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69 lines
2.6 KiB
Plaintext
69 lines
2.6 KiB
Plaintext
/obj/structure/closet/secure_closet/personal/var/registered = null
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/obj/structure/closet/secure_closet/personal/req_access = list(access_all_personal_lockers)
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/obj/structure/closet/secure_closet/personal/New()
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..()
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spawn(2)
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new /obj/item/device/assembly/signaler(src)
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new /obj/item/wardrobe/assistant(src)
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var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
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var/obj/item/weapon/storage/box/newbox = new(BPK)
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new /obj/item/weapon/pen(newbox)
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return
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/obj/structure/closet/secure_closet/personal/patient/New()
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..()
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contents = list()
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spawn(4)
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new /obj/item/clothing/suit/patientgown( src )
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new /obj/item/clothing/under/color/white( src )
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new /obj/item/clothing/shoes/white( src )
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return
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/obj/structure/closet/secure_closet/personal/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (src.opened)
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if (istype(W, /obj/item/weapon/grab))
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src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
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user.drop_item()
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if (W) W.loc = src.loc
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else if(istype(W, /obj/item/weapon/card/id))
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if(src.broken)
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user << "\red It appears to be broken."
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return
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var/obj/item/weapon/card/id/I = W
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if(!I || !I.registered_name) return
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if(src.allowed(user) || !src.registered || (istype(I) && (src.registered == I.registered_name)))
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//they can open all lockers, or nobody owns this, or they own this locker
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src.locked = !( src.locked )
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if(src.locked) src.icon_state = src.icon_locked
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else src.icon_state = src.icon_closed
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if(!src.registered)
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src.registered = I.registered_name
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src.desc = "Owned by [I.registered_name]."
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src.name = "Personal Closet - [I.registered_name]"
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else
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user << "\red Access Denied"
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else if( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
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if(istype(W, /obj/item/weapon/card/emag))
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var/obj/item/weapon/card/emag/E = W
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if(E.uses)
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E.uses--
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else
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return
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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icon_state = src.icon_broken
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if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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else
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user << "\red Access Denied"
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return |