round((number-1)/AB_MAX_COLUMNS)
var/col = ((number - 1)%(AB_MAX_COLUMNS)) + 1
var/x_offset = 32*(col-1) + 4 + 2*col
var/y_offset = -32*(row+1) + 26
var/matrix/M = matrix()
M.Translate(x_offset,y_offset)
button.transform = M