mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-10 01:22:41 +00:00
Fixes the reagent grinder machines not properly grinding tomato into ketchup and rice into rice Updates botany code to use qdel over del to help alleviate potential lag from del calls Removes the PanDEMIC 2200 board from Tech Storage and the Circuit Imprinter, as the computer it builds has been commented out for a long time. Also deletes the commented out code (over 250 lines of commented out code deleted)
787 lines
29 KiB
Plaintext
787 lines
29 KiB
Plaintext
/datum/plantgene
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var/genetype // Label used when applying trait.
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var/list/values // Values to copy into the target seed datum.
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/datum/seed
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//Tracking.
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var/uid // Unique identifier.
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var/name // Index for global list.
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var/seed_name // Plant name for seed packet.
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var/seed_noun = "seeds" // Descriptor for packet.
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var/display_name // Prettier name.
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var/roundstart // If set, seed will not display variety number.
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var/mysterious // Only used for the random seed packets.
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var/can_self_harvest = 0 // Mostly used for living mobs.
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var/growth_stages = 0 // Number of stages the plant passes through before it is mature.
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var/list/traits = list() // Initialized in New()
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var/list/mutants // Possible predefined mutant varieties, if any.
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var/list/chems // Chemicals that plant produces in products/injects into victim.
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var/list/consume_gasses // The plant will absorb these gasses during its life.
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var/list/exude_gasses // The plant will exude these gasses during its life.
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var/kitchen_tag // Used by the reagent grinder.
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var/trash_type // Garbage item produced when eaten.
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var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
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var/has_mob_product
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/datum/seed/New()
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set_trait(TRAIT_IMMUTABLE, 0) // If set, plant will never mutate. If -1, plant is highly mutable.
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set_trait(TRAIT_HARVEST_REPEAT, 0) // If 1, this plant will fruit repeatedly.
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set_trait(TRAIT_PRODUCES_POWER, 0) // Can be used to make a battery.
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set_trait(TRAIT_JUICY, 0) // When thrown, causes a splatter decal.
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set_trait(TRAIT_EXPLOSIVE, 0) // When thrown, acts as a grenade.
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set_trait(TRAIT_CARNIVOROUS, 0) // 0 = none, 1 = eat pests in tray, 2 = eat living things (when a vine).
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set_trait(TRAIT_PARASITE, 0) // 0 = no, 1 = gain health from weed level.
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set_trait(TRAIT_STINGS, 0) // Can cause damage/inject reagents when thrown or handled.
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set_trait(TRAIT_YIELD, 0) // Amount of product.
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set_trait(TRAIT_SPREAD, 0) // 0 limits plant to tray, 1 = creepers, 2 = vines.
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set_trait(TRAIT_MATURATION, 0) // Time taken before the plant is mature.
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set_trait(TRAIT_PRODUCTION, 0) // Time before harvesting can be undertaken again.
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set_trait(TRAIT_TELEPORTING, 0) // Uses the bluespace tomato effect.
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set_trait(TRAIT_BIOLUM, 0) // Plant is bioluminescent.
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set_trait(TRAIT_ALTER_TEMP, 0) // If set, the plant will periodically alter local temp by this amount.
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set_trait(TRAIT_PRODUCT_ICON, 0) // Icon to use for fruit coming from this plant.
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set_trait(TRAIT_PLANT_ICON, 0) // Icon to use for the plant growing in the tray.
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set_trait(TRAIT_PRODUCT_COLOUR, 0) // Colour to apply to product icon.
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set_trait(TRAIT_BIOLUM_COLOUR, 0) // The colour of the plant's radiance.
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set_trait(TRAIT_POTENCY, 1) // General purpose plant strength value.
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set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
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set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
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set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
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set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
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set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
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set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
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set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
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set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
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set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
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set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
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set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
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set_trait(TRAIT_HIGHKPA_TOLERANCE, 200) // High pressure capacity.
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set_trait(TRAIT_IDEAL_HEAT, 293) // Preferred temperature in Kelvin.
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set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) // Plant eats this much per tick.
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set_trait(TRAIT_PLANT_COLOUR, "#46B543") // Colour of the plant icon.
