Files
Paradise/code/game/supplyshuttle.dm
T
elly1989@rocketmail.com 73e5c38a56 Preparations for reducing the number of processing machines at round-start. There are currently 8000 or so at round start, this was already pruned to 2800ish by doohl's stuff.
machine.process() now uses a return value to remove itself from the processing machines list. This is more efficient and will help reduce costs especially at round start where some 5000+ machines were removed from the list using first-find. Now there is no searching involved. Instead of machines.Remove(src) just do .=PROCESS_KILL that will return the flag to the proc which called it (the MC) and trigger its removal from the list. If you're deleting something don't even bother removing it from the machines list, there is no need to.

Simplified the last_processed stuff for the MC. It's now a single variable rather than 3. It is simply a typepath rather than a reference to an object (this is so it works even if said object is deleted)

MC stats in admin status_panels now show the length of the processing lists (indicated by #). I've just realised I forgot to mention what the abbreviations are:
The less obvious ones are: Dis=diseases; Net=pipes; Pnet=powernets; Mch=Machines; Tick=the game-mode ticker.

Beach-water now uses an overlay image rather than a separate object.

Fixed a typo in the shuttle console.

Hydroponics trays no longer use first-find within their process() for checking the plant is in the tray (why is that even there anyway? talk about lazy)

Removed some junk/placeholder procs like organ/proc/process() return

Removed newscasters from the processing machines lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 20:32:01 +00:00

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23 KiB
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//Config stuff
#define SUPPLY_DOCKZ 2 //Z-level of the Dock.
#define SUPPLY_STATIONZ 1 //Z-level of the Station.
#define SUPPLY_STATION_AREATYPE "/area/supply/station" //Type of the supply shuttle area for station
#define SUPPLY_DOCK_AREATYPE "/area/supply/dock" //Type of the supply shuttle area for dock
var/datum/controller/supply_shuttle/supply_shuttle = new()
var/list/mechtoys = list(
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/fireripley,
/obj/item/toy/prize/deathripley,
/obj/item/toy/prize/gygax,
/obj/item/toy/prize/durand,
/obj/item/toy/prize/honk,
/obj/item/toy/prize/marauder,
/obj/item/toy/prize/seraph,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon
)
/area/supply/station //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
name = "supply shuttle"
icon_state = "shuttle3"
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
/area/supply/dock //DO NOT TURN THE lighting_use_dynamic STUFF ON FOR SHUTTLES. IT BREAKS THINGS.
name = "supply shuttle"
icon_state = "shuttle3"
luminosity = 1
lighting_use_dynamic = 0
requires_power = 0
//SUPPLY PACKS MOVED TO /code/defines/obj/supplypacks.dm
/obj/structure/plasticflaps //HOW DO YOU CALL THOSE THINGS ANYWAY
name = "\improper Plastic flaps"
desc = "I definitely cant get past those. No way."
icon = 'icons/obj/stationobjs.dmi' //Change this.
icon_state = "plasticflaps"
density = 0
anchored = 1
layer = 4
explosion_resistance = 5
/obj/structure/plasticflaps/CanPass(atom/A, turf/T)
if(istype(A) && A.checkpass(PASSGLASS))
return prob(60)
else if(istype(A, /mob/living)) // You Shall Not Pass!
var/mob/living/M = A
if(!M.lying && !istype(M, /mob/living/carbon/monkey) && !istype(M, /mob/living/carbon/metroid)) //If your not laying down, or a small creature, no pass.
return 0
return ..()
/obj/structure/plasticflaps/ex_act(severity)
switch(severity)
if (1)
del(src)
if (2)
if (prob(50))
del(src)
if (3)
if (prob(5))
del(src)
/obj/structure/plasticflaps/mining //A specific type for mining that doesn't allow airflow because of them damn crates
name = "\improper Airtight plastic flaps"
desc = "Heavy duty, airtight, plastic flaps."
