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Paradise/code/game/landmarks.dm

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/obj/effect/landmark/New()
..()
tag = text("landmark*[]", name)
invisibility = 101
if (name == "shuttle")
shuttle_z = z
del(src)
if (name == "airtunnel_stop")
airtunnel_stop = x
if (name == "airtunnel_start")
airtunnel_start = x
if (name == "airtunnel_bottom")
airtunnel_bottom = y
if (name == "monkey")
monkeystart += loc
del(src)
if (name == "start")
newplayer_start += loc
del(src)
if (name == "wizard")
wizardstart += loc
del(src)
if (name == "JoinLate")
latejoin += loc
del(src)
//prisoners
if (name == "prisonwarp")
prisonwarp += loc
del(src)
// if (name == "mazewarp")
// mazewarp += loc
if (name == "Holding Facility")
holdingfacility += loc
if (name == "tdome1")
tdome1 += loc
if (name == "tdome2")
tdome2 += loc
if (name == "tdomeadmin")
tdomeadmin += loc
if (name == "tdomeobserve")
tdomeobserve += loc
//not prisoners
if (name == "prisonsecuritywarp")
prisonsecuritywarp += loc
del(src)
if (name == "blobstart")
blobstart += loc
del(src)
if(name == "xeno_spawn")
xeno_spawn += loc
del(src)
if(name == "emcloset")
emclosets += loc
del(src)
return 1
/obj/effect/landmark/start/New()
..()
tag = "start*[name]"
invisibility = 101
return 1