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spawn(5)
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sleep(-1)
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update_growth_stages()
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/datum/seed/proc/get_trait(var/trait)
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return traits["[trait]"]
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/datum/seed/proc/set_trait(var/trait,var/nval,var/ubound,var/lbound, var/degrade)
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if(!isnull(degrade)) nval *= degrade
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if(!isnull(ubound)) nval = min(nval,ubound)
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if(!isnull(lbound)) nval = max(nval,lbound)
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traits["[trait]"] = nval
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/datum/seed/proc/create_spores(var/turf/T, var/obj/item/thrown)
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if(!T)
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return
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if(!istype(T))
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T = get_turf(T)
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if(!T)
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return
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var/datum/reagents/R = new/datum/reagents(100)
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R.my_atom = thrown
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if(chems.len)
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for(var/rid in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
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R.add_reagent(rid,injecting)
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var/datum/effect/effect/system/chem_smoke_spread/S = new()
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S.attach(T)
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S.set_up(R, round(get_trait(TRAIT_POTENCY)/4), 0, T)
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S.start()
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// Does brute damage to a target.
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/datum/seed/proc/do_thorns(var/mob/living/carbon/human/target, var/obj/item/fruit, var/target_limb)
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if(!get_trait(TRAIT_CARNIVOROUS))
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return
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if(!istype(target))
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if(istype(target, /mob/living/simple_animal/mouse) || istype(target, /mob/living/simple_animal/lizard))
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new /obj/effect/decal/cleanable/blood/splatter(get_turf(target))
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qdel(target)
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return
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if(!target_limb) target_limb = pick("l_foot","r_foot","l_leg","r_leg","l_hand","r_hand","l_arm", "r_arm","head","chest","groin")
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var/obj/item/organ/external/affecting = target.get_organ(target_limb)
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var/damage = 0
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if(get_trait(TRAIT_CARNIVOROUS))
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if(get_trait(TRAIT_CARNIVOROUS) == 2)
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.name] greedily!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
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damage = get_trait(TRAIT_POTENCY)/2
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else
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.name]!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
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damage = get_trait(TRAIT_POTENCY)/5
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else
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return
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if(affecting)
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affecting.take_damage(damage, 0)
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affecting.add_autopsy_data("Thorns",damage)
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else
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target.adjustBruteLoss(damage)
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target.UpdateDamageIcon()
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target.updatehealth()
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// Adds reagents to a target.
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/datum/seed/proc/do_sting(var/mob/living/carbon/human/target, var/obj/item/fruit)
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if(!get_trait(TRAIT_STINGS))
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return
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if(chems && chems.len)
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var/body_coverage = HEAD|HEADCOVERSMOUTH|HEADCOVERSEYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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for(var/obj/item/clothing/clothes in target)
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if(target.l_hand == clothes|| target.r_hand == clothes)
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continue
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body_coverage &= ~(clothes.body_parts_covered)
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if(!body_coverage)
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return
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target << "<span class='danger'>You are stung by \the [fruit]!</span>"
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for(var/rid in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
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target.reagents.add_reagent(rid,injecting)
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//Splatter a turf.
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/datum/seed/proc/splatter(var/turf/T,var/obj/item/thrown)
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if(splat_type)
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var/obj/effect/plant/splat = new splat_type(T, src)
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if(!istype(splat)) // Plants handle their own stuff.
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splat.name = "[thrown.name] [pick("smear","smudge","splatter")]"
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var/clr
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if(get_trait(TRAIT_BIOLUM))
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if(get_trait(TRAIT_BIOLUM_COLOUR))
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clr = get_trait(TRAIT_BIOLUM_COLOUR)
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splat.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
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if(get_trait(TRAIT_PRODUCT_COLOUR))
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splat.color = get_trait(TRAIT_PRODUCT_COLOUR)
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if(chems)
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for(var/mob/living/M in T.contents)
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if(!M.reagents)
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continue
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for(var/chem in chems)
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var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
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M.reagents.add_reagent(chem,injecting)
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//Applies an effect to a target atom.
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/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
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var/splatted
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var/turf/origin_turf = get_turf(target)
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if(force_explode || get_trait(TRAIT_EXPLOSIVE))
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create_spores(origin_turf, thrown)
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var/flood_dist = min(10,max(1,get_trait(TRAIT_POTENCY)/15))
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var/list/open_turfs = list()
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var/list/closed_turfs = list()
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var/list/valid_turfs = list()
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open_turfs |= origin_turf
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// Flood fill to get affected turfs.
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while(open_turfs.len)
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var/turf/T = pick(open_turfs)
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open_turfs -= T
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closed_turfs |= T
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valid_turfs |= T
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for(var/dir in alldirs)
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var/turf/neighbor = get_step(T,dir)
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if(!neighbor || (neighbor in closed_turfs) || (neighbor in open_turfs))
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continue
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if(neighbor.density || get_dist(neighbor,origin_turf) > flood_dist || istype(neighbor,/turf/space))
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closed_turfs |= neighbor
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continue
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// Check for windows.
