Files
Paradise/code/game/objects/items/devices/radio/radio_objects.dm
Luc 6bf5172bec Fix SM (and some other) follow links (#20554)
* hoopefully fix SM message tracking being really weird

* update some more follow targets

* Apply suggestions from code review

hehe

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Cleans up some loose ends, implements for arrivals announcer too

* Changes target to the new deactivated core

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-03-26 12:17:37 +01:00

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GLOBAL_LIST_INIT(default_internal_channels, list(
num2text(PUB_FREQ) = list(),
num2text(AI_FREQ) = list(ACCESS_CAPTAIN),
num2text(ERT_FREQ) = list(ACCESS_CENT_SPECOPS),
num2text(COMM_FREQ)= list(ACCESS_HEADS),
num2text(ENG_FREQ) = list(ACCESS_ENGINE, ACCESS_ATMOSPHERICS),
num2text(MED_FREQ) = list(ACCESS_MEDICAL),
num2text(MED_I_FREQ)=list(ACCESS_MEDICAL),
num2text(SEC_FREQ) = list(ACCESS_SECURITY),
num2text(SEC_I_FREQ)=list(ACCESS_SECURITY),
num2text(SCI_FREQ) = list(ACCESS_RESEARCH),
num2text(SUP_FREQ) = list(ACCESS_CARGO),
num2text(SRV_FREQ) = list(ACCESS_HOP, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CLOWN, ACCESS_MIME),
num2text(PROC_FREQ)= list(ACCESS_MAGISTRATE, ACCESS_NTREP, ACCESS_LAWYER)
))
GLOBAL_LIST_INIT(default_medbay_channels, list(
num2text(PUB_FREQ) = list(),
num2text(MED_FREQ) = list(ACCESS_MEDICAL),
num2text(MED_I_FREQ) = list(ACCESS_MEDICAL)
))
/obj/item/radio
icon = 'icons/obj/radio.dmi'
name = "station bounced radio"
dog_fashion = /datum/dog_fashion/back
suffix = "\[3\]"
icon_state = "walkietalkie"
item_state = "walkietalkie"
/// boolean for radio enabled or not
var/on = TRUE
var/last_transmission
var/frequency = PUB_FREQ
/// tune to frequency to unlock traitor supplies
var/traitor_frequency = 0
/// the range which mobs can hear this radio from
var/canhear_range = 3
var/datum/wires/radio/wires = null
var/b_stat = 0
/// Whether the radio will broadcast stuff it hears, out over the radio
var/broadcasting = FALSE
/// Whether the radio is currently receiving
var/listening = TRUE
/// Whether the radio can be re-tuned to restricted channels it has no key for
var/freerange = FALSE
/// Whether the radio is able to have its primary frequency changed. Used for radios with weird primary frequencies, like DS, syndi, etc
var/freqlock = FALSE
/// Whether the radio broadcasts to everyone within a few tiles, or not
var/loudspeaker = FALSE
/// Whether loudspeaker can be toggled by the user
var/has_loudspeaker = FALSE
/// see communications.dm for full list. First channes is a "default" for :h
var/list/channels = list()
/// Holder for the syndicate encryption key if present
var/obj/item/encryptionkey/syndicate/syndiekey = null
/// How many times this is disabled by EMPs
var/disable_timer = 0
flags = CONDUCT
slot_flags = SLOT_BELT
throw_speed = 2
throw_range = 9
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 200, MAT_GLASS = 100)
var/const/FREQ_LISTENING = 1
var/atom/follow_target // Custom follow target for autosay-using bots
var/list/internal_channels
var/datum/radio_frequency/radio_connection
var/list/datum/radio_frequency/secure_radio_connections = new
