Files
Paradise/code/modules/mob/new_player/new_player.dm
T
2010-09-21 17:40:17 +00:00

501 lines
16 KiB
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mob/new_player
anchored = 1
var/datum/preferences/preferences
var/ready = 0
invisibility = 101
density = 0
stat = 2
canmove = 0
anchored = 1 // don't get pushed around
Login()
..()
if(!preferences)
preferences = new
if(!mind)
mind = new
mind.key = key
mind.current = src
new_player_panel()
var/starting_loc = pick(newplayer_start)
src.loc = starting_loc
src.sight |= SEE_TURFS
var/list/watch_locations = list()
for(var/obj/landmark/landmark in world)
if(landmark.tag == "landmark*new_player")
watch_locations += landmark.loc
if(watch_locations.len>0)
loc = pick(watch_locations)
if(!preferences.savefile_load(src, 0))
preferences.ShowChoices(src)
//PDA Resource Initialisation =======================================================>
if (client) //load the PDA iconset into the client
src << browse_rsc('pda_atmos.png')
src << browse_rsc('pda_back.png')
src << browse_rsc('pda_bell.png')
src << browse_rsc('pda_blank.png')
src << browse_rsc('pda_boom.png')
src << browse_rsc('pda_bucket.png')
src << browse_rsc('pda_crate.png')
src << browse_rsc('pda_cuffs.png')
src << browse_rsc('pda_eject.png')
src << browse_rsc('pda_exit.png')
src << browse_rsc('pda_flashlight.png')
src << browse_rsc('pda_honk.png')
src << browse_rsc('pda_mail.png')
src << browse_rsc('pda_medical.png')
src << browse_rsc('pda_menu.png')
src << browse_rsc('pda_mule.png')
src << browse_rsc('pda_notes.png')
src << browse_rsc('pda_power.png')
src << browse_rsc('pda_rdoor.png')
src << browse_rsc('pda_reagent.png')
src << browse_rsc('pda_refresh.png')
src << browse_rsc('pda_scanner.png')
src << browse_rsc('pda_signaler.png')
src << browse_rsc('pda_status.png')
//End PDA Resource Initialisation =====================================================>
Logout()
ready = 0
..()
return
verb
new_player_panel()
set src = usr
var/output = "<HR><B>New Player Options</B><BR>"
output += "<HR><br><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</A><BR><BR>"
//if(istester(src.key))
if(!ticker || ticker.current_state <= GAME_STATE_PREGAME)
if(!ready)
output += "<a href='byond://?src=\ref[src];ready=1'>Declare Ready</A><BR>"
else
output += "You are ready.<BR>"
else
output += "<a href='byond://?src=\ref[src];late_join=1'>Join Game!</A><BR>"
output += "<BR><a href='byond://?src=\ref[src];observe=1'>Observe</A><BR>"
src << browse(output,"window=playersetup;size=250x210;can_close=0")
Stat()
..()
statpanel("Game")
if(client.statpanel=="Game" && ticker)
if(ticker.hide_mode)
stat("Game Mode:", "Secret")
else
stat("Game Mode:", "[master_mode]")
if(ticker.current_state == GAME_STATE_PREGAME)
stat("Time To Start:", ticker.pregame_timeleft)
statpanel("Lobby")
if(client.statpanel=="Lobby" && ticker)
if(ticker.current_state == GAME_STATE_PREGAME)
for(var/mob/new_player/player in world)
stat("[player.key]", (player.ready)?("(Playing)"):(null))
Topic(href, href_list[])
if(href_list["show_preferences"])
preferences.ShowChoices(src)
return 1
if(href_list["ready"])
if (!usr.client.authenticated)
src << "You are not authorized to enter the game."
return
if(!ready)
if(alert(src,"Are you sure you are ready? This will lock-in your preferences.","Player Setup","Yes","No") == "Yes")
ready = 1
if(href_list["observe"])
if (!usr.client.authenticated)
src << "You are not authorized to enter the game."
return
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
var/mob/dead/observer/observer = new()
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
src << "\blue Now teleporting."
observer.loc = O.loc
observer.key = key
if(preferences.be_random_name)
preferences.randomize_name()
observer.name = preferences.real_name
observer.real_name = observer.name
del(src)
return 1
if(href_list["late_join"])
LateChoices()
if(href_list["SelectedJob"])
if (!usr.client.authenticated)
src << "You are not authorized to enter the game."
return
if (!enter_allowed)
usr << "\blue There is an administrative lock on entering the game!"