New() //set the turf below the flaps to block air
var/turf/T = get_turf(loc)
if(T)
T.blocks_air = 1
..()
Del() //lazy hack to set the turf to allow air to pass if it's a simulated floor
var/turf/T = get_turf(loc)
if(T)
if(istype(T, /turf/simulated/floor))
T.blocks_air = 0
..()
/obj/machinery/computer/supplycomp
name = "Supply shuttle console"
icon = 'icons/obj/computer.dmi'
icon_state = "supply"
req_access = list(access_cargo)
circuit = "/obj/item/weapon/circuitboard/supplycomp"
var/temp = null
var/reqtime = 0 //Cooldown for requisitions - Quarxink
var/hacked = 0
var/can_order_contraband = 0
/obj/machinery/computer/ordercomp
name = "Supply ordering console"
icon = 'icons/obj/computer.dmi'
icon_state = "request"
circuit = "/obj/item/weapon/circuitboard/ordercomp"
var/temp = null
var/reqtime = 0 //Cooldown for requisitions - Quarxink
/*
/obj/effect/marker/supplymarker
icon_state = "X"
icon = 'icons/misc/mark.dmi'
name = "X"
invisibility = 101
anchored = 1
opacity = 0
*/
/datum/supply_order
var/ordernum
var/datum/supply_packs/object = null
var/orderedby = null
var/comment = null
/datum/controller/supply_shuttle
var/processing = 1
var/processing_interval = 300
var/iteration = 0
//supply points
var/points = 50
var/points_per_process = 1
var/points_per_slip = 2
var/points_per_crate = 5
var/mech_redeem = 0
//control
var/ordernum
var/list/shoppinglist = list()
var/list/requestlist = list()
var/list/supply_packs = list()
//shuttle movement
var/at_station = 0
var/movetime = 1200
var/moving = 0
var/eta_timeofday
var/eta
New()
ordernum = rand(1,9000)
for(var/typepath in (typesof(/datum/supply_packs) - /datum/supply_packs))
var/datum/supply_packs/P = new typepath()
supply_packs[P.name] = P
//Supply shuttle ticker - handles supply point regenertion and shuttle travelling between centcomm and the station
proc/process()
spawn(0)
set background = 1
while(1)
if(processing)
iteration++
points += points_per_process
if(moving == 1)
var/ticksleft = (eta_timeofday - world.timeofday)
if(ticksleft > 0)
eta = round(ticksleft/600,1)
else
eta = 0
send()
sleep(processing_interval)
proc/send()
var/area/from
var/area/dest
var/area/the_shuttles_way
switch(at_station)
if(1)
from = locate(SUPPLY_STATION_AREATYPE)
dest = locate(SUPPLY_DOCK_AREATYPE)
the_shuttles_way = from
at_station = 0
if(0)
from = locate(SUPPLY_DOCK_AREATYPE)
dest = locate(SUPPLY_STATION_AREATYPE)
the_shuttles_way = dest
at_station = 1
moving = 0
//Do I really need to explain this loop?
for(var/mob/living/unlucky_person in the_shuttles_way)
unlucky_person.gib()
from.move_contents_to(dest)
//Check whether the shuttle is allowed to move
proc/can_move()
if(moving) return 0
var/area/shuttle = locate(/area/supply/station)
if(!shuttle) return 0
if(forbidden_atoms_check(shuttle))
return 0
return 1
//To stop things being sent to centcomm which should not be sent to centcomm. Recursively checks for these types.
