mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
* Fix random costume landmark sometimes spawning nothing * Remove random egg from chicken costume landmark
668 lines
17 KiB
Plaintext
668 lines
17 KiB
Plaintext
/obj/effect/landmark
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name = "landmark"
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icon = 'icons/mob/screen_gen.dmi'
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icon_state = "x2"
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layer = MOB_LAYER
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/effect/landmark/Initialize(mapload)
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. = ..()
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set_tag()
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invisibility = 101
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GLOB.landmarks_list += src
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/obj/effect/landmark/newplayer_start //There should only be one of these, in the lobby art area
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name = "start"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you spawn in the corner of the map and things break horribly
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/obj/effect/landmark/newplayer_start/Initialize(mapload)
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. = ..()
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GLOB.newplayer_start += loc
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qdel(src)
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/obj/effect/landmark/lightsout
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name = "Electrical Storm Epicentre"
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/obj/effect/landmark/awaystart
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name = "awaystart"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Assistant"
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/awaystart) //Without this away missions break
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/obj/effect/landmark/awaystart/Initialize(mapload)
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GLOB.awaydestinations.Add(src)
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return ..()
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/obj/effect/landmark/spawner
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "questionmark"
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var/spawner_list
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/obj/effect/landmark/spawner/Initialize(mapload)
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. = ..()
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if(spawner_list)
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spawner_list += loc
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/spawner/soltrader
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name = "traderstart_sol"
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icon_state = "Trader"
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/obj/effect/landmark/spawner/ert
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name = "Response Team"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/ert/Initialize(mapload)
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spawner_list = GLOB.emergencyresponseteamspawn
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return ..()
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/obj/effect/landmark/spawner/ds
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name = "Deathsquad"
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icon_state = "ERT"
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/obj/effect/landmark/spawner/wiz
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name = "wizard"
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icon_state = "Wiz"
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/obj/effect/landmark/spawner/wiz/Initialize(mapload)
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spawner_list = GLOB.wizardstart
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return ..()
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/obj/effect/landmark/spawner/xeno
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name = "xeno_spawn"
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icon_state = "Xeno"
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/obj/effect/landmark/spawner/xeno/Initialize(mapload)
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spawner_list = GLOB.xeno_spawn
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return ..()
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/obj/effect/landmark/spawner/nukedisc_respawn
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name = "nukedisc_respawn"
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icon_state = "Nuke_disk"
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/obj/effect/landmark/spawner/nukedisc_respawn/Initialize(mapload)
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spawner_list = GLOB.nukedisc_respawn
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return ..()
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/obj/effect/landmark/spawner/late
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icon_state = "Assistant"
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/obj/effect/landmark/spawner/late/crew
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name = "Late Join Crew"
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/obj/effect/landmark/spawner/late/crew/Initialize(mapload)
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spawner_list = GLOB.latejoin
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return ..()
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/obj/effect/landmark/spawner/carp
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name = "carpspawn"
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icon_state = "Carp"
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/obj/effect/landmark/spawner/carp/Initialize(mapload)
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spawner_list = GLOB.carplist
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return ..()
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/obj/effect/landmark/spawner/rev
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name = "revenantspawn"
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icon_state = "Rev"
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/obj/effect/landmark/spawner/syndie
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name = "Syndicate-Spawn"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicateofficer
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name = "Syndicate Officer"
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/obj/effect/landmark/spawner/syndicateofficer/Initialize(mapload)
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spawner_list = GLOB.syndicateofficer
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return ..()
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/obj/effect/landmark/spawner/ertdirector