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var/no_los
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var/turf/last_turf = origin_turf
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for(var/turf/target_turf in getline(origin_turf,neighbor))
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if(!last_turf.Enter(target_turf) || target_turf.density)
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no_los = 1
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break
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last_turf = target_turf
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if(!no_los && !origin_turf.Enter(neighbor))
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no_los = 1
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if(no_los)
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closed_turfs |= neighbor
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continue
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open_turfs |= neighbor
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for(var/turf/T in valid_turfs)
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for(var/mob/living/M in T.contents)
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apply_special_effect(M)
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splatter(T,thrown)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] explodes!</span>")
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qdel(thrown)
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return
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if(istype(target,/mob/living))
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splatted = apply_special_effect(target,thrown)
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else if(istype(target,/turf))
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splatted = 1
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for(var/mob/living/M in target.contents)
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apply_special_effect(M)
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if(get_trait(TRAIT_JUICY) && splatted)
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splatter(origin_turf,thrown)
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origin_turf.visible_message("<span class='danger'>The [thrown.name] splatters against [target]!</span>")
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qdel(thrown)
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/datum/seed/proc/handle_environment(var/turf/current_turf, var/datum/gas_mixture/environment, var/light_supplied, var/obj/item/weapon/tank/holding, var/check_only)
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var/health_change = 0
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if(!environment) //Someone called this without passing an environment. Punish their plant.
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return -100
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// Process it.
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var/pressure
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if(holding) //Check if we are running from an internal source (portable tank)
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//Use the tank's distribution pressure or it's internal pressure (whichever is lower) for pressure checks
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pressure = min(environment.return_pressure(), holding.distribute_pressure)
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else //Not using an internal source
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pressure = environment.return_pressure()
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if(pressure < get_trait(TRAIT_LOWKPA_TOLERANCE)|| pressure > get_trait(TRAIT_HIGHKPA_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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if(abs(environment.temperature - get_trait(TRAIT_IDEAL_HEAT)) > get_trait(TRAIT_HEAT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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// Handle gas consumption.
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if(consume_gasses && consume_gasses.len)
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var/missing_gas = 0
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for(var/gas in consume_gasses)
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if(environment && environment.vars[gas] && environment.vars[gas] >= consume_gasses[gas])
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if(!check_only)
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environment = adjust_gas(environment, gas,-consume_gasses[gas])
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else
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missing_gas++
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if(missing_gas > 0)
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health_change += missing_gas * HYDRO_SPEED_MULTIPLIER
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// Handle gas production.
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if(exude_gasses && exude_gasses.len && !check_only)
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for(var/gas in exude_gasses)
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environment = adjust_gas(environment, gas, max(1,round((exude_gasses[gas]*(get_trait(TRAIT_POTENCY)/5))/exude_gasses.len)))
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//Handle heat adjustment
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if(get_trait(TRAIT_ALTER_TEMP))
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environment.temperature += get_trait(TRAIT_ALTER_TEMP)
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if(environment.temperature < 0) //Make sure we didn't drop below absolute zero
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environment.temperature = 0 //Set temperature back to zero if we did
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// Handle light requirements.
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if(!light_supplied)
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var/atom/movable/lighting_overlay/L = locate(/atom/movable/lighting_overlay) in current_turf
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if(L)
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light_supplied = L.get_clamped_lum()*10
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else
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light_supplied = 5
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if(light_supplied)
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if(abs(light_supplied - get_trait(TRAIT_IDEAL_LIGHT)) > get_trait(TRAIT_LIGHT_TOLERANCE))
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health_change += rand(1,3) * HYDRO_SPEED_MULTIPLIER
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return health_change
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//Screw it, making a new proc for this for the sake of readability or something. --FalseIncarnate
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/datum/seed/proc/adjust_gas(var/datum/gas_mixture/environment, var/gas, var/amount = 0)
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if(!environment || !gas) //no gas_mixture or gas defined to adjust
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return
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var/transfer_moles = environment.total_moles()
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var/datum/gas_mixture/temp_holding
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if(transfer_moles <= 0) //Check if the transfer_moles is an unacceptable value for the remove proc
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//The environment is empty (or somehow has negative moles), create a new gas_mixture for temp_holding
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temp_holding = new /datum/gas_mixture()
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temp_holding.temperature = T20C
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else
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//The environment is acceptable, transfer it's contents into temp_holding
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temp_holding = environment.remove(transfer_moles)
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if(!temp_holding) return //Just in case temp_holding has somehow avoided being set
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switch(gas)
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if("oxygen")
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temp_holding.oxygen += amount
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if("nitrogen")
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temp_holding.nitrogen += amount
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if("carbon_dioxide")
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temp_holding.carbon_dioxide += amount
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if("toxins")
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temp_holding.toxins += amount
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return environment.merge(temp_holding)
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/datum/seed/proc/apply_special_effect(var/mob/living/target,var/obj/item/thrown)
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var/impact = 1
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do_sting(target,thrown)
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do_thorns(target,thrown)
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// Bluespace tomato code copied over from grown.dm.
