mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
443 lines
12 KiB
Plaintext
443 lines
12 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
ORANGE SHOES
|
|
MUZZLE
|
|
CAKEHAT
|
|
SUNGLASSES
|
|
SWAT SUIT
|
|
CHAMELEON JUMPSUIT
|
|
SYNDICATE SHOES
|
|
DEATH COMMANDO GAS MASK
|
|
THERMAL GLASSES
|
|
*/
|
|
|
|
|
|
/*
|
|
/obj/item/clothing/fire_burn(obj/fire/raging_fire, datum/air_group/environment)
|
|
if(raging_fire.internal_temperature > src.s_fire)
|
|
spawn( 0 )
|
|
var/t = src.icon_state
|
|
src.icon_state = ""
|
|
src.icon = 'b_items.dmi'
|
|
flick(text("[]", t), src)
|
|
spawn(14)
|
|
del(src)
|
|
return
|
|
return
|
|
return 0
|
|
return 1
|
|
*/ //TODO FIX
|
|
|
|
/obj/item/clothing/gloves/examine()
|
|
set src in usr
|
|
..()
|
|
return
|
|
|
|
/obj/item/clothing/gloves/latex/attackby(obj/item/weapon/cable_coil/O as obj, loc)
|
|
if (istype(O) && O.amount==1)
|
|
var/obj/item/latexballon/LB = new
|
|
if (usr.get_inactive_hand()==src)
|
|
usr.before_take_item(src)
|
|
usr.put_in_inactive_hand(LB)
|
|
else
|
|
LB.loc = src.loc
|
|
del(O)
|
|
del(src)
|
|
else
|
|
return ..()
|
|
|
|
|
|
/obj/item/clothing/shoes/orange/attack_self(mob/user as mob)
|
|
if (src.chained)
|
|
src.chained = null
|
|
src.slowdown = SHOES_SLOWDOWN
|
|
new /obj/item/weapon/handcuffs( user.loc )
|
|
src.icon_state = "orange"
|
|
return
|
|
|
|
/obj/item/clothing/shoes/orange/attackby(H as obj, loc)
|
|
..()
|
|
if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained )))
|
|
//H = null
|
|
del(H)
|
|
src.chained = 1
|
|
src.slowdown = 15
|
|
src.icon_state = "orange1"
|
|
return
|
|
|
|
/obj/item/clothing/mask/muzzle/attack_paw(mob/user as mob)
|
|
if (src == user.wear_mask)
|
|
return
|
|
else
|
|
..()
|
|
return
|
|
|
|
/obj/item/clothing/head/cakehat/var/processing = 0
|
|
|
|
/obj/item/clothing/head/cakehat/process()
|
|
if(!onfire)
|
|
processing_objects.Remove(src)
|
|
return
|
|
|
|
var/turf/location = src.loc
|
|
if(istype(location, /mob/))
|
|
var/mob/living/carbon/human/M = location
|
|
if(M.l_hand == src || M.r_hand == src || M.head == src)
|
|
location = M.loc
|
|
|
|
if (istype(location, /turf))
|
|
location.hotspot_expose(700, 1)
|
|
|
|
|
|
/obj/item/clothing/head/cakehat/attack_self(mob/user as mob)
|
|
if(status > 1) return
|
|
src.onfire = !( src.onfire )
|
|
if (src.onfire)
|
|
src.force = 3
|
|
src.damtype = "fire"
|
|
src.icon_state = "cake1"
|
|
|
|
processing_objects.Add(src)
|
|
|
|
else
|
|
src.force = null
|
|
src.damtype = "brute"
|
|
src.icon_state = "cake0"
|
|
return
|
|
|
|
|
|
/obj/item/clothing/under/chameleon/New()
|
|
..()
|
|
|
|
for(var/U in typesof(/obj/item/clothing/under/color)-(/obj/item/clothing/under/color))
|
|
|
|
var/obj/item/clothing/under/V = new U
|
|
src.clothing_choices += V
|
|
|
|
// for(var/U in typesof(/obj/item/clothing/under/rank)-(/obj/item/clothing/under/rank))
|
|
|
|
// var/obj/item/clothing/under/V = new U
|
|
// src.clothing_choices += V
|
|
|
|
return
|
|
|
|
|
|
/obj/item/clothing/under/chameleon/all/New()
|
|
..()
|
|
|
|
var/blocked = list(/obj/item/clothing/under/chameleon, /obj/item/clothing/under/chameleon/all)
|
|
//to prevent an infinite loop
|
|
|
|
for(var/U in typesof(/obj/item/clothing/under)-blocked)
|
|
|
|
var/obj/item/clothing/under/V = new U
|
|
src.clothing_choices += V
|
|
|
|
|
|
|
|
/obj/item/clothing/under/chameleon/attackby(obj/item/clothing/under/U as obj, mob/user as mob)
|
|
..()
|
|
|
|
if(istype(U, /obj/item/clothing/under/chameleon))
|
|
user << "\red Nothing happens."
