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* BIO armor is kill * some more stuff that uses bio resist * I did a scuffed merge conflict solve but it works
260 lines
10 KiB
Plaintext
260 lines
10 KiB
Plaintext
/* Glass stack types
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* Contains:
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* Glass sheets
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* Reinforced glass sheets
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* Glass shards - TODO: Move this into code/game/object/item/weapons
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* Plasma Glass Sheets
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* Reinforced Plasma Glass Sheets (AKA Holy fuck strong windows)
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Todo: Create a unified construct_window(sheet, user, created_window, full_window)
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*/
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/*
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* Glass sheets
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*/
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GLOBAL_LIST_INIT(glass_recipes, list (
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new /datum/stack_recipe/window("directional window", /obj/structure/window/basic, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile window", /obj/structure/window/full/basic, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe("fishbowl", /obj/machinery/fishtank/bowl, 1, time = 1 SECONDS),
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new /datum/stack_recipe("fish tank", /obj/machinery/fishtank/tank, 3, time = 2 SECONDS, on_floor = TRUE),
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new /datum/stack_recipe("wall aquarium", /obj/machinery/fishtank/wall, 4, time = 4 SECONDS, on_floor = TRUE),
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new /datum/stack_recipe("glass ashtray", /obj/item/ashtray/glass, 1, time = 1 SECONDS),
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))
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/obj/item/stack/sheet/glass
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name = "glass"
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desc = "HOLY SHEET! That is a lot of glass."
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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item_state = "sheet-glass"
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materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=1"
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created_window = /obj/structure/window/basic
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full_window = /obj/structure/window/full/basic
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merge_type = /obj/item/stack/sheet/glass
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point_value = 1
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table_type = /obj/structure/table/glass
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/obj/item/stack/sheet/glass/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Using rods on a floor plating will install glass floor. You can make reinforced glass by combining rods and normal glass sheets.</span>"
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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/obj/item/stack/sheet/glass/cyborg
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energy_type = /datum/robot_energy_storage/glass
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is_cyborg = TRUE
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materials = list()
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/obj/item/stack/sheet/glass/cyborg/examine(mob/user)
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. = ..()
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. += "<span class='notice'>As a synthetic, you can regain sheets of glass by recharging in a <b>cyborg recharger</b>.</span>"
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/obj/item/stack/sheet/glass/New(loc, amount)
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recipes = GLOB.glass_recipes
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..()
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/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
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..()
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(CC.get_amount() < 5)
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to_chat(user, "<b>There is not enough wire in this coil. You need 5 lengths.</b>")
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return
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CC.use(5)
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to_chat(user, "<span class='notice'>You attach wire to [src].</span>")
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new /obj/item/stack/light_w(user.loc)
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use(1)
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else if( istype(W, /obj/item/stack/rods) )
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/rglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if(!G && !RG && replace)
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user.put_in_hands(RG)
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else
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return ..()
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/*
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* Reinforced glass sheets
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*/
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GLOBAL_LIST_INIT(reinforced_glass_recipes, list (
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new /datum/stack_recipe/window("windoor frame", /obj/structure/windoor_assembly, 5, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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null,
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new /datum/stack_recipe/window("directional reinforced window", /obj/structure/window/reinforced, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/reinforced, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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null,
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new /datum/stack_recipe/window("directional electrochromic window", /obj/structure/window/reinforced/polarized, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile electrochromic window", /obj/structure/window/full/reinforced/polarized, 4, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/rglass
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name = "reinforced glass"
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desc = "Glass which seems to have rods or something stuck in them."