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if(get_trait(TRAIT_TELEPORTING))
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//Plant potency determines radius of teleport.
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var/outer_teleport_radius = get_trait(TRAIT_POTENCY)/5
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var/inner_teleport_radius = get_trait(TRAIT_POTENCY)/15
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var/list/turfs = list()
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if(inner_teleport_radius > 0)
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for(var/turf/T in orange(target,outer_teleport_radius))
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if(get_dist(target,T) >= inner_teleport_radius)
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turfs |= T
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if(turfs.len)
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// Moves the mob, causes sparks.
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, get_turf(target))
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s.start()
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var/turf/picked = get_turf(pick(turfs)) // Just in case...
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new/obj/effect/decal/cleanable/molten_item(get_turf(target)) // Leave a pile of goo behind for dramatic effect...
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target.loc = picked // And teleport them to the chosen location.
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impact = 1
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return impact
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//Creates a random seed. MAKE SURE THE LINE HAS DIVERGED BEFORE THIS IS CALLED.
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/datum/seed/proc/randomize()
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roundstart = 0
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seed_name = "strange plant" // TODO: name generator.
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display_name = "strange plants" // TODO: name generator.
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mysterious = 1
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seed_noun = pick("spores","nodes","cuttings","seeds")
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set_trait(TRAIT_POTENCY,rand(5,30),200,0)
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set_trait(TRAIT_PRODUCT_ICON,pick(plant_controller.plant_product_sprites))
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set_trait(TRAIT_PLANT_ICON,pick(plant_controller.plant_sprites))
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set_trait(TRAIT_PLANT_COLOUR,"#[get_random_colour(0,75,190)]")
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set_trait(TRAIT_PRODUCT_COLOUR,"#[get_random_colour(0,75,190)]")
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update_growth_stages()
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if(prob(20))
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set_trait(TRAIT_HARVEST_REPEAT,1)
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if(prob(15))
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if(prob(15))
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set_trait(TRAIT_JUICY,2)
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else
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set_trait(TRAIT_JUICY,1)
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if(prob(5))
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set_trait(TRAIT_STINGS,1)
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if(prob(5))