|
|
return
|
|
|
|
if(istype(U, /obj/item/clothing/under))
|
|
|
|
if(src.clothing_choices.Find(U))
|
|
user << "\red Pattern is already recognised by the suit."
|
|
return
|
|
|
|
src.clothing_choices += U
|
|
|
|
user << "\red Pattern absorbed by the suit."
|
|
|
|
/obj/item/clothing/under/chameleon/verb/change()
|
|
set name = "Change Color"
|
|
set category = "Object"
|
|
set src in usr
|
|
|
|
if(icon_state == "psyche")
|
|
usr << "\red Your suit is malfunctioning"
|
|
return
|
|
|
|
var/obj/item/clothing/under/A
|
|
|
|
A = input("Select Colour to change it to", "BOOYEA", A) in clothing_choices|null
|
|
|
|
if(!A)
|
|
return
|
|
|
|
permeability_coefficient = 0.90
|
|
|
|
name = A.name
|
|
desc = A.desc
|
|
icon_state = A.icon_state
|
|
item_state = A.item_state
|
|
usr.update_clothing()
|
|
color = A.color
|
|
|
|
/obj/item/clothing/under/chameleon/emp_act(severity)
|
|
name = "Groovy Jumpsuit"
|
|
desc = "A groovy jumpsuit! It seems to have a small dial on the wrist, that won't stop spinning."
|
|
icon_state = "psyche"
|
|
color = "psyche"
|
|
spawn(200)
|
|
name = "Black Jumpsuit"
|
|
icon_state = "bl_suit"
|
|
color = "black"
|
|
desc = null
|
|
..()
|
|
|
|
/obj/item/clothing/under/chameleon/psyche/emp_act(severity)
|
|
return
|
|
|
|
/*
|
|
/obj/item/clothing/suit/swat_suit/death_commando
|
|
name = "Death Commando Suit"
|
|
icon_state = "death_commando_suit"
|
|
item_state = "death_commando_suit"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE*/
|
|
|
|
/obj/item/clothing/mask/gas/death_commando
|
|
name = "Death Commando Mask"
|
|
icon_state = "death_commando_mask"
|
|
item_state = "death_commando_mask"
|
|
|
|
/obj/item/clothing/under/rank/New()
|
|
sensor_mode = pick(0,1,2,3)
|
|
..()
|
|
|
|
/obj/item/clothing/under/verb/toggle()
|
|
set name = "Toggle Suit Sensors"
|
|
set category = "Object"
|
|
var/mob/M = usr
|
|
if (istype(M, /mob/dead/)) return
|
|
if (usr.stat) return
|
|
if(src.has_sensor >= 2)
|
|
usr << "The controls are locked."
