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Paradise/code/game/machinery/cell_charger.dm
T
S34NandGitHub 6ced8957d6 Updates cells, cell chargers, and cable coils (#20484)
* cell, charger, and wire update

* overlays

* only do this once

* IPC hunger thingy
2023-03-04 09:39:25 +01:00

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/obj/machinery/cell_charger
name = "cell charger"
desc = "It charges power cells."
icon = 'icons/obj/power.dmi'
icon_state = "ccharger"
anchored = TRUE
idle_power_consumption = 5
active_power_consumption = 60
power_channel = PW_CHANNEL_EQUIPMENT
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/chargelevel = -1
var/charge_rate = 500
/obj/machinery/cell_charger/Initialize(mapload)
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/cell_charger(null)
component_parts += new /obj/item/stock_parts/capacitor(null)
RefreshParts()
if(!mapload)
return
for(var/obj/item/stock_parts/cell/I in get_turf(src)) //suck any cells in at roundstart
I.forceMove(src)
charging = I
check_level()
update_icon(UPDATE_OVERLAYS)
break
/obj/machinery/cell_charger/deconstruct()
if(charging)
charging.forceMove(drop_location())
return ..()
/obj/machinery/cell_charger/Destroy()
QDEL_NULL(charging)
return ..()
/obj/machinery/cell_charger/update_overlays()
. = ..()
if(!charging)
return
. += "[charging.icon_state]"
switch(charging.charge / charging.maxcharge)
if(0.1 to 0.995)
. += "cell-o1"
if(0.995 to 1)
. += "cell-o2"
if(stat & (BROKEN|NOPOWER))
return
. += "ccharger-o[chargelevel]"
/obj/machinery/cell_charger/examine(mob/user)
. = ..()
. += "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
. += "Current charge: [round(charging.percent(), 1)]%"
/obj/machinery/cell_charger/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/stock_parts/cell) && !panel_open)
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src] is broken!</span>")
return
if(!anchored)
to_chat(user, "<span class='warning'>[src] isn't attached to the ground!</span>")
return
if(charging)
to_chat(user, "<span class='warning'>There is already a cell in the charger!</span>")
return
else
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
if(!isarea(a))
return
if(!a.powernet.equipment_powered) // There's no APC in this area, don't try to cheat power!
to_chat(user, "<span class='warning'>[src] blinks red as you try to insert the cell!</span>")
return
if(!user.drop_item())
return
I.forceMove(src)
charging = I
user.visible_message("[user] inserts a cell into the charger.", "<span class='notice'>You insert a cell into the charger.</span>")
check_level()
update_icon(UPDATE_OVERLAYS)
else
return ..()
/obj/machinery/cell_charger/crowbar_act(mob/user, obj/item/I)
if(panel_open && !charging && default_deconstruction_crowbar(user, I))
return TRUE
/obj/machinery/cell_charger/screwdriver_act(mob/user, obj/item/I)
if(anchored && !charging && default_deconstruction_screwdriver(user, icon_state, icon_state, I))
return TRUE
/obj/machinery/cell_charger/wrench_act(mob/user, obj/item/I)
. = TRUE
if(charging)
to_chat(user, "<span class='warning'>Remove the cell first!</span>")
return
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
anchored = !anchored
if(anchored)
WRENCH_ANCHOR_MESSAGE
else
WRENCH_UNANCHOR_MESSAGE
/obj/machinery/cell_charger/proc/removecell()
charging.update_icon()
charging = null
chargelevel = -1
update_icon(UPDATE_OVERLAYS)
/obj/machinery/cell_charger/attack_hand(mob/user)
if(!charging)
return
user.put_in_hands(charging)
charging.add_fingerprint(user)
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
removecell()
/obj/machinery/cell_charger/attack_tk(mob/user)
if(!charging)
return
charging.forceMove(loc)
to_chat(user, "<span class='notice'>You telekinetically remove [charging] from [src].</span>")
removecell()
/obj/machinery/cell_charger/attack_ai(mob/user)
return
/obj/machinery/cell_charger/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
return
if(charging)
charging.emp_act(severity)
..(severity)
/obj/machinery/cell_charger/RefreshParts()
charge_rate = 500
for(var/obj/item/stock_parts/capacitor/C in component_parts)
charge_rate *= C.rating
/obj/machinery/cell_charger/process()
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
return
if(charging.percent() >= 100)
return
use_power(charge_rate)
charging.give(charge_rate)
if(check_level())
update_icon(UPDATE_OVERLAYS)
/obj/machinery/cell_charger/proc/check_level()
var/newlevel = round(charging.percent() * 4 / 100)
if(chargelevel != newlevel)
chargelevel = newlevel
return TRUE