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set_trait(TRAIT_PRODUCES_POWER,1)
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if(prob(1))
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set_trait(TRAIT_EXPLOSIVE,1)
|
|
else if(prob(1))
|
|
set_trait(TRAIT_TELEPORTING,1)
|
|
|
|
if(prob(5))
|
|
consume_gasses = list()
|
|
var/gas = pick("oxygen","nitrogen","toxins","carbon_dioxide")
|
|
consume_gasses[gas] = rand(3,9)
|
|
|
|
if(prob(5))
|
|
exude_gasses = list()
|
|
var/gas = pick("oxygen","nitrogen","toxins","carbon_dioxide")
|
|
exude_gasses[gas] = rand(3,9)
|
|
|
|
chems = list()
|
|
if(prob(80))
|
|
chems["nutriment"] = list(rand(1,10),rand(10,20))
|
|
|
|
var/additional_chems = rand(0,5)
|
|
|
|
if(additional_chems)
|
|
var/list/possible_chems = list(
|
|
"woodpulp",
|
|
"styptic_powder",
|
|
"methamphetamine",
|
|
"cryoxadone",
|
|
"blood",
|
|
"water",
|
|
"potassium",
|
|
"plasticide",
|
|
"mutationtoxin",
|
|
"amutationtoxin",
|
|
"epinephrine",
|
|
"space_drugs",
|
|
"salglu_solution",
|
|
"mercury",
|
|
"sugar",
|
|
"radium",
|
|
"mutadone",
|
|
"mannitol",
|
|
"thermite",
|
|
"sal_acid",
|
|
"atropine",
|
|
"omnizine",
|
|
"salbutamol",
|
|
"plasma",
|
|
"synaptizine",
|
|
"haloperidol",
|
|
"potass_iodide",
|
|
"mitocholide",
|
|
"toxin",
|
|
"rezadone",
|
|
"antihol",
|
|
"slimejelly",
|
|
"cyanide",
|
|
"lsd",
|
|
"morphine",
|
|
"ether"
|
|
)
|
|
|
|
for(var/x=1;x<=additional_chems;x++)
|
|
if(!possible_chems.len)
|
|
break
|
|
var/new_chem = pick(possible_chems)
|
|
possible_chems -= new_chem
|
|
chems[new_chem] = list(rand(1,10),rand(10,20))
|
|
|
|
if(prob(90))
|
|
set_trait(TRAIT_REQUIRES_NUTRIENTS,1)
|
|
set_trait(TRAIT_NUTRIENT_CONSUMPTION,rand(25)/25)
|
|
else
|
|
set_trait(TRAIT_REQUIRES_NUTRIENTS,0)
|
|
|
|
if(prob(90))
|
|
set_trait(TRAIT_REQUIRES_WATER,1)
|
|
set_trait(TRAIT_WATER_CONSUMPTION,rand(10))
|
|
else
|
|
set_trait(TRAIT_REQUIRES_WATER,0)
|
|
|
|
set_trait(TRAIT_IDEAL_HEAT, rand(100,400))
|
|
set_trait(TRAIT_HEAT_TOLERANCE, rand(10,30))
|
|
set_trait(TRAIT_IDEAL_LIGHT, rand(2,10))
|
|
set_trait(TRAIT_LIGHT_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_TOXINS_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_PEST_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_WEED_TOLERANCE, rand(2,7))
|
|
set_trait(TRAIT_LOWKPA_TOLERANCE, rand(10,50))
|
|
set_trait(TRAIT_HIGHKPA_TOLERANCE,rand(100,300))
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_ALTER_TEMP,rand(-5,5))
|
|
|
|
if(prob(1))
|
|
set_trait(TRAIT_IMMUTABLE,-1)
|
|
|
|
var/carnivore_prob = rand(100)
|
|
if(carnivore_prob < 5)
|
|
set_trait(TRAIT_CARNIVOROUS,2)
|
|
else if(carnivore_prob < 10)
|
|
set_trait(TRAIT_CARNIVOROUS,1)
|
|
|
|
if(prob(10))
|
|
set_trait(TRAIT_PARASITE,1)
|
|
|
|
var/vine_prob = rand(100)
|
|
if(vine_prob < 5)
|
|
set_trait(TRAIT_SPREAD,2)
|
|
else if(vine_prob < 10)
|
|
set_trait(TRAIT_SPREAD,1)
|
|
|
|
if(prob(5))
|
|
set_trait(TRAIT_BIOLUM,1)
|
|
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
|
|
set_trait(TRAIT_ENDURANCE,rand(60,100))
|
|
set_trait(TRAIT_YIELD,rand(3,15))
|
|
set_trait(TRAIT_MATURATION,rand(5,15))
|
|
set_trait(TRAIT_PRODUCTION,get_trait(TRAIT_MATURATION)+rand(2,5))
|
|
|
|
//Returns a key corresponding to an entry in the global seed list.
|
|
/datum/seed/proc/get_mutant_variant()
|
|
if(!mutants || !mutants.len || get_trait(TRAIT_IMMUTABLE) > 0) return 0
|
|
return pick(mutants)
|
|
|
|
//Mutates the plant overall (randomly).
|
|
/datum/seed/proc/mutate(var/degree,var/turf/source_turf)
|
|
|
|
if(!degree || get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] quivers!</span>")
|
|
|
|
