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supposed to be committed. My bad. Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts. Adds a secure safe to the HoS's office and a new flashbang grenade! Secure safes can now hold 8 weight units of stuff by default. Adds a reply function to the comm. console prayers as well as a confirmation button on BSA. Revision: r2946 Author: VivianFoxfoot
25 lines
611 B
Plaintext
25 lines
611 B
Plaintext
/obj/item/weapon/secstorage/ssafe
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name = "secure safe"
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icon = 'storage.dmi'
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icon_state = "safe"
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icon_opened = "safe0"
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icon_locking = "safeb"
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icon_sparking = "safespark"
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flags = FPRINT | TABLEPASS
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force = 8.0
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w_class = 8.0
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internalstorage = 8
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anchored = 1.0
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density = 0
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/obj/item/weapon/secstorage/ssafe/New()
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..()
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new /obj/item/weapon/paper(src)
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new /obj/item/weapon/pen(src)
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/obj/item/weapon/secstorage/ssafe/HoS/New()
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..()
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new /obj/item/weapon/storage/lockbox/clusterbang(src)
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/obj/item/weapon/secstorage/ssafe/attack_hand(mob/user as mob)
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return attack_self(user) |