|
|
return 0
|
|
if(src.has_sensor <= 0)
|
|
usr << "This suit does not have any sensors"
|
|
return 0
|
|
src.sensor_mode += 1
|
|
if(src.sensor_mode > 3)
|
|
src.sensor_mode = 0
|
|
switch(src.sensor_mode)
|
|
if(0)
|
|
usr << "You disable your suit's remote sensing equipment."
|
|
if(1)
|
|
usr << "Your suit will now report whether you are live or dead."
|
|
if(2)
|
|
usr << "Your suit will now report your vital lifesigns."
|
|
if(3)
|
|
usr << "Your suit will now report your vital lifesigns as well as your coordinate position."
|
|
..()
|
|
|
|
/obj/item/clothing/under/examine()
|
|
set src in view()
|
|
..()
|
|
switch(src.sensor_mode)
|
|
if(0)
|
|
usr << "Its sensors appear to be disabled."
|
|
if(1)
|
|
usr << "Its binary life sensors appear to be enabled."
|
|
if(2)
|
|
usr << "Its vital tracker appears to be enabled."
|
|
if(3)
|
|
usr << "Its vital tracker and tracking beacon appear to be enabled."
|
|
|
|
|
|
/obj/item/clothing/head/helmet/welding/attack_self()
|
|
toggle()
|
|
|
|
/obj/item/clothing/head/helmet/welding/verb/toggle()
|
|
set category = "Object"
|
|
set name = "Adjust welding mask"
|
|
if(src.up)
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags |= HEADCOVERSEYES
|
|
flags_inv |= HIDEMASK|HIDEEARS|HIDEEYES
|
|
icon_state = "welding"
|
|
usr << "You flip the mask down to protect your eyes."
|
|
else
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags &= ~HEADCOVERSEYES
|
|
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES)
|
|
icon_state = "weldingup"
|
|
usr << "You push the mask up out of your face."
|
|
usr.update_clothing()
|
|
|
|
/obj/item/clothing/shoes/magboots/verb/toggle()
|
|
set name = "Toggle Magboots"
|
|
set category = "Object"
|
|
if(src.magpulse)
|
|
src.flags &= ~NOSLIP
|
|
src.slowdown = SHOES_SLOWDOWN
|
|
src.magpulse = 0
|
|
icon_state = "magboots0"
|
|
usr << "You disable the mag-pulse traction system."
|
|
else
|
|
src.flags |= NOSLIP
|
|
src.slowdown = 2
|
|
src.magpulse = 1
|
|
icon_state = "magboots1"
|
|
usr << "You enable the mag-pulse traction system."
|
|
|
|
/obj/item/clothing/shoes/magboots/examine()
|
|
set src in view()
|
|
..()
|
|
var/state = "disabled"
|
|
if(src.flags&NOSLIP)
|
|
state = "enabled"
|
|
usr << "Its mag-pulse traction system appears to be [state]."
|
|
|
|
/obj/item/clothing/suit/lawyer/verb/toggle()
|
|
set name = "Toggle Jacket Buttons"
|
|
set category = "Object"
|
|
if(src.icon_state == "suitjacket_blue_open")
|
|
src.icon_state = "suitjacket_blue"
|
|
src.item_state = "suitjacket_blue"
|
|
usr << "You button up the suit jacket."
|
|
else if(src.icon_state == "suitjacket_blue")
|
|
src.icon_state = "suitjacket_blue_open"
|
|
src.item_state = "suitjacket_blue_open"
|
|
usr << "You unbutton the suit jacket."
|
|
else
|
|
usr << "Sorry! The suit you're wearing doesn't have buttons!"
