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Paradise/code/modules/mod/modules/_modules.dm
2023-12-06 15:33:47 +00:00

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///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
/obj/item/mod/module
name = "MOD module"
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "module"
/// If it can be removed
var/removable = TRUE
/// If it's passive, togglable, usable or active
var/module_type = MODULE_PASSIVE
/// Is the module active
var/active = FALSE
/// How much space it takes up in the MOD
var/complexity = 0
/// Power use when idle
var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when active
var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when used, we call it manually
var/use_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// ID used by their TGUI
var/tgui_id
/// Linked MODsuit
var/obj/item/mod/control/mod
/// If we're an active module, what item are we?
var/obj/item/device
/// Overlay given to the user when the module is inactive
var/overlay_state_inactive
/// Overlay given to the user when the module is active
var/overlay_state_active
/// Overlay given to the user when the module is used, lasts until cooldown finishes
var/overlay_state_use
/// Icon file for the overlay.
var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
/// Does the overlay use the control unit's colors?
var/use_mod_colors = FALSE
///Does the mod overide the colour in some way?
var/mod_color_overide
/// What modules are we incompatible with?
var/list/incompatible_modules = list()
/// Cooldown after use
var/cooldown_time = 0
/// The mouse button needed to use this module
var/used_signal
/// List of UID()s mobs we are pinned to, linked with their action buttons
var/list/pinned_to = list()
/// flags that let the module ability be used in odd circumstances
var/allow_flags = NONE
/// Timer for the cooldown
COOLDOWN_DECLARE(cooldown_timer) //sohtgdoiuduhnfipguhndshnfigdnghd
///The UID of the module. Don't ask.
var/module_UID = null
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/modsuit/species/grey_mod_modules.dmi',
"Vulpkanin" = 'icons/mob/clothing/modsuit/species/modules_vulp.dmi',
"Tajaran" = 'icons/mob/clothing/modsuit/species/modules_taj.dmi',
"Unathi" = 'icons/mob/clothing/modsuit/species/modules_unathi.dmi',
"Vox" = 'icons/mob/clothing/modsuit/species/modules_vox.dmi'
)
/obj/item/mod/module/Initialize(mapload)
. = ..()
module_UID = UID(src)
if(module_type != MODULE_ACTIVE)
return
if(ispath(device))
device = new device(src)
device.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
device.slot_flags = null
device.w_class = WEIGHT_CLASS_HUGE
device.materials = null
RegisterSignal(device, COMSIG_PARENT_QDELETING, PROC_REF(on_device_deletion))
RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
/obj/item/mod/module/Destroy()
mod?.uninstall(src)
if(device)
UnregisterSignal(device, COMSIG_PARENT_QDELETING)
QDEL_NULL(device)
return ..()
/obj/item/mod/module/examine(mob/user)
. = ..()
. += "Complexity level: [complexity]"
/// Called when the module is selected from the TGUI, radial or the action button
/obj/item/mod/module/proc/on_select()
if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || module_type == MODULE_PASSIVE)
if(mod.wearer)
to_chat(mod.wearer, "<span class='warning'>Module is not active!</span>")
return
if(module_type != MODULE_USABLE)
if(active)
on_deactivation()
else
on_activation()
else
on_use()
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
/// Called when the module is activated
/obj/item/mod/module/proc/on_activation()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
to_chat(mod.wearer, "<span class='warning'>Module is on cooldown!</span>")
return FALSE
if(!mod.active || mod.activating || !mod.get_charge())
to_chat(mod.wearer, "<span class='warning'>Module is unpowered!</span>")
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
return FALSE
if(module_type == MODULE_ACTIVE)
if(mod.selected_module && !mod.selected_module.on_deactivation(display_message = FALSE))
return FALSE
mod.selected_module = src
if(device)
if(mod.wearer.put_in_hands(device))
to_chat(mod.wearer, "<span class='notice'>[device] extended.</span>")
RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(mod.wearer, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(dropkey))
else
to_chat(mod.wearer, "<span class='warning'>You can not extend the [device]!</span>")
mod.wearer.drop_item()
return FALSE
else
var/used_button = "Middle Click"
if(!mod.wearer || !(mod.wearer.client.prefs.toggles2 & PREFTOGGLE_2_MOD_ACTIVATION_METHOD))
used_button = "Alt Click"
update_signal(used_button)
to_chat(mod.wearer, "<span class='notice'>[src] activated, [used_button] to use.</span>")