//This looks like shit, but it's a lot easier to read/change this way.
|
|
var/total_mutations = rand(1,1+degree)
|
|
for(var/i = 0;i<total_mutations;i++)
|
|
switch(rand(0,11))
|
|
if(0) //Plant cancer!
|
|
set_trait(TRAIT_ENDURANCE,get_trait(TRAIT_ENDURANCE)-rand(10,20),null,0)
|
|
source_turf.visible_message("<span class='danger'>\The [display_name] withers rapidly!</span>")
|
|
if(1)
|
|
set_trait(TRAIT_NUTRIENT_CONSUMPTION,get_trait(TRAIT_NUTRIENT_CONSUMPTION)+rand(-(degree*0.1),(degree*0.1)),5,0)
|
|
set_trait(TRAIT_WATER_CONSUMPTION, get_trait(TRAIT_WATER_CONSUMPTION) +rand(-degree,degree),50,0)
|
|
set_trait(TRAIT_JUICY, !get_trait(TRAIT_JUICY))
|
|
set_trait(TRAIT_STINGS, !get_trait(TRAIT_STINGS))
|
|
if(2)
|
|
set_trait(TRAIT_IDEAL_HEAT, get_trait(TRAIT_IDEAL_HEAT) + (rand(-5,5)*degree),800,70)
|
|
set_trait(TRAIT_HEAT_TOLERANCE, get_trait(TRAIT_HEAT_TOLERANCE) + (rand(-5,5)*degree),800,70)
|
|
set_trait(TRAIT_LOWKPA_TOLERANCE, get_trait(TRAIT_LOWKPA_TOLERANCE)+ (rand(-5,5)*degree),80,0)
|
|
set_trait(TRAIT_HIGHKPA_TOLERANCE, get_trait(TRAIT_HIGHKPA_TOLERANCE)+(rand(-5,5)*degree),500,110)
|
|
set_trait(TRAIT_EXPLOSIVE,1)
|
|
if(3)
|
|
set_trait(TRAIT_IDEAL_LIGHT, get_trait(TRAIT_IDEAL_LIGHT)+(rand(-1,1)*degree),30,0)
|
|
set_trait(TRAIT_LIGHT_TOLERANCE, get_trait(TRAIT_LIGHT_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
|
if(4)
|
|
set_trait(TRAIT_TOXINS_TOLERANCE, get_trait(TRAIT_TOXINS_TOLERANCE)+(rand(-2,2)*degree),10,0)
|
|
if(5)
|
|
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_CARNIVOROUS, get_trait(TRAIT_CARNIVOROUS)+rand(-degree,degree),2, 0)
|
|
if(get_trait(TRAIT_CARNIVOROUS))
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] shudders hungrily.</span>")
|
|
if(6)
|
|
set_trait(TRAIT_WEED_TOLERANCE, get_trait(TRAIT_WEED_TOLERANCE)+(rand(-2,2)*degree),10, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_PARASITE,!get_trait(TRAIT_PARASITE))
|
|
if(7)
|
|
if(get_trait(TRAIT_YIELD) != -1)
|
|
set_trait(TRAIT_YIELD, get_trait(TRAIT_YIELD)+(rand(-2,2)*degree),10,0)
|
|
if(8)
|
|
set_trait(TRAIT_ENDURANCE, get_trait(TRAIT_ENDURANCE)+(rand(-5,5)*degree),100,10)
|
|
set_trait(TRAIT_PRODUCTION, get_trait(TRAIT_PRODUCTION)+(rand(-1,1)*degree),10, 1)
|
|
set_trait(TRAIT_POTENCY, get_trait(TRAIT_POTENCY)+(rand(-20,20)*degree),200, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_SPREAD, get_trait(TRAIT_SPREAD)+rand(-1,1),2, 0)
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] spasms visibly, shifting in the tray.</span>")
|
|
if(9)
|
|
set_trait(TRAIT_MATURATION, get_trait(TRAIT_MATURATION)+(rand(-1,1)*degree),30, 0)
|
|
if(prob(degree*5))
|
|
set_trait(TRAIT_HARVEST_REPEAT, !get_trait(TRAIT_HARVEST_REPEAT))
|
|
if(10)
|
|
if(prob(degree*2))
|
|
set_trait(TRAIT_BIOLUM, !get_trait(TRAIT_BIOLUM))
|
|
if(get_trait(TRAIT_BIOLUM))
|
|
source_turf.visible_message("<span class='notice'>\The [display_name] begins to glow!</span>")
|
|
if(prob(degree*2))
|
|
set_trait(TRAIT_BIOLUM_COLOUR,"#[get_random_colour(0,75,190)]")
|
|
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow </span><font color='[get_trait(TRAIT_BIOLUM_COLOUR)]'>changes colour</font>!")
|
|
else
|
|
source_turf.visible_message("<span class='notice'>\The [display_name]'s glow dims...</span>")
|
|
if(11)
|
|
set_trait(TRAIT_TELEPORTING,1)
|
|
|
|
return
|
|
|
|
//Mutates a specific trait/set of traits.
|
|
/datum/seed/proc/apply_gene(var/datum/plantgene/gene)
|
|
|
|
if(!gene || !gene.values || get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
// Splicing products has some detrimental effects on yield and lifespan.
|
|
// We handle this before we do the rest of the looping, as normal traits don't really include lists.