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name = "ERT Director"
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/obj/effect/landmark/spawner/ertdirector/Initialize(mapload)
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spawner_list = GLOB.ertdirector
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return ..()
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/obj/effect/landmark/spawner/ninjastart
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name = "ninjastart"
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/obj/effect/landmark/spawner/ninjastart/Initialize(mapload)
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spawner_list = GLOB.ninjastart
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return ..()
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/obj/effect/landmark/spawner/aroomwarp
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name = "aroomwarp"
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/obj/effect/landmark/spawner/aroomwarp/Initialize(mapload)
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spawner_list = GLOB.aroomwarp
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return ..()
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/obj/effect/landmark/spawner/tdomeobserve
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name = "tdomeobserve"
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/obj/effect/landmark/spawner/tdomeobserve/Initialize(mapload)
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spawner_list = GLOB.tdomeobserve
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return ..()
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/obj/effect/landmark/spawner/tdomeadmin
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name = "tdomeadmin"
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/obj/effect/landmark/spawner/tdomeadmin/Initialize(mapload)
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spawner_list = GLOB.tdomeadmin
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return ..()
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/obj/effect/landmark/spawner/tdome2
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name = "tdome2"
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/obj/effect/landmark/spawner/tdome2/Initialize(mapload)
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spawner_list = GLOB.tdome2
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return ..()
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/obj/effect/landmark/spawner/tdome1
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name = "tdome1"
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/obj/effect/landmark/spawner/tdome1/Initialize(mapload)
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spawner_list = GLOB.tdome1
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return ..()
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/obj/effect/landmark/spawner/prisonsecuritywarp
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name = "prisonsecuritywarp"
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/obj/effect/landmark/spawner/prisonsecuritywarp/Initialize(mapload)
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spawner_list = GLOB.prisonsecuritywarp
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return ..()
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/obj/effect/landmark/spawner/syndieprisonwarp
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name = "syndieprisonwarp"
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/obj/effect/landmark/spawner/syndieprisonwarp/Initialize(mapload)
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spawner_list = GLOB.syndieprisonwarp
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return ..()
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/obj/effect/landmark/spawner/prisonwarp
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name = "prisonwarp"
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/obj/effect/landmark/spawner/prisonwarp/Initialize(mapload)
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spawner_list = GLOB.prisonwarp
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return ..()
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/obj/effect/landmark/spawner/syndicate_commando
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name = "Syndicate-Commando"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator
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name = "Syndicate-Infiltrator"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/syndicate_infiltrator_leader
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name = "Syndicate-Infiltrator-Leader"
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icon_state = "Syndie"
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/obj/effect/landmark/spawner/atmos_test
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name = "Atmospheric Test Start"
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/obj/effect/landmark/spawner/commando_manual
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name = "Deathsquad Commando Manual"
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/obj/effect/landmark/spawner/holding_facility
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name = "Holding Facility"
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/obj/effect/landmark/spawner/holocarp
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name = "Holocarp Spawn"
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/obj/effect/landmark/spawner/nuclear_bomb
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icon_state = "Nuke_bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/syndicate
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name = "Syndicate Nuclear Bomb"
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/obj/effect/landmark/spawner/nuclear_bomb/death_squad
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name = "Death Squad Nuclear Bomb"
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/obj/effect/landmark/spawner/teleport_scroll
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name = "Teleport-Scroll"
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/obj/effect/landmark/spawner/nuke_code
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name = "nukecode"
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/obj/effect/landmark/Destroy()
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GLOB.landmarks_list -= src
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..()
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return QDEL_HINT_HARDDEL_NOW
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/obj/effect/landmark/proc/set_tag()
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tag = text("landmark*[]", name)
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/obj/effect/landmark/singularity_act()
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return
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// Please stop bombing the Observer-Start landmark.