proc/forbidden_atoms_check(atom/A)
if(istype(A,/mob/living))
return 1
if(istype(A,/obj/item/weapon/disk/nuclear))
return 1
if(istype(A,/obj/machinery/nuclearbomb))
return 1
if(istype(A,/obj/item/device/radio/beacon))
return 1
for(var/i=1, i<=A.contents.len, i++)
var/atom/B = A.contents[i]
if(.(B))
return 1
//Sellin
proc/sell()
var/shuttle_at
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
else shuttle_at = SUPPLY_DOCK_AREATYPE
var/area/shuttle = locate(shuttle_at)
if(!shuttle) return
var/list/mechtoys_found = list()
for(var/atom/movable/MA in shuttle)
if(MA.anchored) continue
if(istype(MA,/obj/structure/closet))
points += points_per_crate
var/find_slip = 1
for(var/atom in MA)
var/atom/A = atom
if(find_slip && istype(A,/obj/item/weapon/paper/manifest))
var/obj/item/weapon/paper/slip = A
if(slip.stamped && slip.stamped.len) //yes, the clown stamp will work. clown is the highest authority on the station, it makes sense
points += points_per_slip
find_slip = 0
continue
if(A.type in mechtoys)
mechtoys_found["[A.type]"]++
del(MA)
if(mechtoys && mechtoys.len && mechtoys_found.len >= mechtoys.len)
var/complete_sets = 10
for(var/index in mechtoys_found)
complete_sets = min(complete_sets, mechtoys_found[index])
if(complete_sets)
mech_redeem += complete_sets
//Buyin
proc/buy()
if(!shoppinglist.len) return
var/shuttle_at
if(at_station) shuttle_at = SUPPLY_STATION_AREATYPE
else shuttle_at = SUPPLY_DOCK_AREATYPE
var/area/shuttle = locate(shuttle_at)
if(!shuttle) return
var/list/clear_turfs = list()
for(var/turf/T in shuttle)
if(T.density || T.contents.len) continue
clear_turfs += T
for(var/S in shoppinglist)
if(!clear_turfs.len) break
var/i = rand(1,clear_turfs.len)
var/turf/pickedloc = clear_turfs[i]
clear_turfs.Cut(i,i+1)
var/datum/supply_order/SO = S
var/datum/supply_packs/SP = SO.object
var/atom/A = new SP.containertype(pickedloc)
A.name = "[SP.containername] [SO.comment ? "([SO.comment])":"" ]"
//supply manifest generation begin
var/obj/item/weapon/paper/manifest/slip = new /obj/item/weapon/paper/manifest(A)
slip.info = "<h3>[command_name()] Shipping Manifest</h3><hr><br>"
slip.info +="Order #[SO.ordernum]<br>"
slip.info +="Destination: [station_name]<br>"
slip.info +="[supply_shuttle.shoppinglist.len] PACKAGES IN THIS SHIPMENT<br>"
slip.info +="CONTENTS:<br><ul>"
//spawn the stuff, finish generating the manifest while you're at it
if(SP.access)
A:req_access = list()
A:req_access += text2num(SP.access)
for(var/typepath in SP.contains)
if(!typepath) continue
var/atom/B2 = new typepath(A)
if(SP.amount && B2:amount) B2:amount = SP.amount
slip.info += "<li>[B2.name]</li>" //add the item to the manifest
//manifest finalisation
slip.info += "</ul><br>"
slip.info += "CHECK CONTENTS AND STAMP BELOW THE LINE TO CONFIRM RECEIPT OF GOODS<hr>"
while(0<mech_redeem)
if(!clear_turfs.len) break
mech_redeem--
var/i = rand(1,clear_turfs.len)
var/turf/pickedloc = clear_turfs[i]
clear_turfs.Cut(i,i+1)
var/obj/mecha/combat/marauder/M = new(pickedloc) //Redeeming the mech toy collection gives you your very own life-sized combat mech!
