mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-22 07:23:42 +00:00
Currently there are three - PASSTABLE, PASSGLASS and PASSGRILLE. PASSTABLE - same as TABLEPASS, PASSGRILLE - can this atom pass through grilles and PASSGLASS - can this atom pass through windows, glass doors, etc. Most can_pass() procs were updated. Added checkpass atom proc to check if this atom has certain pass_flag set. - Added proc/sanitize_simple() and proc/strip_html_simple(). sanitize_simple does not html_encode the string and strip_html_simple does not sanitize it. Additionally, sanitize_simple and sanitize can take associative list of key-val chars as second argument, where key is char to searh for and val is replacement. - Added datum/gas_mixture/proc/return_volume() and datum/gas_mixture/proc/return_temperature(). - Added proc/tg_text2list() and proc/tg_list2text(). tg_list2text is slower then dd_list2text, but processes associative lists differently (it adds not the keys, but associated values). tg_text2list is somewhat faster then dd_text2list. - Added proc/listclearnulls(), proc/difflist(), proc/intersectlist() and proc/uniquemergelist(). Check the code comments for more info. - Mechs can hold 3 equipment pieces. Gygax can hold 4. - Tweaked global_iterator CRASH report. - Fixed mech pilot ejection if mecha was destroyed. - Fixed mech fabricator process() waiting for sync() to finish. - Fixed mech fabricator Topic() waiting for process_queue() to finish. - Some bugixes related to global map and random sectors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1722 316c924e-a436-60f5-8080-3fe189b3f50e
154 lines
4.1 KiB
Plaintext
154 lines
4.1 KiB
Plaintext
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/obj/grille/ex_act(severity)
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switch(severity)
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if(1.0)
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del(src)
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return
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if(2.0)
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if (prob(50))
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//SN src = null
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del(src)
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return
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if(3.0)
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if (prob(25))
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src.health -= 11
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healthcheck()
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else
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return
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/obj/grille/blob_act()
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del(src)
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/obj/grille/meteorhit(var/obj/M)
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if (M.icon_state == "flaming")
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src.health -= 2
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healthcheck()
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return
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/obj/grille/attack_hand(var/obj/M)
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if ((usr.mutations & HULK))
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usr << text("\blue You kick the grille.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the grille.", usr)
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src.health -= 5
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healthcheck()
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return
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else if(!shock(usr, 70))
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usr << text("\blue You kick the grille.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the grille.", usr)
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playsound(src.loc, 'grillehit.ogg', 80, 1)
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src.health -= 3
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healthcheck()
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/obj/grille/attack_paw(var/obj/M)
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if ((usr.mutations & HULK))
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usr << text("\blue You kick the grille.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the grille.", usr)
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src.health -= 5
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healthcheck()
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return
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else if(!shock(usr, 70))
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usr << text("\blue You kick the grille.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] kicks the grille.", usr)
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playsound(src.loc, 'grillehit.ogg', 80, 1)
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src.health -= 3
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/obj/grille/attack_alien(var/obj/M)
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if (istype(usr, /mob/living/carbon/alien/larva))//Safety check for larva, in case they get attack_alien in the future. /N
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return
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if (!shock(usr, 70))
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usr << text("\green You mangle the grille.")
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for(var/mob/O in oviewers())
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if ((O.client && !( O.blinded )))
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O << text("\red [] mangles the grille.", usr)
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playsound(src.loc, 'grillehit.ogg', 80, 1)
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src.health -= 3
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healthcheck()
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return
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/obj/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if (istype(mover, /obj/item/projectile))
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return prob(30)
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else
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return !src.density
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/obj/grille/attackby(obj/item/weapon/W, mob/user)
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if (istype(W, /obj/item/weapon/wirecutters))
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if(!(destroyed))
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if(!shock(user, 100))
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playsound(src.loc, 'Wirecutter.ogg', 100, 1)
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src.health = 0
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else
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playsound(src.loc, 'Wirecutter.ogg', 100, 1)
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src.health = -100
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else if ((istype(W, /obj/item/weapon/screwdriver) && (istype(src.loc, /turf/simulated) || src.anchored)))
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if(!shock(user, 90))
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playsound(src.loc, 'Screwdriver.ogg', 100, 1)
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src.anchored = !( src.anchored )
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user << (src.anchored ? "You have fastened the grille to the floor." : "You have unfastened the grill.")
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for(var/mob/O in oviewers())
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O << text("\red [user] [src.anchored ? "fastens" : "unfastens"] the grille.")
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return
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else if(istype(W, /obj/item/weapon/shard)) // can't get a shock by attacking with glass shard
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src.health -= W.force * 0.1
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else // anything else, chance of a shock
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if(!shock(user, 70))
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playsound(src.loc, 'grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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src.health -= W.force
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if("brute")
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src.health -= W.force * 0.1
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src.healthcheck()
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..()
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return
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/obj/grille/proc/healthcheck()
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if (src.health <= 0)
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if (!( src.destroyed ))
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src.icon_state = "brokengrille"
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src.density = 0
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src.destroyed = 1
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new /obj/item/stack/rods( src.loc )
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else
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if (src.health <= -10.0)
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new /obj/item/stack/rods( src.loc )
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//SN src = null
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del(src)
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return
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return
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/grille/proc/shock(mob/user, prb)
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if(!anchored || destroyed) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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var/turf/T = get_turf(src)
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if (electrocute_mob(user, T.get_cable_node(), src))
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var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return 1
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else
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return 0 |