var/requires_tcomms = FALSE // Does this device require tcomms to work.If TRUE it wont function at all without tcomms. If FALSE, it will work without tcomms, just slowly
var/instant = FALSE // Should this device instantly communicate if there isnt tcomms
/obj/item/radio/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, RADIO_CHAT)
/obj/item/radio/New()
..()
wires = new(src)
internal_channels = GLOB.default_internal_channels.Copy()
GLOB.global_radios |= src
/obj/item/radio/Destroy()
SStgui.close_uis(wires)
QDEL_NULL(wires)
if(SSradio)
SSradio.remove_object(src, frequency)
for(var/ch_name in channels)
SSradio.remove_object(src, SSradio.radiochannels[ch_name])
radio_connection = null
GLOB.global_radios -= src
follow_target = null
return ..()
/obj/item/radio/Initialize()
..()
if(frequency < RADIO_LOW_FREQ || frequency > RADIO_HIGH_FREQ)
frequency = sanitize_frequency(frequency, RADIO_LOW_FREQ, RADIO_HIGH_FREQ)
set_frequency(frequency)
for(var/ch_name in channels)
secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT)
/obj/item/radio/attack_ghost(mob/user)
return interact(user)
/obj/item/radio/attack_self(mob/user)
interact(user)
/obj/item/radio/interact(mob/user)
if(!user)
return 0
if(b_stat)
wires.Interact(user)
return
ui_interact(user)
/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/list/schannels = list_secure_channels(user)
var/list/ichannels = list_internal_channels(user)
var/calc_height = 150 + (schannels.len * 20) + (ichannels.len * 10)
ui = new(user, src, ui_key, "Radio", name, 400, calc_height, master_ui, state)
ui.open()
/obj/item/radio/ui_data(mob/user)
var/list/data = list()
data["broadcasting"] = broadcasting
data["listening"] = listening
data["frequency"] = frequency
data["minFrequency"] = freerange ? RADIO_LOW_FREQ : PUBLIC_LOW_FREQ
data["maxFrequency"] = freerange ? RADIO_HIGH_FREQ : PUBLIC_HIGH_FREQ
data["canReset"] = frequency == initial(frequency) ? FALSE : TRUE
data["freqlock"] = freqlock
data["schannels"] = list_secure_channels(user)
data["ichannels"] = list_internal_channels(user)
data["has_loudspeaker"] = has_loudspeaker
data["loudspeaker"] = loudspeaker
return data
/obj/item/radio/ui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
switch(action)
if("frequency")
if(freqlock)
return
var/tune = params["tune"]
var/adjust = text2num(params["adjust"])
if(tune == "reset")
tune = initial(frequency)
else if(adjust)
tune = frequency + adjust * 10
else if(text2num(tune) != null)
tune = tune * 10
else
. = FALSE
if(hidden_uplink)
if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
usr << browse(null, "window=radio")
if(.)
set_frequency(sanitize_frequency(tune, freerange))
if("ichannel") // change primary frequency to an internal channel authorized by access
if(freqlock)
return
var/freq = params["ichannel"]
if(has_channel_access(usr, freq))
set_frequency(text2num(freq))
if("listen")
listening = !listening
if("broadcast")
broadcasting = !broadcasting
if("channel")
var/channel = params["channel"]
if(!(channel in channels))
return
if(channels[channel] & FREQ_LISTENING)
channels[channel] &= ~FREQ_LISTENING
else
channels[channel] |= FREQ_LISTENING
if("loudspeaker")
// Toggle loudspeaker mode, AKA everyone around you hearing your radio.
if(has_loudspeaker)
loudspeaker = !loudspeaker
if(loudspeaker)
canhear_range = 3
else
canhear_range = 0
else
. = FALSE
if(.)