return
switch(href_list["SelectedJob"])
if ("1")
AttemptLateSpawn("Captain", captainMax)
if ("2")
AttemptLateSpawn("Head of Security", hosMax)
if ("3")
AttemptLateSpawn("Head of Personnel", hopMax)
if ("4")
AttemptLateSpawn("Station Engineer", engineerMax)
if ("5")
AttemptLateSpawn("Barman", barmanMax)
if ("6")
AttemptLateSpawn("Scientist", scientistMax)
if ("7")
AttemptLateSpawn("Chemist", chemistMax)
if ("8")
AttemptLateSpawn("Geneticist", geneticistMax)
if ("9")
AttemptLateSpawn("Security Officer", securityMax)
if ("10")
AttemptLateSpawn("Medical Doctor", doctorMax)
if ("11")
AttemptLateSpawn("Atmospheric Technician", atmosMax)
if ("12")
AttemptLateSpawn("Detective", detectiveMax)
if ("13")
AttemptLateSpawn("Chaplain", chaplainMax)
if ("14")
AttemptLateSpawn("Janitor", janitorMax)
if ("15")
AttemptLateSpawn("Clown", clownMax)
if ("16")
AttemptLateSpawn("Chef", chefMax)
if ("17")
AttemptLateSpawn("Roboticist", roboticsMax)
if ("18")
AttemptLateSpawn("Assistant", 10000)
if ("19")
AttemptLateSpawn("Quartermaster", cargoMax)
if ("20")
AttemptLateSpawn("Research Director", directorMax)
if ("21")
AttemptLateSpawn("Chief Engineer", chiefMax)
if ("22")
AttemptLateSpawn("Botanist", hydroponicsMax)
if ("23")
AttemptLateSpawn("Librarian", librarianMax)
if(!ready && href_list["preferences"])
preferences.process_link(src, href_list)
else if(!href_list["late_join"])
new_player_panel()
proc/IsJobAvailable(rank, maxAllowed)
if(countJob(rank) < maxAllowed && !jobban_isbanned(src,rank))
return 1
else
return 0
proc/AttemptLateSpawn(rank, maxAllowed)
if(IsJobAvailable(rank, maxAllowed))
var/mob/living/carbon/human/character = create_character()
character.Equip_Rank(rank, joined_late=1)
//add to manifest -- Commented out in favor of ManifestLateSpawn() -- TLE
//for(var/datum/data/record/t in data_core.general)
// if((t.fields["name"] == character.real_name) && (t.fields["rank"] == "Unassigned"))
// t.fields["rank"] = rank
ManifestLateSpawn(character)
if (ticker.current_state == GAME_STATE_PLAYING)
for (var/mob/living/silicon/ai/A in world)
if (!A.stat)
A.say("[character.real_name] has signed up as [rank].")
var/starting_loc = pick(latejoin)
character.loc = starting_loc
del(src)
else
src << alert("[rank] is not available. Please try another.")
proc/ManifestLateSpawn(var/mob/living/carbon/human/H) // Attempted fix to add late joiners to various databases -- TLE
// This is basically ripped wholesale from the normal code for adding people to the databases during a fresh round
if (!isnull(H.mind) && (H.mind.assigned_role != "MODE"))
var/datum/data/record/G = new /datum/data/record( )
var/datum/data/record/M = new /datum/data/record( )
var/datum/data/record/S = new /datum/data/record( )
var/obj/item/weapon/card/id/C = H.wear_id
if (C)
G.fields["rank"] = C.assignment
else
G.fields["rank"] = "Unassigned"
G.fields["name"] = H.real_name
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
M.fields["name"] = G.fields["name"]
M.fields["id"] = G.fields["id"]
S.fields["name"] = G.fields["name"]
S.fields["id"] = G.fields["id"]
if (H.gender == FEMALE)
G.fields["sex"] = "Female"
else
G.fields["sex"] = "Male"
G.fields["age"] = text("[]", H.age)
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
M.fields["alg"] = "None"
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
S.fields["criminal"] = "None"
S.fields["mi_crim"] = "None"
S.fields["mi_crim_d"] = "No minor crime convictions."
S.fields["ma_crim"] = "None"
S.fields["ma_crim_d"] = "No major crime convictions."
S.fields["notes"] = "No notes."
data_core.general += G
data_core.medical += M
data_core.security += S
return
// This fxn creates positions for assistants based on existing positions. This could be more elgant.