M.operation_req_access = list()
M.internals_req_access = list()
supply_shuttle.shoppinglist.Cut()
return
/obj/item/weapon/paper/manifest
name = "Supply Manifest"
/obj/machinery/computer/ordercomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/ordercomp/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/supplycomp/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/supplycomp/attack_paw(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/ordercomp/attack_hand(var/mob/user as mob)
if(..())
return
user.machine = src
var/dat
if(temp)
dat = temp
else
dat += {"<BR><B>Supply shuttle</B><HR>
Location: [supply_shuttle.moving ? "Moving to station ([supply_shuttle.eta] Mins.)":supply_shuttle.at_station ? "Station":"Dock"]<BR>
<HR>Supply points: [supply_shuttle.points]<BR>
<BR>\n<A href='?src=\ref[src];order=1'>Request items</A><BR><BR>
<A href='?src=\ref[src];vieworders=1'>View approved orders</A><BR><BR>
<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR><BR>
<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user << browse(dat, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/computer/ordercomp/Topic(href, href_list)
if(..())
return
if( isturf(loc) && (in_range(src, usr) || istype(usr, /mob/living/silicon)) )
usr.machine = src
if(href_list["order"])
temp = "Supply points: [supply_shuttle.points]<BR><HR><BR>Request what?<BR><BR>"
for(var/supply_name in supply_shuttle.supply_packs )
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
if(N.hidden || N.contraband) continue //Have to send the type instead of a reference to
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["doorder"])
if(world.time < reqtime)
for(var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
return
//Find the correct supply_pack datum
var/datum/supply_packs/P = supply_shuttle.supply_packs[href_list["doorder"]]
if(!istype(P)) return
var/timeout = world.time + 600
var/reason = copytext(sanitize(input(usr,"Reason:","Why do you require this item?","") as null|text),1,MAX_MESSAGE_LEN)
if(world.time > timeout) return
if(!reason) reason = "*None Provided*"
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
supply_shuttle.ordernum++
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
reqform.name = "Requisition Form - [P.name]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[supply_shuttle.ordernum]<br>"
reqform.info += "REQUESTED BY: [idname]<br>"
reqform.info += "RANK: [idrank]<br>"
reqform.info += "REASON: [reason]<br>"
reqform.info += "SUPPLY CRATE TYPE: [P.name]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += P.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
reqtime = (world.time + 5) % 1e5
//make our supply_order datum
var/datum/supply_order/O = new /datum/supply_order()
O.ordernum = supply_shuttle.ordernum
O.object = P
O.orderedby = idname
supply_shuttle.requestlist += O
temp = "Thanks for your request. The cargo team will process it as soon as possible.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["vieworders"])
temp = "Current approved orders: <BR><BR>"
for(var/S in supply_shuttle.shoppinglist)
var/datum/supply_order/SO = S
temp += "[SO.object.name] approved by [SO.orderedby] [SO.comment ? "([SO.comment])":""]<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["viewrequests"])
temp = "Current requests: <BR><BR>"
for(var/S in supply_shuttle.requestlist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby]<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/supplycomp/attack_hand(var/mob/user as mob)
if(!allowed(user))
user << "\red Access Denied."
return
if(..())
return
user.machine = src
post_signal("supply")
var/dat
if (temp)
dat = temp
else
dat += {"<BR><B>Supply shuttle</B><HR>
\nLocation: [supply_shuttle.moving ? "Moving to station ([supply_shuttle.eta] Mins.)":supply_shuttle.at_station ? "Station":"Away"]<BR>
<HR>\nSupply points: [supply_shuttle.points]<BR>\n<BR>
[supply_shuttle.moving ? "\n*Must be away to order items*<BR>\n<BR>":supply_shuttle.at_station ? "\n*Must be away to order items*<BR>\n<BR>":"\n<A href='?src=\ref[src];order=1'>Order items</A><BR>\n<BR>"]
[supply_shuttle.moving ? "\n*Shuttle already called*<BR>\n<BR>":supply_shuttle.at_station ? "\n<A href='?src=\ref[src];send=1'>Send away</A><BR>\n<BR>":"\n<A href='?src=\ref[src];send=1'>Send to station</A><BR>\n<BR>"]
\n<A href='?src=\ref[src];viewrequests=1'>View requests</A><BR>\n<BR>
\n<A href='?src=\ref[src];vieworders=1'>View orders</A><BR>\n<BR>
\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
user << browse(dat, "window=computer;size=575x450")
onclose(user, "computer")
return
/obj/machinery/computer/supplycomp/attackby(I as obj, user as mob)
if(istype(I,/obj/item/weapon/card/emag) && !hacked)
user << "\blue Special supplies unlocked."