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/obj/effect/landmark/ex_act()
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return
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/obj/effect/landmark/singularity_pull()
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return
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/obj/effect/landmark/start
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name = "start"
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icon = 'icons/effects/spawner_icons.dmi'
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icon_state = "Assistant"
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/obj/effect/landmark/start/ai
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name = "AI"
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icon_state = "AI"
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/obj/effect/landmark/start/assistant
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name = "Assistant"
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icon_state = "Assistant"
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/obj/effect/landmark/start/atmospheric
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name = "Life Support Specialist"
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icon_state = "Atmos"
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/obj/effect/landmark/start/blueshield
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name = "Blueshield"
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icon_state = "BS"
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/obj/effect/landmark/start/barber
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name = "Barber"
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icon_state = "Barber"
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/obj/effect/landmark/start/bartender
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name = "Bartender"
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icon_state = "Bartender"
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/obj/effect/landmark/start/cyborg
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name = "Cyborg"
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icon_state = "Borg"
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/obj/effect/landmark/start/botanist
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name = "Botanist"
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icon_state = "Botanist"
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/obj/effect/landmark/start/chief_engineer
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name = "Chief Engineer"
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icon_state = "CE"
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/obj/effect/landmark/start/chief_medical_officer
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name = "Chief Medical Officer"
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icon_state = "CMO"
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/obj/effect/landmark/start/captain
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name = "Captain"
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icon_state = "Cap"
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/obj/effect/landmark/start/cargo_technician
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name = "Cargo Technician"
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icon_state = "CargoTech"
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/obj/effect/landmark/start/chaplain
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name = "Chaplain"
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icon_state = "Chap"
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/obj/effect/landmark/start/chef
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name = "Chef"
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icon_state = "Chef"
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/obj/effect/landmark/start/chemist
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name = "Chemist"
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icon_state = "Chemist"
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/obj/effect/landmark/start/clown
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name = "Clown"
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icon_state = "Clown"
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/obj/effect/landmark/start/coroner
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name = "Coroner"
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icon_state = "Coroner"
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/obj/effect/landmark/start/detective
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name = "Detective"
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icon_state = "Det"
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/obj/effect/landmark/start/explorer
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name = "Explorer"
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icon_state = "Explorer"
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/obj/effect/landmark/start/engineer
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name = "Station Engineer"
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icon_state = "Engi"
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/obj/effect/landmark/start/geneticist
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name = "Geneticist"
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icon_state = "Genetics"
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/obj/effect/landmark/start/head_of_personnel
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name = "Head of Personnel"
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icon_state = "HoP"
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/obj/effect/landmark/start/head_of_security
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name = "Head of Security"
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icon_state = "HoS"
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/obj/effect/landmark/start/internal_affairs
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name = "Internal Affairs Agent"
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icon_state = "IAA"
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/obj/effect/landmark/start/janitor
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name = "Janitor"
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icon_state = "Jani"
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/obj/effect/landmark/start/librarian