|
|
switch(gene.genetype)
|
|
if(GENE_BIOCHEMISTRY)
|
|
for(var/trait in list(TRAIT_YIELD, TRAIT_ENDURANCE))
|
|
if(get_trait(trait) > 0) set_trait(trait,get_trait(trait),null,1,0.85)
|
|
|
|
if(!chems) chems = list()
|
|
|
|
var/list/gene_value = gene.values["[TRAIT_CHEMS]"]
|
|
for(var/rid in gene_value)
|
|
|
|
var/list/gene_chem = gene_value[rid]
|
|
|
|
if(!chems[rid])
|
|
chems[rid] = gene_chem.Copy()
|
|
continue
|
|
|
|
for(var/i=1;i<=gene_chem.len;i++)
|
|
|
|
if(isnull(gene_chem[i])) gene_chem[i] = 0
|
|
|
|
if(chems[rid][i])
|
|
chems[rid][i] = max(1,round((gene_chem[i] + chems[rid][i])/2))
|
|
else
|
|
chems[rid][i] = gene_chem[i]
|
|
|
|
var/list/new_gasses = gene.values["[TRAIT_EXUDE_GASSES]"]
|
|
if(islist(new_gasses))
|
|
if(!exude_gasses) exude_gasses = list()
|
|
exude_gasses |= new_gasses
|
|
for(var/gas in exude_gasses)
|
|
exude_gasses[gas] = max(1,round(exude_gasses[gas]*0.8))
|
|
|
|
gene.values["[TRAIT_EXUDE_GASSES]"] = null
|
|
gene.values["[TRAIT_CHEMS]"] = null
|
|
|
|
if(GENE_DIET)
|
|
var/list/new_gasses = gene.values["[TRAIT_CONSUME_GASSES]"]
|
|
consume_gasses |= new_gasses
|
|
gene.values["[TRAIT_CONSUME_GASSES]"] = null
|
|
if(GENE_METABOLISM)
|
|
has_mob_product = gene.values["mob_product"]
|
|
gene.values["mob_product"] = null
|
|
|
|
for(var/trait in gene.values)
|
|
set_trait(trait,gene.values["[trait]"])
|
|
|
|
update_growth_stages()
|
|
|
|
//Returns a list of the desired trait values.
|
|
/datum/seed/proc/get_gene(var/genetype)
|
|
|
|
if(!genetype) return 0
|
|
|
|
var/list/traits_to_copy
|
|
var/datum/plantgene/P = new()
|
|
P.genetype = genetype
|
|
P.values = list()
|
|
|
|
switch(genetype)
|
|
if(GENE_BIOCHEMISTRY)
|
|
P.values["[TRAIT_CHEMS]"] = chems
|
|
P.values["[TRAIT_EXUDE_GASSES]"] = exude_gasses
|
|
traits_to_copy = list(TRAIT_POTENCY)
|
|
if(GENE_OUTPUT)
|
|
traits_to_copy = list(TRAIT_PRODUCES_POWER,TRAIT_BIOLUM)
|
|
if(GENE_ATMOSPHERE)
|
|
traits_to_copy = list(TRAIT_HEAT_TOLERANCE,TRAIT_LOWKPA_TOLERANCE,TRAIT_HIGHKPA_TOLERANCE)
|
|
if(GENE_HARDINESS)
|
|
traits_to_copy = list(TRAIT_TOXINS_TOLERANCE,TRAIT_PEST_TOLERANCE,TRAIT_WEED_TOLERANCE,TRAIT_ENDURANCE)
|
|
if(GENE_METABOLISM)
|
|
P.values["mob_product"] = has_mob_product
|
|
traits_to_copy = list(TRAIT_REQUIRES_NUTRIENTS,TRAIT_REQUIRES_WATER,TRAIT_ALTER_TEMP)
|
|
if(GENE_VIGOUR)
|
|
traits_to_copy = list(TRAIT_PRODUCTION,TRAIT_MATURATION,TRAIT_YIELD,TRAIT_SPREAD)
|
|
if(GENE_DIET)
|
|
P.values["[TRAIT_CONSUME_GASSES]"] = consume_gasses
|
|
traits_to_copy = list(TRAIT_CARNIVOROUS,TRAIT_PARASITE,TRAIT_NUTRIENT_CONSUMPTION,TRAIT_WATER_CONSUMPTION)
|
|
if(GENE_ENVIRONMENT)
|
|
traits_to_copy = list(TRAIT_IDEAL_HEAT,TRAIT_IDEAL_LIGHT,TRAIT_LIGHT_TOLERANCE)
|
|
if(GENE_PIGMENT)
|
|
traits_to_copy = list(TRAIT_PLANT_COLOUR,TRAIT_PRODUCT_COLOUR,TRAIT_BIOLUM_COLOUR)
|
|
if(GENE_STRUCTURE)
|
|
traits_to_copy = list(TRAIT_PLANT_ICON,TRAIT_PRODUCT_ICON,TRAIT_HARVEST_REPEAT)
|
|
if(GENE_FRUIT)
|
|
traits_to_copy = list(TRAIT_STINGS,TRAIT_EXPLOSIVE,TRAIT_JUICY)
|
|
if(GENE_SPECIAL)
|
|
traits_to_copy = list(TRAIT_TELEPORTING)
|
|
|
|
for(var/trait in traits_to_copy)
|
|
P.values["[trait]"] = get_trait(trait)
|
|
return (P ? P : 0)
|
|
|
|
//Place the plant products at the feet of the user.
