Files
Paradise/code/game/objects/stool.dm
n3ophyt3@gmail.com 1aca6254d4 The great verb retabbening.
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.

This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00

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/obj/stool/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
del(src)
return
if(2.0)
if (prob(50))
//SN src = null
del(src)
return
if(3.0)
if (prob(5))
//SN src = null
del(src)
return
else
return
/obj/stool/blob_act()
if(prob(75))
new /obj/item/stack/sheet/metal( src.loc )
del(src)
/obj/stool/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
new /obj/item/stack/sheet/metal( src.loc )
//SN src = null
del(src)
return
/obj/stool/bed/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
new /obj/item/stack/sheet/metal( src.loc )
del(src)
return
/obj/stool/chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/assembly/shock_kit))
var/obj/stool/chair/e_chair/E = new /obj/stool/chair/e_chair( src.loc )
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
E.dir = src.dir
E.part1 = W
W.loc = E
W.master = E
user.u_equip(W)
W.layer = initial(W.layer)
//SN src = null
del(src)
return
return
/obj/stool/bed/Del()
for(var/mob/M in src.buckled_mobs)
if (M.buckled == src)
M.lying = 0
unbuckle_all()
..()
return
/obj/stool/proc/unbuckle_all()
for(var/mob/M in src:buckled_mobs)
if (M.buckled == src)
M.buckled = null
M.anchored = 0
/obj/stool/proc/manual_unbuckle_all(mob/user as mob)
var/N = 0;
for(var/mob/M in src:buckled_mobs)
if (M.buckled == src)
if (M != user)
M.visible_message(\
"\blue [M.name] was unbuckled by [user.name]!",\
"You unbuckled from [src] by [user.name].",\
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] was unbuckled himself!",\
"You unbuckle yourself from [src].",\
"You hear metal clanking")
// world << "[M] is no longer buckled to [src]"
M.anchored = 0
M.buckled = null
N++
return N
/obj/stool/proc/buckle_mob(mob/M as mob, mob/user as mob)
if (!ticker)
user << "You can't buckle anyone in before the game starts."
if ((!( istype(M, /mob) ) || get_dist(src, user) > 1 || M.loc != src.loc || user.restrained() || usr.stat))
return
if (M == usr)
M.visible_message(\
"\blue [M.name] buckles in!",\
"You buckle yourself to [src].",\
"You hear metal clanking")
else
M.visible_message(\
"\blue [M.name] is buckled in to [src] by [user.name]!",\
"You buckled in to [src] by [user.name].",\
"You hear metal clanking")
M.anchored = 1
M.buckled = src
M.loc = src.loc
src:buckled_mobs += M
src.add_fingerprint(user)
return
/obj/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
if (!istype(M)) return
buckle_mob(M, user)
M.lying = 1
return
/obj/stool/bed/attack_hand(mob/user as mob)
for(var/mob/M in src.buckled_mobs)
if (M.buckled == src)
M.lying = 0
if (manual_unbuckle_all(user))
src.add_fingerprint(user)
return
/obj/stool/chair/e_chair/New()
src.overl = new /atom/movable/overlay( src.loc )
src.overl.icon = 'objects.dmi'
src.overl.icon_state = "e_chairo0"
src.overl.layer = 5
src.overl.name = "electrified chair"
src.overl.master = src
return
/obj/stool/chair/e_chair/Del()
//src.overl = null
del(src.overl)
..()
return
/obj/stool/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
var/obj/stool/chair/C = new /obj/stool/chair( src.loc )
playsound(src.loc, 'Ratchet.ogg', 50, 1)
C.dir = src.dir
src.part1.loc = src.loc
src.part1.master = null
src.part1 = null
//SN src = null
del(src)
return
return
/obj/stool/chair/e_chair/verb/toggle_power()
set name = "Toggle Electric Chair"
set category = "Object"
set src in oview(1)
if ((usr.stat || usr.restrained() || !( usr.canmove ) || usr.lying))
return
src.on = !( src.on )
src.icon_state = text("e_chair[]", src.on)
src.overl.icon_state = text("e_chairo[]", src.on)
return
/obj/stool/chair/e_chair/proc/shock()
if (!( src.on ))
return
if ( (src.last_time + 50) > world.time)
return
src.last_time = world.time
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powered(EQUIP))
return
A.use_power(EQUIP, 5000)
var/light = A.power_light
A.updateicon()
flick("e_chairs", src)
flick("e_chairos", src.overl)
for(var/mob/M in src.loc)
M.burn_skin(85)
M << "\red <B>You feel a deep shock course through your body!</B>"
sleep(1)
M.burn_skin(85)
if(M.stunned < 600) M.stunned = 600
for(var/mob/M in hearers(src, null))
M.show_message("\red The electric chair went off!.", 3, "\red You hear a deep sharp shock.", 2)
A.power_light = light
A.updateicon()
return
/obj/stool/chair/ex_act(severity)
unbuckle_all()
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return
return
/obj/stool/chair/blob_act()
if(prob(75))
unbuckle_all()
del(src)
/obj/stool/chair/New()
src.verbs -= /atom/movable/verb/pull
if (src.dir == NORTH)
src.layer = FLY_LAYER
..()
return
/obj/stool/chair/Del()
unbuckle_all()
..()
return
/obj/stool/chair/verb/rotate()
set name = "Rotate Chair"
set category = "Object"
set src in oview(1)
src.dir = turn(src.dir, 90)
if (src.dir == NORTH)
src.layer = FLY_LAYER
else
src.layer = OBJ_LAYER
return
/obj/stool/chair/MouseDrop_T(mob/M as mob, mob/user as mob)
buckle_mob(M, user)
return
/obj/stool/chair/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/stool/chair/attack_hand(mob/user as mob)
if (manual_unbuckle_all(user))
src.add_fingerprint(user)
return