proc/LateChoices()
var/dat = "<html><body>"
dat += "Choose from the following open positions:<br>"
if (IsJobAvailable("Captain",captainMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=1'>Captain</a><br>"
if (IsJobAvailable("Head of Security",hosMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=2'>Head of Security</a><br>"
if (IsJobAvailable("Head of Personnel",hopMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=3'>Head of Personnel</a><br>"
if (IsJobAvailable("Research Director",directorMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=20'>Research Director</a><br>"
if (IsJobAvailable("Chief Engineer",chiefMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=21'>Chief Engineer</a><br>"
if (IsJobAvailable("Station Engineer",engineerMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=4'>Station Engineer</a><br>"
if (IsJobAvailable("Barman",barmanMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=5'>Barman</a><br>"
if (IsJobAvailable("Scientist",scientistMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=6'>Scientist</a><br>"
if (IsJobAvailable("Chemist",chemistMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=7'>Chemist</a><br>"
if (IsJobAvailable("Geneticist",geneticistMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=8'>Geneticist</a><br>"
if (IsJobAvailable("Security Officer",securityMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=9'>Security Officer</a><br>"
if (IsJobAvailable("Medical Doctor",doctorMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=10'>Medical Doctor</a><br>"
if (IsJobAvailable("Atmospheric Technician",atmosMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=11'>Atmospheric Technician</a><br>"
if (IsJobAvailable("Detective",detectiveMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=12'>Detective</a><br>"
if (IsJobAvailable("Chaplain",chaplainMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=13'>Chaplain</a><br>"
if (IsJobAvailable("Janitor",janitorMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=14'>Janitor</a><br>"
if (IsJobAvailable("Clown",clownMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=15'>Clown</a><br>"
if (IsJobAvailable("Chef",chefMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=16'>Chef</a><br>"
if (IsJobAvailable("Roboticist",roboticsMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=17'>Roboticist</a><br>"
if (IsJobAvailable("Quartermaster",cargoMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=19'>Quartermaster</a><br>"
if (IsJobAvailable("Botanist",hydroponicsMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=22'>Botanist</a><br>"
if (IsJobAvailable("Librarian",librarianMax))
dat += "<a href='byond://?src=\ref[src];SelectedJob=23'>Librarian</a><br>"
if (!jobban_isbanned(src,"Assistant"))
dat += "<a href='byond://?src=\ref[src];SelectedJob=18'>Assistant</a><br>"
src << browse(dat, "window=latechoices;size=300x640;can_close=0")
proc/create_character()
var/mob/living/carbon/human/new_character = new(src.loc)
close_spawn_windows()
preferences.copy_to(new_character)
new_character.dna.ready_dna(new_character)
mind.transfer_to(new_character)
return new_character
Move()
return 0
proc/close_spawn_windows()
src << browse(null, "window=latechoices") //closes late choices window
src << browse(null, "window=playersetup") //closes the player setup window
/*
/obj/begin/verb/enter()
log_game("[usr.key] entered as [usr.real_name]")
if (ticker)
for (var/mob/living/silicon/ai/A in world)
if (!A.stat)
A.say("[usr.real_name] has arrived on the station!")
break
usr << "<B>Game mode is [master_mode].</B>"
var/mob/living/carbon/human/H = usr
//find spawn points for normal game modes
if(!(ticker && ticker.mode.name == "ctf"))
var/list/L = list()
var/area/A = locate(/area/arrival/start)
for(var/turf/T in A)
L += T
while(!L.len)
usr << "\blue <B>You were unable to enter because the arrival shuttle has been destroyed! The game will reattempt to spawn you in 30 seconds!</B>"
sleep(300)
for(var/turf/T in A)
L += T
H << "\blue Now teleporting."
H.loc = pick(L)
//for capture the flag
else if(ticker && ticker.mode.name == "ctf")
if(H.client.team == "Red")
var/obj/R = locate("landmark*Red-Spawn")
H << "\blue Now teleporting."
H.loc = R.loc
else if(H.client.team == "Green")
var/obj/G = locate("landmark*Green-Spawn")
H << "\blue Now teleporting."
H.loc = G.loc
//error check
else
usr << "Invalid start please report this to the admins"
//add to manifest
if(ticker)
//add to manifest
var/datum/data/record/G = new /datum/data/record( )
var/datum/data/record/M = new /datum/data/record( )
var/datum/data/record/S = new /datum/data/record( )
var/obj/item/weapon/card/id/C = H.wear_id
if (C)
G.fields["rank"] = C.assignment
else
G.fields["rank"] = "Unassigned"
G.fields["name"] = H.real_name
G.fields["id"] = text("[]", add_zero(num2hex(rand(1, 1.6777215E7)), 6))
M.fields["name"] = G.fields["name"]
M.fields["id"] = G.fields["id"]
S.fields["name"] = G.fields["name"]
S.fields["id"] = G.fields["id"]
if (H.gender == "female")
G.fields["sex"] = "Female"
else
G.fields["sex"] = "Male"
G.fields["age"] = text("[]", H.age)
G.fields["fingerprint"] = text("[]", md5(H.dna.uni_identity))
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
M.fields["b_type"] = text("[]", H.b_type)
M.fields["mi_dis"] = "None"
M.fields["mi_dis_d"] = "No minor disabilities have been declared."
M.fields["ma_dis"] = "None"
M.fields["ma_dis_d"] = "No major disabilities have been diagnosed."
M.fields["alg"] = "None"
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
S.fields["criminal"] = "None"
S.fields["mi_crim"] = "None"
S.fields["mi_crim_d"] = "No minor crime convictions."
S.fields["ma_crim"] = "None"
S.fields["ma_crim_d"] = "No minor crime convictions."
S.fields["notes"] = "No notes."
for(var/obj/datacore/D in world)
D.general += G
D.medical += M
D.security += S
//DNA!
reg_dna[H.dna.unique_enzymes] = H.real_name
//Other Stuff
if(ticker.mode.name == "sandbox")
H.CanBuild()
*/
/*
say(var/message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
log_say("[src.key] : [message]")
if (src.muted)
return
. = src.say_dead(message)
*/