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-Cutting/restoring cameras now leaves a print -building certain overly-abused griff items leaves prints -grenade launcher no longer shoots your face if you try to backpack it Chameleon projector movement speed is now based on temperature Added add_hiddenprint(mob) proc it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
119 lines
3.1 KiB
Plaintext
119 lines
3.1 KiB
Plaintext
/obj/effect/dummy/chameleon
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name = ""
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desc = ""
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density = 0
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anchored = 1
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var/can_move = 1
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var/obj/item/device/chameleon/master = null
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attackby()
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for(var/mob/M in src)
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M << "\red Your chameleon-projector deactivates."
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master.disrupt()
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attack_hand()
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for(var/mob/M in src)
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M << "\red Your chameleon-projector deactivates."
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master.disrupt()
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ex_act()
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for(var/mob/M in src)
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M << "\red Your chameleon-projector deactivates."
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master.disrupt()
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bullet_act()
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for(var/mob/M in src)
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M << "\red Your chameleon-projector deactivates."
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..()
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master.disrupt()
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relaymove(var/mob/user, direction)
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if(can_move)
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can_move = 0
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switch(usr.bodytemperature)
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if(300 to INFINITY)
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spawn(10) can_move = 1
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if(295 to 300)
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spawn(13) can_move = 1
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if(280 to 295)
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spawn(16) can_move = 1
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if(260 to 280)
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spawn(20) can_move = 1
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else
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spawn(25) can_move = 1
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step(src,direction)
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return
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/obj/item/device/chameleon
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name = "chameleon-projector"
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icon_state = "shield0"
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flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY | ONBELT
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item_state = "electronic"
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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origin_tech = "syndicate=4;magnets=4"
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var/can_use = 1
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var/obj/effect/dummy/chameleon/active_dummy = null
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var/saved_item = "/obj/item/weapon/shard"
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dropped()
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disrupt()
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attack_self()
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toggle()
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afterattack(atom/target, mob/user , flag)
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if(istype(target,/obj/item))
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playsound(src, 'flash.ogg', 100, 1, 1)
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user << "\blue Scanned [target]."
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saved_item = target.type
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proc/toggle()
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if(!can_use || !saved_item) return
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if(active_dummy)
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playsound(src, 'pop.ogg', 100, 1, 1)
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for(var/atom/movable/A in active_dummy)
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A.loc = get_turf(active_dummy)
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if(ismob(A))
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if(A:client)
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A:client:eye = A
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del(active_dummy)
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active_dummy = null
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usr << "\blue You deactivate the [src]."
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var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
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T.icon = 'effects.dmi'
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flick("emppulse",T)
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spawn(8) del(T)
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else
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playsound(src, 'pop.ogg', 100, 1, 1)
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var/obj/O = new saved_item (src)
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if(!O) return
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var/obj/effect/dummy/chameleon/C = new/obj/effect/dummy/chameleon(get_turf(src))
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C.name = O.name
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C.desc = O.desc
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C.icon = O.icon
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C.icon_state = O.icon_state
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C.dir = O.dir
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usr.loc = C
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C.master = src
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src.active_dummy = C
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del(O)
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usr << "\blue You activate the [src]."
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var/obj/effect/overlay/T = new/obj/effect/overlay(get_turf(src))
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T.icon = 'effects.dmi'
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flick("emppulse",T)
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spawn(8) del(T)
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proc/disrupt()
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if(active_dummy)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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spark_system.start()
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for(var/atom/movable/A in active_dummy)
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A.loc = get_turf(active_dummy)
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if(ismob(A))
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if(A:client)
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A:client:eye = A
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del(active_dummy)
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active_dummy = null
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can_use = 0
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spawn(100) can_use = 1
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