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name = "Librarian"
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icon_state = "Librarian"
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/obj/effect/landmark/start/doctor
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name = "Medical Doctor"
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icon_state = "MD"
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/obj/effect/landmark/start/magistrate
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name = "Magistrate"
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icon_state = "Magi"
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/obj/effect/landmark/start/mime
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name = "Mime"
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icon_state = "Mime"
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/obj/effect/landmark/start/shaft_miner
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name = "Shaft Miner"
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icon_state = "Miner"
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/obj/effect/landmark/start/nanotrasen_rep
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name = "Nanotrasen Representative"
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icon_state = "NTR"
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/obj/effect/landmark/start/paramedic
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name = "Paramedic"
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icon_state = "Paramed"
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/obj/effect/landmark/start/psychiatrist
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name = "Psychiatrist"
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icon_state = "Psych"
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/obj/effect/landmark/start/quartermaster
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name = "Quartermaster"
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icon_state = "QM"
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/obj/effect/landmark/start/research_director
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name = "Research Director"
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icon_state = "RD"
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/obj/effect/landmark/start/roboticist
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name = "Roboticist"
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icon_state = "Robo"
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/obj/effect/landmark/start/scientist
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name = "Scientist"
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icon_state = "Sci"
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/obj/effect/landmark/start/security_officer
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name = "Security Officer"
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icon_state = "Sec"
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/obj/effect/landmark/start/virologist
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name = "Virologist"
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icon_state = "Viro"
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/obj/effect/landmark/start/warden
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name = "Warden"
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icon_state = "Warden"
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/obj/effect/landmark/start/set_tag()
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tag = "start*[name]"
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//Costume spawner landmarks
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/obj/effect/landmark/costume/random/Initialize(mapload) //costume spawner, selects a random subclass and disappears
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. = ..()
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var/list/options = (typesof(/obj/effect/landmark/costume) - /obj/effect/landmark/costume/random)
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var/PICK= options[rand(1,options.len)]
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new PICK(src.loc)
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return INITIALIZE_HINT_QDEL
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//SUBCLASSES. Spawn a bunch of items and disappear likewise
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/obj/effect/landmark/costume/chicken/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/suit/chickensuit(src.loc)
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new /obj/item/clothing/head/chicken(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/gladiator/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/costume/gladiator(src.loc)
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new /obj/item/clothing/head/helmet/gladiator(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/madscientist/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/suit/storage/labcoat/mad(src.loc)
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new /obj/item/clothing/glasses/gglasses(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/elpresidente/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/misc/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/mask/cigarette/cigar/havana(src.loc)
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new /obj/item/clothing/shoes/jackboots(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/schoolgirl/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/dress/schoolgirl(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/maid/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/dress/blackskirt(src.loc)
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var/CHOICE = pick( /obj/item/clothing/head/beret , /obj/item/clothing/head/rabbitears )
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new CHOICE(src.loc)
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new /obj/item/clothing/glasses/sunglasses/blindfold(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/butler/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/under/suit/black(loc)
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new /obj/item/clothing/head/that(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/scratch/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/gloves/color/white(src.loc)
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new /obj/item/clothing/shoes/white(src.loc)
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new /obj/item/clothing/under/misc/scratch(src.loc)