add_fingerprint(usr)
/obj/item/radio/proc/list_secure_channels(mob/user)
var/list/dat = list()
for(var/channel in channels)
dat[channel] = channels[channel] & FREQ_LISTENING
return dat
/obj/item/radio/proc/list_internal_channels(mob/user)
var/list/dat = list()
if(freqlock)
return dat
for(var/internal_chan in internal_channels)
var/freqnum = text2num(internal_chan)
var/freqname = get_frequency_name(freqnum)
if(has_channel_access(user, internal_chan))
dat[freqname] = freqnum // unlike secure_channels, this is set to the freq number so Radio.js can use it as an arg
return dat
/obj/item/radio/proc/has_channel_access(mob/user, freq)
if(!user)
return FALSE
if(!(freq in internal_channels))
return FALSE
if(isrobot(user))
return FALSE // cyborgs and drones are not allowed to remotely re-tune intercomms, etc
return user.has_internal_radio_channel_access(user, internal_channels[freq])
/mob/proc/has_internal_radio_channel_access(mob/user, list/req_one_accesses)
var/obj/item/card/id/I = user.get_id_card()
return has_access(list(), req_one_accesses, I ? I.GetAccess() : list())
/mob/living/silicon/has_internal_radio_channel_access(mob/user, list/req_one_accesses)
var/list/access = get_all_accesses()
return has_access(list(), req_one_accesses, access)
/mob/dead/observer/has_internal_radio_channel_access(mob/user, list/req_one_accesses)
return can_admin_interact()
/obj/item/radio/proc/ToggleBroadcast()
broadcasting = !broadcasting && !(wires.is_cut(WIRE_RADIO_TRANSMIT) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/proc/ToggleReception()
listening = !listening && !(wires.is_cut(WIRE_RADIO_RECEIVER) || wires.is_cut(WIRE_RADIO_SIGNAL))
/obj/item/radio/proc/autosay(message, from, channel, role = "Unknown", follow_target_override) //BS12 EDIT
var/datum/radio_frequency/connection = null
if(channel && channels && channels.len > 0)
if(channel == "department")
channel = channels[1]
connection = secure_radio_connections[channel]
else
connection = radio_connection
channel = null
if(!istype(connection))
return
if(!connection)
return
var/mob/living/automatedannouncer/A = new /mob/living/automatedannouncer(src)
A.name = from
A.role = role
A.message = message
var/jammed = FALSE
for(var/obj/item/jammer/jammer in GLOB.active_jammers)
if(get_dist(get_turf(src), get_turf(jammer)) < jammer.range)
jammed = TRUE
break
if(jammed)
message = Gibberish(message, 100)
var/list/message_pieces = message_to_multilingual(message)
// Make us a message datum!
var/datum/tcomms_message/tcm = new
tcm.connection = connection
tcm.sender = A
tcm.radio = src
tcm.sender_name = from
tcm.message_pieces = message_pieces
tcm.sender_job = "Automated Announcement"
tcm.vname = "synthesized voice"
tcm.data = SIGNALTYPE_AINOTRACK
// Datum radios dont have a location (obviously)
if(loc && loc.z)
tcm.source_level = loc.z // For anyone that reads this: This used to pull from a LIST from the CONFIG DATUM. WHYYYYYYYYY!!!!!!!! -aa
else
tcm.source_level = level_name_to_num(MAIN_STATION) // Assume station level if we dont have an actual Z level available to us.
tcm.freq = connection.frequency
if(follow_target_override)
tcm.follow_target = follow_target_override
else
tcm.follow_target = follow_target
// Now put that through the stuff
for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines)
C.handle_message(tcm)
qdel(tcm) // Delete the message datum
qdel(A)
// Just a dummy mob used for making announcements, so we don't create AIs to do this
// I'm not sure who thought that was a good idea. -- Crazylemon
/mob/living/automatedannouncer
var/role = ""
var/lifetime_timer
var/message = ""
universal_speak = TRUE
/mob/living/automatedannouncer/New()
lifetime_timer = addtimer(CALLBACK(src, PROC_REF(autocleanup)), 10 SECONDS, TIMER_STOPPABLE)
..()
/mob/living/automatedannouncer/Destroy()
if(lifetime_timer)
deltimer(lifetime_timer)
lifetime_timer = null
return ..()
/mob/living/automatedannouncer/proc/autocleanup()
stack_trace("An announcer somehow managed to outlive the radio! Deleting! (Message: [message])")
qdel(src)
// Interprets the message mode when talking into a radio, possibly returning a connection datum
/obj/item/radio/proc/handle_message_mode(mob/living/M as mob, list/message_pieces, message_mode)
// If a channel isn't specified, send to common.
if(!message_mode || message_mode == "headset")
return radio_connection
// Otherwise, if a channel is specified, look for it.
if(channels && channels.len > 0)
if(message_mode == "department") // Department radio shortcut
message_mode = channels[1]
if(channels[message_mode]) // only broadcast if the channel is set on
return secure_radio_connections[message_mode]
// If we were to send to a channel we don't have, drop it.
