Files
Paradise/code/game/objects/bodybag.dm
2012-03-20 17:31:10 +00:00

77 lines
1.8 KiB
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/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed to contain dead things."
icon = 'bodybag.dmi'
icon_state = "bodybag_folded"
w_class = 1.0
attack_self(mob/user)
var/obj/structure/closet/body_bag/R = new /obj/structure/closet/body_bag(user.loc)
R.add_fingerprint(user)
del(src)
/obj/item/weapon/storage/body_bag_box
name = "body bags"
desc = "This box contains body bags."
icon_state = "bodybags"
item_state = "syringe_kit"
New()
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
new /obj/item/bodybag(src)
..()
return
/obj/structure/closet/body_bag
name = "body bag"
desc = "A bag designed to contain dead things."
icon = 'bodybag.dmi'
icon_state = "bodybag_closed"
icon_closed = "bodybag_closed"
icon_opened = "bodybag_open"
density = 0
attackby(P as obj, mob/user as mob)
if (istype(P, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.equipped() != P)
return
if (!in_range(src, user) && src.loc != user)
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if (t)
src.name = "body bag - "
src.name += t
else
src.name = "body bag"
..()
return
close()
if(..())
density = 0
return 1
return 0
MouseDrop(over_object, src_location, over_location)
..()
if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
if(!ishuman(usr)) return
if(opened) return 0
if(contents.len) return 0
visible_message("[usr] folds up the [src.name]")
new/obj/item/bodybag(get_turf(src))
spawn(0)
del(src)
return