Files
Paradise/code/game/objects/electricchair.dm
2012-03-30 04:47:46 +01:00

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/obj/structure/stool/bed/chair/e_chair
name = "electrified chair"
desc = "Looks absolutely terrifying!"
icon_state = "e_chair0"
var/atom/movable/overlay/overl = null
var/on = 0.0
var/obj/item/assembly/shock_kit/part1 = null
var/isshocking
var/datum/effect/effect/system/spark_spread/spark = new /datum/effect/effect/system/spark_spread
var/list/mob/living/affected = list()
/obj/structure/stool/bed/chair/e_chair/New()
src.overl = new /atom/movable/overlay( src.loc )
src.overl.icon = 'objects.dmi'
src.overl.icon_state = "e_chairo0"
src.overl.layer = 5
src.overl.name = "electrified chair"
src.overl.master = src
spark.set_up(12, 1, src)
return
/obj/structure/stool/bed/chair/e_chair/Del()
//src.overl = null
del(src.overl)
..()
return
/obj/structure/stool/bed/chair/e_chair/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
var/obj/structure/stool/bed/chair/C = new /obj/structure/stool/bed/chair( src.loc )
playsound(src.loc, 'Ratchet.ogg', 50, 1)
C.dir = src.dir
src.part1.loc = src.loc
src.part1.master = null
src.part1 = null
//SN src = null
del(src)
return
if(istype(W, /obj/item/device/assembly/signaler))
var/obj/item/assembly/shock_kit/kit = src.part1
var/obj/item/device/radio/electropack/target = kit.part2
var/obj/item/device/assembly/signaler/S = W
target.set_frequency(S.frequency)
target.code = S.code
for(var/mob/M in viewers(src, null))
M.show_message("\red [user] has set the electric chair using the [W].")
return
/obj/structure/stool/bed/chair/e_chair/verb/toggle_power()
set name = "Toggle Electric Chair"
set category = "Object"
set src in oview(1)
if ((usr.stat || usr.restrained() || !( usr.canmove ) || usr.lying))
return
if(isshocking && on)
shock()
src.on = !( src.on )
src.icon_state = text("e_chair[]", src.on)
src.overl.icon_state = text("e_chairo[]", src.on)
return
/obj/structure/stool/bed/chair/e_chair/rotate()
..()
overlays = null
overlays += image('objects.dmi', src, "echair_over", MOB_LAYER + 1, dir) //there's probably a better way of handling this, but eh. -Pete
return
/obj/structure/stool/bed/chair/e_chair/proc/shock()
if (!( src.on ))
return
if(isshocking)
processing_objects.Remove(src)
src.icon_state = text("e_chair[]", src.on)
src.overl.icon_state = text("e_chairo[]", src.on)
for(var/mob/living/M in affected)
M.jitteriness = 0
M.is_jittery = 0
M.anchored = 0
affected.Remove(M)
isshocking = 0
return
else
src.icon_state = "e_chairs"
src.overl.icon_state = "e_chairos"
spark.start()
for(var/mob/M in hearers(src, null))
M.show_message("\red The electric chair went off!.", 3, "\red You hear a deep sharp shock.", 2)
processing_objects.Add(src)
isshocking = 1
return
/obj/structure/stool/bed/chair/e_chair/process()
// special power handling
var/area/A = get_area(src)
if(isarea(A) && A.powered(EQUIP))
A.use_power(EQUIP, 5000)
for(var/mob/living/M in src.loc)
affected.Add(M)
M.make_jittery(1000)
M.anchored = 1
M.Stun(600)
M.burn_skin(10)
spark.start()