return RADIO_CONNECTION_FAIL
/obj/item/radio/talk_into(mob/living/M as mob, list/message_pieces, channel, verbage = "says")
if(!on)
return 0 // the device has to be on
// Fix for permacell radios, but kinda eh about actually fixing them.
if(!M || !message_pieces)
return 0
// Uncommenting this. To the above comment:
// The permacell radios aren't suppose to be able to transmit, this isn't a bug and this "fix" is just making radio wires useless. -Giacom
if(wires.is_cut(WIRE_RADIO_TRANSMIT)) // The device has to have all its wires and shit intact
return 0
if(!M.IsVocal())
return 0
var/jammed = FALSE
var/turf/position = get_turf(src)
for(var/J in GLOB.active_jammers)
var/obj/item/jammer/jammer = J
if(get_dist(position, get_turf(jammer)) < jammer.range)
jammed = TRUE
break
var/message_mode = handle_message_mode(M, message_pieces, channel)
switch(message_mode) //special cases
// This is if the connection fails
if(RADIO_CONNECTION_FAIL)
return 0
// This is if were using either a binary key, or a hivemind through a headset somehow. Dont ask.
if(RADIO_CONNECTION_NON_SUBSPACE)
return 1
if(!istype(message_mode, /datum/radio_frequency)) //if not a special case, it should be returning a radio connection
return
var/datum/radio_frequency/connection = message_mode
// ||-- The mob's name identity --||
var/displayname = M.name // grab the display name (name you get when you hover over someone's icon)
var/voicemask = 0 // the speaker is wearing a voice mask
var/jobname // the mob's "job"
var/rankname // the formatting to be used for the mob's job
if(jammed && !syndiekey)
Gibberish_all(message_pieces, 100, 70)
// --- Human: use their actual job ---
if(ishuman(M))
var/mob/living/carbon/human/H = M
jobname = H.get_assignment()
rankname = H.get_authentification_rank()
// --- Carbon Nonhuman ---
else if(iscarbon(M)) // Nonhuman carbon mob
jobname = "No id"
// --- AI ---
else if(isAI(M))
jobname = "AI"
// --- Cyborg ---
else if(isrobot(M))
jobname = "Cyborg"
// --- Personal AI (pAI) ---
else if(ispAI(M))
jobname = "Personal AI"
// --- Unidentifiable mob ---
else
jobname = "Unknown"
// --- Modifications to the mob's identity ---
// The mob is disguising their identity:
if(ishuman(M))
var/mob/living/carbon/human/H = M
displayname = H.voice
if(H.voice != M.real_name)
voicemask = TRUE
if(syndiekey && syndiekey.change_voice && connection.frequency == SYND_FREQ)
displayname = syndiekey.fake_name
jobname = "Unknown"
rankname = "Unknown"
voicemask = TRUE
// Copy the message pieces so we can safely edit comms line without affecting the actual line
var/list/message_pieces_copy = list()
for(var/datum/multilingual_say_piece/S in message_pieces)
message_pieces_copy += new /datum/multilingual_say_piece(S.speaking, S.message)
// Make us a message datum!
var/datum/tcomms_message/tcm = new
tcm.sender_name = displayname
tcm.sender_job = jobname
tcm.sender_rank = rankname
tcm.message_pieces = message_pieces_copy
tcm.source_level = position.z
tcm.freq = connection.frequency
tcm.vmask = voicemask
tcm.needs_tcomms = requires_tcomms
tcm.connection = connection
tcm.vname = M.voice_name
tcm.sender = M
tcm.verbage = verbage
// Now put that through the stuff
var/handled = FALSE
if(connection)
for(var/obj/machinery/tcomms/core/C in GLOB.tcomms_machines)
if(C.handle_message(tcm))
handled = TRUE
qdel(tcm) // Delete the message datum
return TRUE
// If we dont need tcomms and we have no connection
if(!requires_tcomms && !handled)
// If they dont need tcomms for their signal, set the type to intercoms
tcm.data = SIGNALTYPE_INTERCOM_SBR
tcm.zlevels = list(position.z)
if(!instant)
// Simulate two seconds of lag
addtimer(CALLBACK(src, PROC_REF(broadcast_callback), tcm), 2 SECONDS)
else
// Nukeops + Deathsquad headsets are instant and should work the same, whether there is comms or not, on all z levels
for(var/z in 1 to world.maxz)
tcm.zlevels |= z
broadcast_message(tcm)
qdel(tcm) // Delete the message datum
return TRUE
// If we didnt get here, oh fuck
qdel(tcm) // Delete the message datum
return FALSE
/obj/item/radio/hear_talk(mob/M as mob, list/message_pieces, verb = "says")
if(broadcasting)
if(get_dist(src, M) <= canhear_range)
talk_into(M, message_pieces, null, verb)
// To the person who asks "Why is this in a callback?"
