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cyberpresidentvanellope/Paradise
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5e77811c2b0f0355f5be034a2f892baaaa19029d
Paradise/code/game/objects/items
History
n3ophyt3 63f86a27d0 Armor that is defined to cover the hands/arms/legs/feet now actually protects those bodyparts from toolboxing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1418 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-08 18:03:44 +00:00
..
weapons
Tweaked welding:
2011-04-07 01:30:39 +00:00
apc_frame.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1057 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 03:23:40 +00:00
assemblies.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1057 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-18 03:23:40 +00:00
blueprints.dm
Pipes bugfix:
2011-01-12 06:56:00 +00:00
clothing.dm
When ninjas teleport into a living mob(s), that mob is gibbed. HIYA
2011-04-03 00:10:16 +00:00
food.dm
Donut boxes no longer eat items and disappear. Until a more permanent fix is in place, they also cannot be refilled with donuts.
2010-09-02 21:56:06 +00:00
helper_procs.dm
Rechecked organs.dm so code compiles now.
2011-03-23 14:32:13 +00:00
item.dm
Armor that is defined to cover the hands/arms/legs/feet now actually protects those bodyparts from toolboxing.
2011-04-08 18:03:44 +00:00
robot_parts.dm
MMI update the third and fourth. Barring some big huge bug that didn't turn up in my testing to make sure shit works, the MMI is ready for showtime.
2011-03-30 02:42:54 +00:00
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