else
COOLDOWN_START(src, cooldown_timer, cooldown_time) //We don't want to put active modules on cooldown when selected
to_chat(mod.wearer, "<span class='notice'>[src] activated.</span>")
active = TRUE
mod.update_mod_overlays()
//mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
return TRUE
/// Called when the module is deactivated
/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
active = FALSE
if(module_type == MODULE_ACTIVE)
mod.selected_module = null
if(display_message && device)
to_chat(mod.wearer, "<span class='notice'>[device] retracted.</span>")
else if(display_message)
to_chat(mod.wearer, "<span class='notice'>[src] deactivated.</span>")
if(device)
mod.wearer.unEquip(device, 1)
device.forceMove(src)
UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
UnregisterSignal(mod.wearer, COMSIG_MOB_WILLINGLY_DROP)
else
UnregisterSignal(mod.wearer, used_signal)
used_signal = null
else if(display_message)
to_chat(mod.wearer, "<span class='notice'>[src] deactivated.</span>")
//mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED)
mod.update_mod_overlays()
return TRUE
/// Called when the module is used
/obj/item/mod/module/proc/on_use()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
to_chat(mod.wearer, "<span class='warning'>Module is on cooldown!</span>")
return FALSE
if(!check_power(use_power_cost))
to_chat(mod.wearer, "<span class='warning'>Module costs too much power to use!</span>")
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED) & MOD_ABORT_USE)
return FALSE
COOLDOWN_START(src, cooldown_timer, cooldown_time)
//addtimer(CALLBACK(mod.wearer, TYPE_PROC_REF(/mob, update_clothing), mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
//mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_USED)
return TRUE
/// Called when an activated module without a device is used
/obj/item/mod/module/proc/on_select_use(atom/target)
if(!(allow_flags & MODULE_ALLOW_INCAPACITATED) && mod.wearer.incapacitated())
return FALSE
mod.wearer.face_atom(target)
if(!on_use())
return FALSE
return TRUE
/// Called when an activated module without a device is active and the user alt/middle-clicks
/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
SIGNAL_HANDLER
on_select_use(target)
return COMSIG_MOB_CANCEL_CLICKON
/// Called on the MODsuit's process
/obj/item/mod/module/proc/on_process()
if(active)
if(!drain_power(active_power_cost))
on_deactivation()
return FALSE
on_active_process()
else
drain_power(idle_power_cost)
return TRUE
/// Called on the MODsuit's process if it is an active module
/obj/item/mod/module/proc/on_active_process()
return
/// Called from MODsuit's install() proc, so when the module is installed.
/obj/item/mod/module/proc/on_install()
return
/// Called from MODsuit's uninstall() proc, so when the module is uninstalled.
/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
mod.update_mod_overlays()
return
/// Called when the MODsuit is activated
/obj/item/mod/module/proc/on_suit_activation()
mod.update_mod_overlays()
return
/// Called when the MODsuit is deactivated
/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
mod.update_mod_overlays()
return
/// Called when the MODsuit is equipped
/obj/item/mod/module/proc/on_equip()
mod.update_mod_overlays()
return
/// Called when the MODsuit is unequipped
/obj/item/mod/module/proc/on_unequip()
return
/// Drains power from the suit charge
/obj/item/mod/module/proc/drain_power(amount)
if(!check_power(amount))
return FALSE
mod.subtract_charge(amount)
mod.update_charge_alert()
return TRUE
/// Checks if there is enough power in the suit
/obj/item/mod/module/proc/check_power(amount)
return mod.check_charge(amount)
/// Adds additional things to the MODsuit ui_data()
/obj/item/mod/module/proc/add_ui_data()
return list()
/// Creates a list of configuring options for this module
/obj/item/mod/module/proc/get_configuration()
return list()
/// Generates an element of the get_configuration list with a display name, type and value
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
/// Receives configure edits from the TGUI and edits the vars
/obj/item/mod/module/proc/configure_edit(key, value)
return
/// Called when the device moves to a different place on active modules
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
SIGNAL_HANDLER
if(!active)
return
if(part.loc == src)
return
if(part.loc == mod.wearer)
return
if(part == device)
on_deactivation(display_message = FALSE)
/// Called when the device gets deleted on active modules
/obj/item/mod/module/proc/on_device_deletion(datum/source)
SIGNAL_HANDLER
if(source == device)
device = null
qdel(src)
/// Adds the worn overlays to the suit.