|
|
/datum/seed/proc/harvest(var/mob/user,var/yield_mod,var/harvest_sample,var/force_amount)
|
|
|
|
if(!user)
|
|
return
|
|
|
|
if(!force_amount && get_trait(TRAIT_YIELD) == 0 && !harvest_sample)
|
|
if(istype(user)) user << "<span class='danger'>You fail to harvest anything useful.</span>"
|
|
else
|
|
if(istype(user)) user << "You [harvest_sample ? "take a sample" : "harvest"] from the [display_name]."
|
|
|
|
//This may be a new line. Update the global if it is.
|
|
if(name == "new line" || !(name in plant_controller.seeds))
|
|
uid = plant_controller.seeds.len + 1
|
|
name = "[uid]"
|
|
plant_controller.seeds[name] = src
|
|
|
|
if(harvest_sample)
|
|
var/obj/item/seeds/seeds = new(get_turf(user))
|
|
seeds.seed_type = name
|
|
seeds.update_seed()
|
|
return
|
|
|
|
var/total_yield = 0
|
|
if(!isnull(force_amount))
|
|
total_yield = force_amount
|
|
else
|
|
if(get_trait(TRAIT_YIELD) > -1)
|
|
if(isnull(yield_mod) || yield_mod < 1)
|
|
yield_mod = 0
|
|
total_yield = get_trait(TRAIT_YIELD)
|
|
else
|
|
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
|
|
total_yield = max(1,total_yield)
|
|
|
|
currently_querying = list()
|
|
for(var/i = 0;i<total_yield;i++)
|
|
var/obj/item/product
|
|
if(has_mob_product)
|
|
product = new has_mob_product(get_turf(user),name)
|
|
else
|
|
product = new /obj/item/weapon/reagent_containers/food/snacks/grown(get_turf(user),name)
|
|
if(get_trait(TRAIT_PRODUCT_COLOUR))
|
|
if(!has_mob_product || (has_mob_product && has_mob_product != /mob/living/carbon/primitive/diona))
|
|
product.color = get_trait(TRAIT_PRODUCT_COLOUR)
|
|
if(istype(product,/obj/item/weapon/reagent_containers/food))
|
|
var/obj/item/weapon/reagent_containers/food/food = product
|
|
food.filling_color = get_trait(TRAIT_PRODUCT_COLOUR)
|
|
|
|
if(mysterious)
|
|
product.name += "?"
|
|
product.desc += " On second thought, something about this one looks strange."
|
|
|
|
if(get_trait(TRAIT_BIOLUM))
|
|
var/clr
|
|
if(get_trait(TRAIT_BIOLUM_COLOUR))
|
|
clr = get_trait(TRAIT_BIOLUM_COLOUR)
|
|
product.set_light(get_trait(TRAIT_BIOLUM), l_color = clr)
|
|
|
|
//Handle spawning in living, mobile products (like dionaea).
|
|
if(istype(product,/mob/living))
|
|
product.visible_message("<span class='notice'>The pod disgorges [product]!</span>")
|
|
handle_living_product(product)
|
|
|
|
// When the seed in this machine mutates/is modified, the tray seed value
|
|
// is set to a new datum copied from the original. This datum won't actually
|
|
// be put into the global datum list until the product is harvested, though.
|
|
/datum/seed/proc/diverge(var/modified)
|
|
|
|
if(get_trait(TRAIT_IMMUTABLE) > 0) return
|
|
|
|
//Set up some basic information.
|
|
var/datum/seed/new_seed = new
|
|
new_seed.name = "new line"
|
|
new_seed.uid = 0
|
|
new_seed.roundstart = 0
|
|
new_seed.can_self_harvest = can_self_harvest
|
|
new_seed.kitchen_tag = kitchen_tag
|
|
new_seed.trash_type = trash_type
|
|
new_seed.has_mob_product = has_mob_product
|
|
//Copy over everything else.
|
|
if(mutants) new_seed.mutants = mutants.Copy()
|
|
if(chems) new_seed.chems = chems.Copy()
|
|
if(consume_gasses) new_seed.consume_gasses = consume_gasses.Copy()
|
|
if(exude_gasses) new_seed.exude_gasses = exude_gasses.Copy()
|
|
|
|
new_seed.seed_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][seed_name]"
|
|
new_seed.display_name = "[(roundstart ? "[(modified ? "modified" : "mutant")] " : "")][display_name]"
|
|
new_seed.seed_noun = seed_noun
|
|
new_seed.traits = traits.Copy()
|
|
new_seed.update_growth_stages()
|
|
return new_seed
|
|
|
|
/datum/seed/proc/update_growth_stages()
|
|
if(get_trait(TRAIT_PLANT_ICON))
|
|
growth_stages = plant_controller.plant_sprites[get_trait(TRAIT_PLANT_ICON)]
|
|
else
|
|
growth_stages = 0
|