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Paradise/code/game/objects/items/weapons/cards_ids.dm

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/*
CONTAINS:
DATA CARD
ID CARD
FINGERPRINT CARD HOLDER
FINGERPRINT CARD
*/
// DATA CARDS
/obj/item/weapon/card/data/verb/label(t as text)
set name = "Label Disk"
set category = "Object"
set src in usr
if (t)
src.name = text("Data Disk- '[]'", t)
else
src.name = "Data Disk"
src.add_fingerprint(usr)
return
// ID CARDS
/obj/item/weapon/card/id/attack_self(mob/user as mob)
for(var/mob/O in viewers(user, null))
O.show_message(text("[] shows you: \icon[] []: assignment: []", user, src, src.name, src.assignment), 1)
src.add_fingerprint(user)
return
/obj/item/weapon/card/id/attack_hand(mob/user as mob)
var/obj/item/weapon/storage/wallet/WL
if( istype(loc, /obj/item/weapon/storage/wallet) )
WL = loc
..()
if(WL)
WL.update_icon()
/obj/item/weapon/card/id/verb/read()
set name = "Read ID Card"
set category = "Object"
set src in usr
usr << text("\icon[] []: The current assignment on the card is [].", src, src.name, src.assignment)
return
/obj/item/weapon/card/id/syndicate/var/mob/registered_user = null
/obj/item/weapon/card/id/syndicate/attack_self(mob/user as mob)
if(!registered_user)
registered_name = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
registered_user = user
else if(registered_user == user)
switch(alert("Would you like to display the ID, or retitle it?","Choose.","Rename","Show"))
if("Rename")
registered_name = input(user, "What name would you like to put on this card?", "Agent card name", ishuman(user) ? user.real_name : user.name)
assignment = input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")
name = "[src.registered_name]'s ID Card ([src.assignment])"
user << "\blue You successfully forge the ID card."
return
if("Show")
..()
else
..()
// FINGERPRINT HOLDER
/obj/item/weapon/fcardholder/attack_self(mob/user as mob)
var/dat = "<B>Clipboard</B><BR>"
for(var/obj/item/weapon/f_card/P in src)
dat += text("<A href='?src=\ref[];read=\ref[]'>[]</A> <A href='?src=\ref[];remove=\ref[]'>Remove</A><BR>", src, P, P.name, src, P)
user << browse(dat, "window=fcardholder")
onclose(user, "fcardholder")
return
/obj/item/weapon/fcardholder/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()))
return
if (usr.contents.Find(src))
usr.machine = src
if (href_list["remove"])
var/obj/item/P = locate(href_list["remove"])
if ((P && P.loc == src))
if ((usr.hand && !( usr.l_hand )))
usr.l_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
else
if (!( usr.r_hand ))
usr.r_hand = P
P.loc = usr
P.layer = 20
usr.update_clothing()
src.add_fingerprint(usr)
P.add_fingerprint(usr)
src.update()
if (href_list["read"])
var/obj/item/weapon/f_card/P = locate(href_list["read"])
if ((P && P.loc == src))
if (!( istype(usr, /mob/living/carbon/human) ))
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.display()), text("window=[]", P.name))
onclose(usr, "[P.name]")
else
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", P.name, P.display()), text("window=[]", P.name))
onclose(usr, "[P.name]")
src.add_fingerprint(usr)
if (ismob(src.loc))
var/mob/M = src.loc
if (M.machine == src)
spawn( 0 )
src.attack_self(M)
return
return
/obj/item/weapon/fcardholder/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/fcardholder/attack_hand(mob/user as mob)
if (user.contents.Find(src))
spawn( 0 )
src.attack_self(user)
return
src.add_fingerprint(user)
else
return ..()
return
/obj/item/weapon/fcardholder/attackby(obj/item/weapon/P as obj, mob/user as mob)
..()
if (istype(P, /obj/item/weapon/f_card))
if (src.contents.len < 30)
user.drop_item()
P.loc = src
add_fingerprint(user)
src.add_fingerprint(user)
else
user << "\blue Not enough space!!!"
else
if (istype(P, /obj/item/weapon/pen))
var/t = input(user, "Holder Label:", text("[]", src.name), null) as text
if (user.equipped() != P)
return
if ((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if (t)
src.name = text("FPCase- '[]'", t)
else
src.name = "Finger Print Case"
else
return
src.update()
spawn( 0 )
attack_self(user)
return
return
/obj/item/weapon/fcardholder/proc/update()
var/i = 0
for(var/obj/item/weapon/f_card/F in src)
i = 1
break
src.icon_state = text("fcardholder[]", (i ? "1" : "0"))
return
// FINGERPRINT CARD
/obj/item/weapon/f_card/examine()
set src in view(2)
..()
usr << text("\blue There are [] on the stack!", src.amount)
usr << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", src.name, display()), text("window=[]", src.name))
onclose(usr, "[src.name]")
return
/obj/item/weapon/f_card/proc/display()
if(!fingerprints) return
if (!istype(src.fingerprints, /list))
src.fingerprints = params2list(src.fingerprints)
if (length(src.fingerprints))
var/dat = "<B>Fingerprints on Card</B><HR>"
for(var/i = 1, i < (src.fingerprints.len + 1), i++)
var/list/L = params2list(src.fingerprints[i])
dat += text("[]<BR>", L["1"])
//Foreach goto(41)
return dat
else
return "<B>There are no fingerprints on this card.</B>"
return
///obj/item/weapon/f_card/attack_hand(mob/user as mob)
// if ((user.r_hand == src || user.l_hand == src))
// add_fingerprint(user)
// var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user )
// F.amount = 1
// src.amount--
// if (user.hand)
// user.l_hand = F
// else
// user.r_hand = F
// F.layer = 20
// F.add_fingerprint(user)
// if (src.amount < 1)
// //SN src = null
// del(src)
// return
// else
// ..()
// return
/obj/item/weapon/f_card/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/f_card))
if ((src.fingerprints || W.fingerprints))
return
if (src.amount == 10)
return
if (W:amount + src.amount > 10)
src.amount = 10
W:amount = W:amount + src.amount - 10
else
src.amount += W:amount
//W = null
del(W)
src.add_fingerprint(user)
if (W)
W.add_fingerprint(user)
else
if (istype(W, /obj/item/weapon/pen))
var/t = input(user, "Card Label:", text("[]", src.name), null) as text
if (user.equipped() != W)
return
if ((!in_range(src, usr) && src.loc != user))
return
t = copytext(sanitize(t),1,MAX_MESSAGE_LEN)
if (t)
src.name = text("FPrintC- '[]'", t)
else
src.name = "Finger Print Card"
W.add_fingerprint(user)
src.add_fingerprint(user)
return
/obj/item/weapon/f_card/add_fingerprint()
..()
if (!istype(usr, /mob/living/silicon))
if (fingerprints)
if (src.amount > 1)
var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card(get_turf(src))
F.amount = --src.amount
amount = 1
icon_state = "fingerprint1"
return