hacked = 1
return
if(istype(I, /obj/item/weapon/screwdriver))
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
new /obj/item/weapon/shard( loc )
var/obj/item/weapon/circuitboard/supplycomp/M = new /obj/item/weapon/circuitboard/supplycomp( A )
for (var/obj/C in src)
C.loc = loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( loc )
var/obj/item/weapon/circuitboard/supplycomp/M = new /obj/item/weapon/circuitboard/supplycomp( A )
if(can_order_contraband)
M.contraband_enabled = 1
for (var/obj/C in src)
C.loc = loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else
attack_hand(user)
return
/obj/machinery/computer/supplycomp/Topic(href, href_list)
if(!supply_shuttle)
world.log << "## ERROR: Eek. The supply_shuttle controller datum is missing somehow."
return
if(..())
return
if(isturf(loc) && ( in_range(src, usr) || istype(usr, /mob/living/silicon) ) )
usr.machine = src
//Calling the shuttle
if(href_list["send"])
if(!supply_shuttle.can_move())
temp = "For safety reasons the automated supply shuttle cannot transport live organisms, classified nuclear weaponry or homing beacons.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if(supply_shuttle.at_station)
supply_shuttle.moving = -1
supply_shuttle.sell()
supply_shuttle.send()
temp = "The supply shuttle has departed.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else
supply_shuttle.moving = 1
supply_shuttle.buy()
supply_shuttle.eta_timeofday = (world.timeofday + supply_shuttle.movetime) % 864000
temp = "The supply shuttle has been called and will arrive in [round(supply_shuttle.movetime/600,1)] minutes.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
post_signal("supply")
else if (href_list["order"])
if(supply_shuttle.moving) return
temp = "Supply points: [supply_shuttle.points]<BR><HR><BR>Request what?<BR><BR>"
for(var/supply_name in supply_shuttle.supply_packs )
var/datum/supply_packs/N = supply_shuttle.supply_packs[supply_name]
if(N.hidden && !hacked) continue
if(N.contraband && !can_order_contraband) continue
temp += "<A href='?src=\ref[src];doorder=[supply_name]'>[supply_name]</A> Cost: [N.cost]<BR>" //the obj because it would get caught by the garbage
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["doorder"])
if(world.time < reqtime)
for(var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"[world.time - reqtime] seconds remaining until another requisition form may be printed.\"")
return
//Find the correct supply_pack datum
var/datum/supply_packs/P = supply_shuttle.supply_packs[href_list["doorder"]]
if(!istype(P)) return
var/timeout = world.time + 600
var/reason = copytext(sanitize(input(usr,"Reason:","Why do you require this item?","") as null|text),1,MAX_MESSAGE_LEN)
if(world.time > timeout) return
if(!reason) reason = "*None Provided*"
var/idname = "*None Provided*"
var/idrank = "*None Provided*"
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
idname = H.get_authentification_name()
idrank = H.get_assignment()
else if(issilicon(usr))
idname = usr.real_name
supply_shuttle.ordernum++
var/obj/item/weapon/paper/reqform = new /obj/item/weapon/paper(loc)
reqform.name = "Requisition Form - [P.name]"
reqform.info += "<h3>[station_name] Supply Requisition Form</h3><hr>"
reqform.info += "INDEX: #[supply_shuttle.ordernum]<br>"
reqform.info += "REQUESTED BY: [idname]<br>"
reqform.info += "RANK: [idrank]<br>"
reqform.info += "REASON: [reason]<br>"
reqform.info += "SUPPLY CRATE TYPE: [P.name]<br>"
reqform.info += "CONTENTS:<br>"
reqform.info += P.manifest
reqform.info += "<hr>"
reqform.info += "STAMP BELOW TO APPROVE THIS REQUISITION:<br>"
reqform.update_icon() //Fix for appearing blank when printed.