/obj/item/mod/module/proc/add_module_overlay(mob/living/user)
user.add_overlay(generate_worn_overlay(user))
/// Generates an icon to be used for the suit's worn overlays
/obj/item/mod/module/proc/generate_worn_overlay(mob/living/carbon/human/user)
. = list()
if(!mod.active)
return
var/used_overlay
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
used_overlay = overlay_state_use
else if(overlay_state_active && active)
used_overlay = overlay_state_active
else if(overlay_state_inactive)
used_overlay = overlay_state_inactive
else
return
var/image/final_overlay
if(sprite_sheets && sprite_sheets[user.dna.species.sprite_sheet_name])
final_overlay = image(icon = sprite_sheets[user.dna.species.sprite_sheet_name], icon_state = used_overlay, layer = EFFECTS_LAYER)
else
final_overlay = image(icon = overlay_icon_file, icon_state = used_overlay, layer = EFFECTS_LAYER)
if(mod_color_overide)
final_overlay.color = mod_color_overide
. += final_overlay
mod.mod_overlays += final_overlay
/// Updates the signal used by active modules to be activated
/obj/item/mod/module/proc/update_signal(value)
switch(value)
if("Middle Click")
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
if("Alt Click")
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
RegisterSignal(mod.wearer, mod.selected_module.used_signal, TYPE_PROC_REF(/obj/item/mod/module, on_special_click))
/// Pins the module to the user's action buttons
/obj/item/mod/module/proc/pin(mob/user)
if(module_type == MODULE_PASSIVE)
return
if(length(pinned_to))
for(var/datum/action/item_action/mod/pinned_module/M in user.actions)
if(M.module == src)
M.Remove(user)
pinned_to = list()
return
var/datum/action/item_action/mod/pinned_module/new_action = new(Target = mod, custom_icon = src.icon, custom_icon_state = src.icon_state, linked_module = src, user = user)
to_chat(user, "[new_action] is now pinned to the UI!")
/// On drop key, concels a device item.
/obj/item/mod/module/proc/dropkey(mob/living/user)
SIGNAL_HANDLER
if(user.get_active_hand() != device)
return
on_deactivation()
return
///Anomaly Locked - Causes the module to not function without an anomaly.
/obj/item/mod/module/anomaly_locked
name = "MOD anomaly locked module"
desc = "A form of a module, locked behind an anomalous core to function."
incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
/// The core item the module runs off.
var/obj/item/assembly/signaler/anomaly/core
/// Accepted types of anomaly cores.
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
/// If this one starts with a core in.
var/prebuilt = FALSE
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
. = ..()
if(!prebuilt || !length(accepted_anomalies))
return
var/core_path = pick(accepted_anomalies)
core = new core_path(src)
update_icon_state()
/obj/item/mod/module/anomaly_locked/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/mod/module/anomaly_locked/examine(mob/user)
. = ..()
if(!length(accepted_anomalies))
return
if(core)
. += "There is a [core.name] installed in it. You could remove it with a <b>screwdriver</b>..."
else
var/list/core_list = list()
for(var/path in accepted_anomalies)
var/atom/core_path = path
core_list += initial(core_path.name)
. +="You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function."
/obj/item/mod/module/anomaly_locked/on_select()
if(!core)
to_chat(mod.wearer, "<span class='warning'>ERROR. NO CORE INSTALLED!</span>")
return
return ..()
/obj/item/mod/module/anomaly_locked/on_process()
. = ..()
if(!core)
return FALSE
/obj/item/mod/module/anomaly_locked/on_active_process()
if(!core)
return FALSE
return TRUE
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
if(item.type in accepted_anomalies)
if(core)
to_chat(user, "<span class='warning'>A core is already installed!</span>")
return
if(!user.drop_item())
return
core = item
to_chat(user, "<span class='notice'>You install [item].</span>")
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
update_icon_state()
core.forceMove(src)
else
return ..()
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(!core)
to_chat(user, "<span class='warning'>A core is not installed!</span>")
return
if(!do_after(user, 3 SECONDS, target = src))
return
to_chat(user, "<span class='notice'>You remove [core].</span>")
core.forceMove(drop_location())
if(Adjacent(user) && !issilicon(user))
user.put_in_hands(core)
core = null
update_icon_state()
/obj/item/mod/module/anomaly_locked/update_icon_state()
icon_state = initial(icon_state) + (core ? "-core" : "")
return ..()