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if(prob(30))
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new /obj/item/clothing/head/cueball(src.loc)
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return INITIALIZE_HINT_QDEL
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/obj/effect/landmark/costume/highlander/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/under/costume/kilt(src.loc)
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new /obj/item/clothing/head/beret(src.loc)
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qdel(src)
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/obj/effect/landmark/costume/prig/Initialize(mapload)
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. = ..()
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new /obj/item/clothing/suit/wcoat(src.loc)
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new /obj/item/clothing/glasses/monocle(src.loc)
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var/CHOICE= pick( /obj/item/clothing/head/bowlerhat, /obj/item/clothing/head/that)
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new CHOICE(src.loc)
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new /obj/item/clothing/shoes/black(src.loc)
|
|
new /obj/item/cane(src.loc)
|
|
new /obj/item/clothing/under/misc/sl_suit(src.loc)
|
|
new /obj/item/clothing/mask/fakemoustache(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/plaguedoctor/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/bio_suit/plaguedoctorsuit(src.loc)
|
|
new /obj/item/clothing/head/plaguedoctorhat(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/nightowl/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/owl(src.loc)
|
|
new /obj/item/clothing/mask/gas/owl_mask(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/waiter/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/misc/waiter(src.loc)
|
|
var/CHOICE= pick( /obj/item/clothing/head/kitty, /obj/item/clothing/head/rabbitears)
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/suit/apron(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/pirate/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/pirate(src.loc)
|
|
new /obj/item/clothing/suit/pirate_black(src.loc)
|
|
var/CHOICE = pick( /obj/item/clothing/head/pirate , /obj/item/clothing/head/bandana )
|
|
new CHOICE(src.loc)
|
|
new /obj/item/clothing/glasses/eyepatch(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/commie/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/costume/soviet(src.loc)
|
|
new /obj/item/clothing/head/ushanka(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
|
|
/obj/effect/landmark/costume/imperium_monk/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/imperium_monk(src.loc)
|
|
if(prob(25))
|
|
new /obj/item/clothing/mask/gas/cyborg(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/holiday_priest/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/holidaypriest(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/marisa_fakewizard/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/head/wizard/marisa/fake(src.loc)
|
|
new/obj/item/clothing/suit/wizrobe/marisa/fake(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/cutewitch/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/under/dress/sundress(src.loc)
|
|
new /obj/item/clothing/head/witchwig(src.loc)
|
|
new /obj/item/twohanded/staff/broom(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/fakewizard/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/suit/wizrobe/fake(src.loc)
|
|
new /obj/item/clothing/head/wizard/fake(src.loc)
|
|
new /obj/item/twohanded/staff/(src.loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/sexyclown/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/mask/gas/clown_hat/sexy(loc)
|
|
new /obj/item/clothing/under/rank/civilian/clown/sexy(loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/costume/sexymime/Initialize(mapload)
|
|
. = ..()
|
|
new /obj/item/clothing/mask/gas/sexymime(src.loc)
|
|
new /obj/item/clothing/under/rank/civilian/mime/sexy(src.loc)
|
|
qdel(src)
|
|
|
|
/obj/effect/landmark/ruin
|
|
var/datum/map_template/ruin/ruin_template
|
|
|
|
/obj/effect/landmark/ruin/New(loc, my_ruin_template)
|
|
name = "ruin_[GLOB.ruin_landmarks.len + 1]"
|
|
..(loc)
|
|
ruin_template = my_ruin_template
|
|
GLOB.ruin_landmarks |= src
|
|
|
|
/obj/effect/landmark/ruin/Destroy()
|
|
GLOB.ruin_landmarks -= src
|
|
ruin_template = null
|
|
. = ..()
|
|
|
|
|
|
/// Mob spawners, spawns a mob and deletes the landmark
|
|
|
|
/obj/effect/landmark/mob_spawner
|
|
///The mob we use for the spawner
|
|
var/mobtype = null
|
|
icon = 'icons/effects/spawner_icons.dmi'
|
|
|
|
/obj/effect/landmark/mob_spawner/Initialize(mapload)
|
|
. = ..()
|
|
new mobtype(loc)
|
|
return INITIALIZE_HINT_QDEL
|
|
|
|
/obj/effect/landmark/mob_spawner/goliath
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast
|
|
icon_state = "questionmark"
|
|
|
|
/obj/effect/landmark/mob_spawner/goliath/Initialize(mapload)
|
|
if(prob(1))
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goliath/beast/ancient
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/legion
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/hivelord/legion
|
|
icon_state = "questionmark"
|
|
|
|
/obj/effect/landmark/mob_spawner/legion/Initialize(mapload)
|
|
if(prob(5))
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/watcher
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher
|
|
icon_state = "questionmark"
|
|
|
|
/obj/effect/landmark/mob_spawner/watcher/Initialize(mapload)
|
|
if(prob(1))
|
|
if(prob(25)) /// 75% chance to get a magmawing watcher, and 25% chance to get a icewing watcher (1/133, 1/400 respectively)
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing
|
|
else
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/basilisk/watcher/magmawing
|
|
. = ..()
|
|
|
|
/obj/effect/landmark/mob_spawner/goldgrub
|
|
mobtype = /mob/living/simple_animal/hostile/asteroid/goldgrub
|
|
icon_state = "questionmark"
|
|
|
|
// Damage tiles
|
|
/obj/effect/landmark/damageturf
|
|
icon_state = "damaged"
|
|
|
|
/obj/effect/landmark/damageturf/Initialize(mapload)
|
|
. = ..()
|
|
var/turf/simulated/T = get_turf(src)
|
|
if(istype(T))
|
|
T.break_tile()
|
|
|
|
/obj/effect/landmark/burnturf
|
|
icon_state = "burned"
|
|
|
|
/obj/effect/landmark/burnturf/Initialize(mapload)
|
|
. = ..()
|
|
var/turf/simulated/T = get_turf(src)
|
|
T.burn_tile()
|
|
|
|
/obj/effect/landmark/battle_mob_point
|
|
name = "Nanomob Battle Avatar Spawn Point"
|
|
|
|
/obj/effect/landmark/free_golem_spawn
|
|
name = "Free Golem Spawn Point"
|