reqtime = (world.time + 5) % 1e5
//make our supply_order datum
var/datum/supply_order/O = new /datum/supply_order()
O.ordernum = supply_shuttle.ordernum
O.object = P
O.orderedby = idname
supply_shuttle.requestlist += O
temp = "Order request placed.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A> | <A href='?src=\ref[src];confirmorder=[O.ordernum]'>Authorize Order</A>"
else if(href_list["confirmorder"])
//Find the correct supply_order datum
var/ordernum = text2num(href_list["confirmorder"])
var/datum/supply_order/O
var/datum/supply_packs/P
temp = "Invalid Request"
for(var/i=1, i<=supply_shuttle.requestlist.len, i++)
var/datum/supply_order/SO = supply_shuttle.requestlist[i]
if(SO.ordernum == ordernum)
O = SO
P = O.object
if(supply_shuttle.points >= P.cost)
supply_shuttle.requestlist.Cut(i,i+1)
supply_shuttle.points -= P.cost
supply_shuttle.shoppinglist += O
temp = "Thanks for your order.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else
temp = "Not enough supply points.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
break
else if (href_list["vieworders"])
temp = "Current approved orders: <BR><BR>"
for(var/S in supply_shuttle.shoppinglist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""]<BR>"// <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
/*
else if (href_list["cancelorder"])
var/datum/supply_order/remove_supply = href_list["cancelorder"]
supply_shuttle_shoppinglist -= remove_supply
supply_shuttle_points += remove_supply.object.cost
temp += "Canceled: [remove_supply.object.name]<BR><BR><BR>"
for(var/S in supply_shuttle_shoppinglist)
var/datum/supply_order/SO = S
temp += "[SO.object.name] approved by [SO.orderedby][SO.comment ? " ([SO.comment])":""] <A href='?src=\ref[src];cancelorder=[S]'>(Cancel)</A><BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
*/
else if (href_list["viewrequests"])
temp = "Current requests: <BR><BR>"
for(var/S in supply_shuttle.requestlist)
var/datum/supply_order/SO = S
temp += "#[SO.ordernum] - [SO.object.name] requested by [SO.orderedby] [supply_shuttle.moving ? "":supply_shuttle.at_station ? "":"<A href='?src=\ref[src];confirmorder=[SO.ordernum]'>Approve</A> <A href='?src=\ref[src];rreq=[SO.ordernum]'>Remove</A>"]<BR>"
temp += "<BR><A href='?src=\ref[src];clearreq=1'>Clear list</A>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["rreq"])
var/ordernum = text2num(href_list["rreq"])
temp = "Invalid Request.<BR>"
for(var/i=1, i<=supply_shuttle.requestlist.len, i++)
var/datum/supply_order/SO = supply_shuttle.requestlist[i]
if(SO.ordernum == ordernum)
supply_shuttle.requestlist.Cut(i,i+1)
temp = "Request removed.<BR>"
break
temp += "<BR><A href='?src=\ref[src];viewrequests=1'>OK</A>"
else if (href_list["clearreq"])
supply_shuttle.requestlist.Cut()
temp = "List cleared.<BR>"
temp += "<BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
else if (href_list["mainmenu"])
temp = null
add_fingerprint(usr)
updateUsrDialog()
return
/obj/machinery/computer/supplycomp/proc/post_signal(var/command)
var/datum/radio_frequency/frequency = radio_controller.return_frequency(1435)
if(!frequency) return
var/datum/signal/status_signal = new
status_signal.source = src
status_signal.transmission_method = 1
status_signal.data["command"] = command
frequency.post_signal(src, status_signal)