// You see, if you use QDEL_IN on the tcm and on broadcast_message()
// The timer SS races itself and the message can be deleted before its sent
// Having both in this callback removes that risk
/obj/item/radio/proc/broadcast_callback(datum/tcomms_message/tcm)
broadcast_message(tcm)
qdel(tcm) // Delete the message datum
/*
/obj/item/radio/proc/accept_rad(obj/item/radio/R as obj, message)
if((R.frequency == frequency && message))
return 1
else if
else
return null
return
*/
/obj/item/radio/proc/receive_range(freq, level)
// check if this radio can receive on the given frequency, and if so,
// what the range is in which mobs will hear the radio
// returns: -1 if can't receive, range otherwise
if(!is_listening())
return -1
if(!(0 in level))
var/turf/position = get_turf(src)
if(!position || !(position.z in level))
return -1
if(freq in SSradio.ANTAG_FREQS)
if(!(syndiekey))//Checks to see if it's allowed on that frequency, based on the encryption keys
return -1
if(!freq) //recieved on main frequency
if(!listening)
return -1
else
var/accept = (freq==frequency && listening)
if(!accept)
for(var/ch_name in channels)
var/datum/radio_frequency/RF = secure_radio_connections[ch_name]
if(RF.frequency==freq && (channels[ch_name]&FREQ_LISTENING))
accept = 1
break
if(!accept)
return -1
return canhear_range
/obj/item/radio/proc/send_hear(freq, level)
var/range = receive_range(freq, level)
if(range > -1)
return get_mobs_in_view(canhear_range, src)
/obj/item/radio/proc/is_listening()
var/is_listening = TRUE
if(!on)
is_listening = FALSE
if(!wires || wires.is_cut(WIRE_RADIO_RECEIVER))
is_listening = FALSE
if(!listening)
is_listening = FALSE
return is_listening
/obj/item/radio/proc/send_announcement()
if(is_listening())
return get_mobs_in_view(canhear_range, src)
return null
/obj/item/radio/examine(mob/user)
. = ..()
if(in_range(src, user) || loc == user)
if(b_stat)
. += "<span class='notice'>\the [src] can be attached and modified!</span>"
else
. += "<span class='notice'>\the [src] can not be modified or attached!</span>"
/obj/item/radio/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
b_stat = !b_stat
if(!istype(src, /obj/item/radio/beacon))
if(b_stat)
user.show_message("<span class='notice'>The radio can now be attached and modified!</span>")
else
user.show_message("<span class='notice'>The radio can no longer be modified or attached!</span>")
updateDialog()
/obj/item/radio/wirecutter_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
interact(user)
/obj/item/radio/multitool_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
interact(user)
/obj/item/radio/emp_act(severity)
on = FALSE
disable_timer++
addtimer(CALLBACK(src, PROC_REF(enable_radio)), rand(100, 200))
if(listening)
visible_message("<span class='warning'>[src] buzzes violently!</span>")
broadcasting = FALSE
listening = FALSE
for(var/ch_name in channels)
channels[ch_name] = 0
..()
/obj/item/radio/proc/enable_radio()
if(disable_timer > 0)
disable_timer--
if(!disable_timer)
on = TRUE
/obj/item/radio/proc/recalculateChannels()
/// Exists so that borg radios and headsets can override it.
stack_trace("recalculateChannels() called on a radio which does not implement the proc.")
