Files
Paradise/code/modules/power/power.dm
rastaf.zero@gmail.com 427313e0ad Shocking overhaul. Fixed bugs are:
- shocking by autolathe, vendomats and airlocks works if powernet has power OR if APC has charged battery;
- autolathe able to shock without cable underneath;
- improvements from Barhandar and Errorage are included;
- making stungloves may electrocute you;
- handmade stungloves partially loses insulating;

Eliminated 4-seconds lag caused by all apcs changing state to "fully charged" after first few minutes of game.
Fixed message "The airlock's motors resist your efforts to pry it open."
Latest innovations in nanotechnologies! Matchbox now fits in pocket!
Fixed burn_skin(), so containment field now hurt people properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@919 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 16:40:36 +00:00

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// common helper procs for all power machines
/obj/machinery/power/proc/add_avail(var/amount)
if(powernet)
powernet.newavail += amount
/obj/machinery/power/proc/add_load(var/amount)
if(powernet)
powernet.newload += amount
/obj/machinery/power/proc/surplus()
if(powernet)
return powernet.avail-powernet.load
else
return 0
/obj/machinery/power/proc/avail()
if(powernet)
return powernet.avail
else
return 0
// returns true if the area has power on given channel (or doesn't require power).
// defaults to equipment channel
/obj/machinery/proc/powered(var/chan = EQUIP)
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A))
return 0 // if not, then not powered
return A.master.powered(chan) // return power status of the area
// increment the power usage stats for an area
/obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel
var/area/A = src.loc.loc // make sure it's in an area
if(!A || !isarea(A))
return
A.master.use_power(amount, chan)
/obj/machinery/proc/power_change() // called whenever the power settings of the containing area change
// by default, check equipment channel & set flag
// can override if needed
if(powered())
stat &= ~NOPOWER
else
stat |= NOPOWER
return
// the powernet datum
// each contiguous network of cables & nodes
// rebuild all power networks from scratch
/proc/makepowernets()
var/netcount = 0
powernets = list()
for(var/obj/cable/PC in world)
PC.netnum = 0
for(var/obj/machinery/power/M in machines)
if(M.netnum >=0)
M.netnum = 0
for(var/obj/cable/PC in world)
if(!PC.netnum)
PC.netnum = ++netcount
if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]"
powernet_nextlink(PC, PC.netnum)
if(Debug) world.log << "[netcount] powernets found"
for(var/L = 1 to netcount)
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = L
for(var/obj/cable/C in world)
var/datum/powernet/PN = powernets[C.netnum]
PN.cables += C
for(var/obj/machinery/power/M in machines)
if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly
continue
M.powernet = powernets[M.netnum]
M.powernet.nodes += M
// returns a list of all power-related objects (nodes, cable, junctions) in turf,
// excluding source, that match the direction d
// if unmarked==1, only return those with netnum==0
/proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0)
var/list/result = list()
var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0)
for(var/obj/machinery/power/P in T)
if(P.netnum < 0) // exclude APCs
continue
if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf)
if(!unmarked || !P.netnum)
result += P
else if(d == 0) // otherwise, need a 0-X cable on same turf to connect
if(!unmarked || !P.netnum)
result += P
for(var/obj/cable/C in T)
if(C.d1 == fdir || C.d2 == fdir)
if(!unmarked || !C.netnum)
result += C
result -= source
return result
/obj/cable/proc/get_connections()
var/list/res = list() // this will be a list of all connected power objects
var/turf/T
if(!d1)
T = src.loc // if d1=0, same turf as src
else
T = get_step(src, d1)
res += power_list(T, src , d1, 1)
T = get_step(src, d2)
res += power_list(T, src, d2, 1)
return res
/obj/machinery/power/proc/get_connections()
if(!directwired)
return get_indirect_connections()
var/list/res = list()
var/cdir
for(var/turf/T in orange(1, src))
cdir = get_dir(T, src)
for(var/obj/cable/C in T)
if(C.netnum)
continue
if(C.d1 == cdir || C.d2 == cdir)
res += C
return res
/obj/machinery/power/proc/get_indirect_connections()
var/list/res = list()
for(var/obj/cable/C in src.loc)
if(C.netnum)
continue
if(C.d1 == 0)
res += C
return res
/proc/powernet_nextlink(var/obj/O, var/num)
var/list/P
//world.log << "start: [O] at [O.x].[O.y]"
while(1)
if( istype(O, /obj/cable) )
var/obj/cable/C = O
C.netnum = num
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
M.netnum = num
if( istype(O, /obj/cable) )
var/obj/cable/C = O
P = C.get_connections()
else if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/M = O
P = M.get_connections()
if(P.len == 0)
//world.log << "end1"
return
O = P[1]
for(var/L = 2 to P.len)
powernet_nextlink(P[L], num)
//world.log << "next: [O] at [O.x].[O.y]"
// cut a powernet at this cable object
/datum/powernet/proc/cut_cable(var/obj/cable/C)
var/turf/T1 = C.loc
if(C.d1)
T1 = get_step(C, C.d1)
var/turf/T2 = get_step(C, C.d2)
var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1