|
|
usr.update_clothing()
|
|
|
|
/obj/item/clothing/suit/storage/labcoat/verb/toggle()
|
|
set name = "Toggle Labcoat Buttons"
|
|
set category = "Object"
|
|
if(src.icon_state == "labcoat_open")
|
|
src.icon_state = "labcoat"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat")
|
|
src.icon_state = "labcoat_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_cmo_open")
|
|
src.icon_state = "labcoat_cmo"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_cmo")
|
|
src.icon_state = "labcoat_cmo_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_cmoalt_open")
|
|
src.icon_state = "labcoat_cmoalt"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_cmoalt")
|
|
src.icon_state = "labcoat_cmoalt_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_gen_open")
|
|
src.icon_state = "labcoat_gen"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_gen")
|
|
src.icon_state = "labcoat_gen_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_chem_open")
|
|
src.icon_state = "labcoat_chem"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_chem")
|
|
src.icon_state = "labcoat_chem_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_vir_open")
|
|
src.icon_state = "labcoat_vir"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_vir")
|
|
src.icon_state = "labcoat_vir_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_tox_open")
|
|
src.icon_state = "labcoat_tox"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_tox")
|
|
src.icon_state = "labcoat_tox_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labgreen_open")
|
|
src.icon_state = "labgreen"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labgreen")
|
|
src.icon_state = "labgreen_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_pink_open")
|
|
src.icon_state = "labcoat_pink"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_pink")
|
|
src.icon_state = "labcoat_pink_open"
|
|
usr << "You unbutton the labcoat."
|
|
else if(src.icon_state == "labcoat_sleeve_open")
|
|
src.icon_state = "labcoat_sleeve"
|
|
usr << "You button up the labcoat."
|
|
else if(src.icon_state == "labcoat_sleeve")
|
|
src.icon_state = "labcoat_sleeve_open"
|
|
usr << "You unbutton the labcoat."
|
|
|
|
else
|
|
usr << "Sorry! The suit you're wearing doesn't have buttons!"
|
|
usr.update_clothing()
|
|
|
|
/obj/item/clothing/head/ushanka/attack_self(mob/user as mob)
|
|
if(src.icon_state == "ushankadown")
|
|
src.icon_state = "ushankaup"
|
|
src.item_state = "ushankaup"
|
|
user << "You raise the ear flaps on the ushanka."
|
|
else
|
|
src.icon_state = "ushankadown"
|
|
src.item_state = "ushankadown"
|
|
user << "You lower the ear flaps on the ushanka."
|
|
|
|
|
|
/obj/item/clothing/glasses/thermal/emp_act(severity)
|
|
if(istype(src.loc, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/M = src.loc
|
|
M << "\red The Optical Thermal Scanner overloads and blinds you!"
|
|
if(M.glasses == src)
|
|
M.eye_blind = 3
|
|
M.eye_blurry = 5
|
|
M.disabilities |= 1
|
|
spawn(100)
|
|
M.disabilities &= ~1
|
|
..()
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/engspace_helmet/attack_self()
|
|
toggle()
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/engspace_helmet/verb/toggle()
|
|
set category = "Object"
|
|
set name = "Toggle Helmet Visor"
|
|
if(src.up)
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags |= HEADCOVERSEYES
|
|
icon_state = "engspace_helmet"
|
|
usr << "You toggle the reflective tint on."
|
|
else
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags &= ~HEADCOVERSEYES
|
|
icon_state = "engspace_helmet_clear"
|
|
usr << "You toggle the reflective tint off."
|
|
usr.update_clothing()
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/attack_self()
|
|
toggle()
|
|
|
|
/obj/item/clothing/head/helmet/space/rig/cespace_helmet/verb/toggle()
|
|
set category = "Object"
|
|
set name = "Toggle Helmet Visor"
|
|
if(src.up)
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags |= HEADCOVERSEYES
|
|
icon_state = "cespace_helmet"
|
|
usr << "You toggle the reflective tint on."
|
|
else
|
|
src.up = !src.up
|
|
src.see_face = !src.see_face
|
|
src.flags &= ~HEADCOVERSEYES
|
|
icon_state = "cespace_helmet_clear"
|
|
usr << "You toggle the reflective tint off."
|
|
usr.update_clothing()
|
|
|