///////////////////////////////
//////////Borg Radios//////////
///////////////////////////////
//Giving borgs their own radio to have some more room to work with -Sieve
/obj/item/radio/borg
name = "Cyborg Radio"
var/mob/living/silicon/robot/myborg = null // Cyborg which owns this radio. Used for power checks
var/obj/item/encryptionkey/keyslot // Borg radios can handle a single encryption key
icon = 'icons/obj/robot_component.dmi' // Cyborgs radio icons should look like the component.
icon_state = "radio"
has_loudspeaker = TRUE
loudspeaker = FALSE
canhear_range = 0
dog_fashion = null
freqlock = TRUE // don't let cyborgs change the default channel of their internal radio away from common
/obj/item/radio/borg/syndicate
keyslot = new /obj/item/encryptionkey/syndicate/nukeops
/obj/item/radio/borg/syndicate/ui_status(mob/user, datum/ui_state/state)
. = ..()
if(. == STATUS_UPDATE && istype(user, /mob/living/silicon/robot/syndicate))
. = STATUS_INTERACTIVE
/obj/item/radio/borg/Destroy()
myborg = null
return ..()
/obj/item/radio/borg/syndicate/New()
..()
syndiekey = keyslot
set_frequency(SYND_FREQ)
freqlock = TRUE
/obj/item/radio/borg/deathsquad
/obj/item/radio/borg/deathsquad/New()
..()
set_frequency(DTH_FREQ)
freqlock = TRUE
/obj/item/radio/borg/ert
keyslot = new /obj/item/encryptionkey/ert
/obj/item/radio/borg/ert/New()
..()
set_frequency(ERT_FREQ)
freqlock = TRUE
/obj/item/radio/borg/ert/specops
keyslot = new /obj/item/encryptionkey/centcom
/obj/item/radio/borg/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/encryptionkey/))
if(keyslot)
to_chat(user, "The radio can't hold another key!")
return
if(!keyslot)
user.drop_item()
W.loc = src
keyslot = W
recalculateChannels()
return
return ..()
/obj/item/radio/borg/screwdriver_act(mob/user, obj/item/I)
. = TRUE
if(!I.use_tool(src, user, 0, volume = 0))
return
if(keyslot)
for(var/ch_name in channels)
SSradio.remove_object(src, SSradio.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot)
var/turf/T = get_turf(user)
if(T)
keyslot.loc = T
keyslot = null
recalculateChannels()
to_chat(user, "You pop out the encryption key in the radio!")
I.play_tool_sound(user, I.tool_volume)
else
to_chat(user, "This radio doesn't have any encryption keys!")
/obj/item/radio/borg/recalculateChannels()
channels = list()
syndiekey = null
var/mob/living/silicon/robot/D = loc
if(D.module)
for(var/ch_name in D.module.channels)
if(ch_name in channels)
continue
channels += ch_name
channels[ch_name] += D.module.channels[ch_name]
if(keyslot)
for(var/ch_name in keyslot.channels)
if(ch_name in channels)
continue
channels += ch_name
channels[ch_name] += keyslot.channels[ch_name]
if(keyslot.syndie)
syndiekey = keyslot
for(var/ch_name in channels)
if(!SSradio)
sleep(30) // Waiting for SSradio to be created.
if(!SSradio)
name = "broken radio"
return
secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT)
return
/obj/item/radio/borg/interact(mob/user)
if(!on)
return
. = ..()
/obj/item/radio/proc/config(op)
if(SSradio)
for(var/ch_name in channels)
SSradio.remove_object(src, SSradio.radiochannels[ch_name])
secure_radio_connections = new
channels = op
if(SSradio)
for(var/ch_name in op)
secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT)
return
/obj/item/radio/off
listening = FALSE
dog_fashion = /datum/dog_fashion/back
/obj/item/radio/phone
broadcasting = FALSE
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
listening = TRUE
name = "phone"
dog_fashion = null
/obj/item/radio/phone/medbay
frequency = MED_I_FREQ
/obj/item/radio/phone/medbay/New()
..()
internal_channels = GLOB.default_medbay_channels.Copy()