var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2
if(Debug)
for(var/obj/O in P1)
world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
for(var/obj/O in P2)
world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/cable) ? "[O:d1]/[O:d2]" : null] "
if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint
// no need to rebuild the powernet, just remove cut cable from the list
cables -= C
if(Debug) world.log << "Was end of cable"
return
// zero the netnum of all cables & nodes in this powernet
for(var/obj/cable/OC in cables)
OC.netnum = 0
for(var/obj/machinery/power/OM in nodes)
OM.netnum = 0
// remove the cut cable from the network
C.netnum = -1
C.loc = null
cables -= C
powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum
// now test to see if propagation reached to the other side
// if so, then there's a loop in the network
var/notlooped = 0
for(var/obj/O in P2)
if( istype(O, /obj/machinery/power) )
var/obj/machinery/power/OM = O
if(OM.netnum != number)
notlooped = 1
break
else if( istype(O, /obj/cable) )
var/obj/cable/OC = O
if(OC.netnum != number)
notlooped = 1
break
if(notlooped)
// not looped, so make a new powernet
var/datum/powernet/PN = new()
//PN.tag = "powernet #[L]"
powernets += PN
PN.number = powernets.len
if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])"
for(var/obj/cable/OC in cables)
if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation
OC.netnum = PN.number
cables -= OC
PN.cables += OC // remove from old network & add to new one
for(var/obj/machinery/power/OM in nodes)
if(!OM.netnum)
OM.netnum = PN.number
OM.powernet = PN
nodes -= OM
PN.nodes += OM // same for power machines
if(Debug)
world.log << "Old PN#[number] : ([cables.len];[nodes.len])"
world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])"
else
if(Debug)
world.log << "Was looped."
//there is a loop, so nothing to be done
return
return
/datum/powernet/proc/reset()
load = newload
newload = 0
avail = newavail
newavail = 0
viewload = 0.8*viewload + 0.2*load
viewload = round(viewload)
var/numapc = 0
if(nodes) // Added to fix a bad list bug -- TLE
for(var/obj/machinery/power/terminal/term in nodes)
if( istype( term.master, /obj/machinery/power/apc ) )
numapc++
if(numapc)
perapc = avail/numapc
netexcess = avail - load
if( netexcess > 100) // if there was excess power last cycle
for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network
S.restore() // and restore some of the power that was used
/datum/powernet/proc/get_electrocute_damage()
switch(avail)
if (750000 to INFINITY)
return min(rand(70,145),rand(70,145))
if (100000 to 750000-1)
return min(rand(35,110),rand(35,110))
if (75000 to 100000-1)
return min(rand(30,100),rand(30,100))
if (50000 to 75000-1)
return min(rand(25,90),rand(25,90))
if (25000 to 50000-1)
return min(rand(20,80),rand(20,80))
if (10000 to 25000-1)
return min(rand(20,65),rand(20,65))
if (100 to 10000-1)
return min(rand(10,20),rand(10,20))
else
return 0
/obj/machinery/power/proc/connect_to_network()
var/turf/T = src.loc
var/obj/cable/C = T.get_cable_node()
if (!C || !C.netnum)
return
makepowernets() //TODO: find fast way
/obj/machinery/power/proc/disconnect_from_network()
//TODO: dunno how to do that
return
/turf/proc/get_cable_node()
if(!istype(src, /turf/simulated/floor))
return null
for(var/obj/cable/C in src)
if(C.d1 == 0)
return C
return null
/area/proc/get_apc()
for(var/area/RA in src.related)
var/obj/machinery/power/apc/FINDME = locate() in RA
if (FINDME)
return FINDME
//Determines how strong could be shock, deals damage to mob, uses power.
//M is a mob who touched wire/whatever
//power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null
//source is an object caused electrocuting (airlock, grille, etc)
//No animations will be performed by this proc.
/proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source)
var/area/source_area
if (istype(power_source,/area))
source_area = power_source
power_source = source_area.get_apc()
if (istype(power_source,/obj/cable))
var/obj/cable/tmp = power_source
power_source = powernets[tmp.netnum]
var/datum/powernet/PN
var/obj/item/weapon/cell/cell
if (istype(power_source,/datum/powernet))
PN = power_source
else if (istype(power_source,/obj/item/weapon/cell))
cell = power_source
else if (istype(power_source,/obj/machinery/power/apc))
var/obj/machinery/power/apc/apc = power_source
cell = apc.cell
if (apc.terminal)
PN = apc.terminal.powernet
else if (!power_source)
return 0
else
log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source")
return 0
if (!cell && !PN)
return 0
var/PN_damage = 0
var/cell_damage = 0
if (PN)
PN_damage = PN.get_electrocute_damage()
if (cell)
cell_damage = cell.get_electrocute_damage()
var/shock_damage = 0
if (PN_damage>=cell_damage)
power_source = PN
shock_damage = PN_damage
else
power_source = cell
shock_damage = cell_damage
var/drained_hp = M.electrocute_act(shock_damage, source) //zzzzzzap!
var/drained_energy = drained_hp*20
if (source_area)
source_area.use_power(drained_energy/CELLRATE)
else if (istype(power_source,/datum/powernet))
var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts"
PN.newload+=drained_power
else if (istype(power_source, /obj/item/weapon/cell))
cell.use(drained_energy)
return drained_energy