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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-02 21:52:48 +00:00
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5e9b50b669a522fcf5529ee4e7188cff50d3decb
Paradise/code/game/objects
History
SteelSlayer 01e81b98d1 affected pass 2
2020-10-16 16:14:18 -05:00
..
effects
Adds Atmospheric Anomaly (#14433)
2020-10-04 13:44:29 -04:00
items
affected pass 2
2020-10-16 16:14:18 -05:00
random
Codebase Cleanup - 2020-09-27 (#14472)
2020-10-15 13:22:52 -04:00
structures
Rename all instances of "virgin" being used as a variable name to more appropriate and self-explanatory variable name
2020-10-15 16:11:11 -04:00
buckling.dm
Remove if on grabbed_by (never null)
2020-06-26 13:38:46 +02:00
empulse.dm
…
explosion.dm
Some spawn removals and other assorted code cleanup
2020-08-07 08:55:34 -05:00
items.dm
Merge remote-tracking branch 'upstream/master' into pull-move-rework
2020-08-17 21:35:35 +02:00
obj_defense.dm
Fixes ex_act runtime (#14026)
2020-09-16 15:39:00 -04:00
objs.dm
The beginning of the end (#14435)
2020-09-25 19:55:13 -04:00
structures.dm
Fixes #9174 - humans buckled to xeno nests can still attack
2020-09-27 00:57:57 -07:00
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