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 70, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "materials=2"
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created_window = /obj/structure/window/reinforced
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full_window = /obj/structure/window/full/reinforced
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merge_type = /obj/item/stack/sheet/rglass
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point_value = 4
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table_type = /obj/structure/table/glass/reinforced
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/obj/item/stack/sheet/rglass/fifty
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amount = 50
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/obj/item/stack/sheet/rglass/New(loc, amount)
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recipes = GLOB.reinforced_glass_recipes
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..()
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/obj/item/stack/sheet/rglass/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Reinforced glass is much stronger against damage than normal glass, otherwise it functions like normal glass does.</span>"
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GLOBAL_LIST_INIT(pglass_recipes, list (
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new /datum/stack_recipe/window("directional window", /obj/structure/window/plasmabasic, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile window", /obj/structure/window/full/plasmabasic, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/rglass/cyborg
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energy_type = /datum/robot_energy_storage/rglass
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is_cyborg = TRUE
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materials = list()
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/obj/item/stack/sheet/rglass/cyborg/examine(mob/user)
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. = ..()
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. += "<span class='notice'>As a synthetic, you can regain sheets of reinforced glass by recharging in a <b>cyborg recharger</b>.</span>"
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/obj/item/stack/sheet/plasmaglass
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name = "plasma glass"
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desc = "A very strong and very resistant sheet of a plasma-glass alloy."
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singular_name = "glass sheet"
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icon_state = "sheet-plasmaglass"
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item_state = "sheet-plasmaglass"
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 75, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmabasic
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full_window = /obj/structure/window/full/plasmabasic
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point_value = 19
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table_type = /obj/structure/table/glass/plasma
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmaglass/New(loc, amount)
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recipes = GLOB.pglass_recipes
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..()
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/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
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..()
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if( istype(W, /obj/item/stack/rods) )
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var/obj/item/stack/rods/V = W
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var/obj/item/stack/sheet/plasmarglass/RG = new (user.loc)
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RG.add_fingerprint(user)
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V.use(1)
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var/obj/item/stack/sheet/glass/G = src
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src = null
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var/replace = (user.get_inactive_hand()==G)
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G.use(1)
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if(!G && !RG && replace)
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user.put_in_hands(RG)
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else
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return ..()
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/*
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* Reinforced plasma glass sheets
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*/
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GLOBAL_LIST_INIT(prglass_recipes, list (
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new /datum/stack_recipe/window("directional reinforced window", /obj/structure/window/plasmareinforced, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE),
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new /datum/stack_recipe/window("fulltile reinforced window", /obj/structure/window/full/plasmareinforced, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/plasmarglass
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name = "reinforced plasma glass"
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desc = "Plasma glass which seems to have rods or something stuck in them."
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-plasmarglass"
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item_state = "sheet-plasmarglass"
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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origin_tech = "plasmatech=2;materials=2"
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created_window = /obj/structure/window/plasmareinforced
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full_window = /obj/structure/window/full/plasmareinforced
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point_value = 23
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table_type = /obj/structure/table/glass/reinforced/plasma
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/obj/item/stack/sheet/plasmarglass/fifty
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amount = 50
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/obj/item/stack/sheet/plasmarglass/New(loc, amount)
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recipes = GLOB.prglass_recipes
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..()
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GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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new /datum/stack_recipe/window("shuttle window", /obj/structure/window/full/shuttle, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/titaniumglass
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name = "titanium glass"
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desc = "A glass sheet made out of a titanium-silicate alloy."
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-titaniumglass"
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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full_window = /obj/structure/window/full/shuttle
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table_type = /obj/structure/table/glass/reinforced/titanium
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/obj/item/stack/sheet/titaniumglass/fifty
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amount = 50
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/obj/item/stack/sheet/titaniumglass/New(loc, amount)
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recipes = GLOB.titaniumglass_recipes
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..()
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GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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new /datum/stack_recipe/window("plastitanium window", /obj/structure/window/full/plastitanium, 2, time = 0 SECONDS, on_floor = TRUE, window_checks = TRUE)
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))
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/obj/item/stack/sheet/plastitaniumglass
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name = "plastitanium glass"
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desc = "A glass sheet made out of a plasma-titanium-silicate alloy."
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-plastitaniumglass"
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materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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full_window = /obj/structure/window/full/plastitanium
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table_type = /obj/structure/table/glass/reinforced/plastitanium
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/obj/item/stack/sheet/plastitaniumglass/fifty
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amount = 50
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/obj/item/stack/sheet/plastitaniumglass/New(loc, amount)
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recipes = GLOB.plastitaniumglass_recipes
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..()
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