mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 10:41:42 +00:00
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
154 lines
4.2 KiB
Plaintext
154 lines
4.2 KiB
Plaintext
/obj/item/twohanded/rcl
|
|
name = "rapid cable layer (RCL)"
|
|
desc = "A device used to rapidly deploy cables. It has screws on the side which can be removed to slide off the cables."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "rcl-0"
|
|
item_state = "rcl-0"
|
|
opacity = FALSE
|
|
force = 5 //Plastic is soft
|
|
throwforce = 5
|
|
throw_speed = 1
|
|
throw_range = 7
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
origin_tech = "engineering=4;materials=2"
|
|
var/max_amount = 90
|
|
var/active = FALSE
|
|
var/obj/structure/cable/last = null
|
|
var/obj/item/stack/cable_coil/loaded = null
|
|
|
|
/obj/item/twohanded/rcl/attackby(obj/item/W, mob/user)
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(!loaded)
|
|
if(user.drop_item())
|
|
loaded = W
|
|
loaded.forceMove(src)
|
|
loaded.max_amount = max_amount //We store a lot.
|
|
else
|
|
to_chat(user, "<span class='warning'>[user.get_active_hand()] is stuck to your hand!</span>")
|
|
return
|
|
else
|
|
if(loaded.amount < max_amount)
|
|
var/amount = min(loaded.amount + C.get_amount(), max_amount)
|
|
C.use(amount - loaded.amount)
|
|
loaded.amount = amount
|
|
else
|
|
return
|
|
update_icon(UPDATE_ICON_STATE)
|
|
to_chat(user, "<span class='notice'>You add the cables to [src]. It now contains [loaded.amount].</span>")
|
|
else
|
|
..()
|
|
|
|
/obj/item/twohanded/rcl/screwdriver_act(mob/user, obj/item/I)
|
|
if(!loaded)
|
|
return
|
|
. = TRUE
|
|
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
|
|
return
|
|
to_chat(user, "<span class='notice'>You loosen the securing screws on the side, allowing you to lower the guiding edge and retrieve the wires.</span>")
|
|
while(loaded.amount > 30) //There are only two kinds of situations: "nodiff" (60,90), or "diff" (31-59, 61-89)
|
|
var/diff = loaded.amount % 30
|
|
if(diff)
|
|
loaded.use(diff)
|
|
new /obj/item/stack/cable_coil(user.loc, diff)
|
|
else
|
|
loaded.use(30)
|
|
new /obj/item/stack/cable_coil(user.loc, 30)
|
|
loaded.max_amount = initial(loaded.max_amount)
|
|
loaded.forceMove(user.loc)
|
|
user.put_in_hands(loaded)
|
|
loaded = null
|
|
update_icon(UPDATE_ICON_STATE)
|
|
|
|
/obj/item/twohanded/rcl/examine(mob/user)
|
|
. = ..()
|
|
if(loaded)
|
|
. += "<span class='info'>It contains [loaded.amount]/[max_amount] cables.</span>"
|
|
|
|
/obj/item/twohanded/rcl/Destroy()
|
|
QDEL_NULL(loaded)
|
|
last = null
|
|
active = FALSE
|
|
return ..()
|
|
|
|
/obj/item/twohanded/rcl/update_icon_state()
|
|
if(!loaded)
|
|
icon_state = "rcl-0"
|
|
item_state = "rcl-0"
|
|
return
|
|
switch(loaded.amount)
|
|
if(61 to INFINITY)
|
|
icon_state = "rcl-30"
|
|
item_state = "rcl"
|
|
if(31 to 60)
|
|
icon_state = "rcl-20"
|
|
item_state = "rcl"
|
|
if(1 to 30)
|
|
icon_state = "rcl-10"
|
|
item_state = "rcl"
|
|
else
|
|
icon_state = "rcl-0"
|
|
item_state = "rcl-0"
|
|
|
|
/obj/item/twohanded/rcl/proc/is_empty(mob/user, loud = 1)
|
|
update_icon(UPDATE_ICON_STATE)
|
|
if(!loaded || !loaded.amount)
|
|
if(loud)
|
|
to_chat(user, "<span class='notice'>The last of the cables unreel from [src].</span>")
|
|
if(loaded)
|
|
qdel(loaded)
|
|
loaded = null
|
|
unwield(user)
|
|
active = wielded
|
|
return 1
|
|
return 0
|
|
|
|
/obj/item/twohanded/rcl/dropped(mob/wearer)
|
|
..()
|
|
active = FALSE
|
|
last = null
|
|
|
|
/obj/item/twohanded/rcl/attack_self(mob/user)
|
|
..()
|
|
active = wielded
|
|
if(!active)
|
|
last = null
|
|
else if(!last)
|
|
for(var/obj/structure/cable/C in get_turf(user))
|
|
if(C.d1 == 0 || C.d2 == 0)
|
|
last = C
|
|
break
|
|
|
|
/obj/item/twohanded/rcl/on_mob_move(direct, mob/user)
|
|
if(active)
|
|
trigger(user)
|
|
|
|
/obj/item/twohanded/rcl/proc/trigger(mob/user)
|
|
if(is_empty(user, 0))
|
|
to_chat(user, "<span class='warning'>\The [src] is empty!</span>")
|
|
return
|
|
if(last)
|
|
if(get_dist(last, user) == 1) //hacky, but it works
|
|
var/turf/T = get_turf(user)
|
|
if(!isturf(T) || T.intact || !T.can_have_cabling())
|
|
last = null
|
|
return
|
|
if(get_dir(last, user) == last.d2)
|
|
//Did we just walk backwards? Well, that's the one direction we CAN'T complete a stub.
|
|
last = null
|
|
return
|
|
loaded.cable_join(last, user)
|
|
if(is_empty(user))
|
|
return //If we've run out, display message and exit
|
|
else
|
|
last = null
|
|
last = loaded.place_turf(get_turf(loc), user, turn(user.dir, 180))
|
|
is_empty(user) //If we've run out, display message
|
|
|
|
/obj/item/twohanded/rcl/pre_loaded/New() //Comes preloaded with cable, for testing stuff
|
|
..()
|
|
loaded = new()
|
|
loaded.max_amount = max_amount
|
|
loaded.amount = max_amount
|
|
update_icon(UPDATE_ICON_STATE)
|