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Paradise
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5e5c75bf488430f7bb319ca52475bc6beefa5b64
Paradise
/
code
/
modules
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projectiles
/
guns
History
Qwertytoforty
e99d167cda
[s] no, bad, no good, icky (
#27413
)
2024-11-20 21:29:12 +00:00
..
energy
better pistol sprite by Salted-Zen (
#27290
)
2024-11-14 09:36:44 +00:00
magic
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (
#26743
)
2024-11-13 13:02:29 +00:00
misc
…
projectile
[s] no, bad, no good, icky (
#27413
)
2024-11-20 21:29:12 +00:00
throw
Adds CI for missing icon_states (
#27063
)
2024-11-14 17:58:06 +00:00
chaos_bolt.dm
Gives all status effects an ID (
#26880
)
2024-09-27 17:01:45 +00:00
energy_guns.dm
…
grenade_launcher.dm
…
magic.dm
…
medbeam.dm
You can now feel how hot the damage medbeam is. and slightly changes the description (
#26439
)
2024-08-19 21:20:37 +00:00
mounted.dm
…
projectile_gun.dm
[REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (
#26743
)
2024-11-13 13:02:29 +00:00
rocket.dm
…
syringe_gun.dm
refactor/ci: enforce mapload in Initialize args (
#26878
)
2024-10-23 19:07:46 +00:00
throw.dm
…