Files
Paradise/code/game/objects/items/weapons/hydroponics.dm
Miniature cf53a0cc7a Attack logging (finally)
there might be some things I missed, and feel free to change the messages if you want
2012-03-08 15:16:54 +10:30

136 lines
4.5 KiB
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/*
CONTAINS:
Plant-B-Gone
Nettle
Deathnettle
*/
// Plant-B-Gone
/obj/item/weapon/plantbgone/New()
var/datum/reagents/R = new/datum/reagents(100) // 100 units of solution
reagents = R
R.my_atom = src
R.add_reagent("plantbgone", 100)
/obj/item/weapon/plantbgone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
return
/obj/item/weapon/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob)
if (istype(A, /obj/item/weapon/storage/backpack ))
return
else if (locate (/obj/structure/table, src.loc))
return
else if (src.reagents.total_volume < 1)
src.empty = 1
user << "\blue Add more Plant-B-Gone mixture!"
return
else
src.empty = 0
if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
return
else if (istype(A, /obj/effect/blob)) // blob damage in blob code
return
else
var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere
D.name = "chemicals"
D.icon = 'chemical.dmi'
D.icon_state = "weedpuff"
D.create_reagents(5)
src.reagents.trans_to(D, 5) // 5 units of solution used at a time => 20 uses
playsound(src.loc, 'spray3.ogg', 50, 1, -6)
spawn(0)
for(var/i=0, i<3, i++) // Max range = 3 tiles
step_towards(D,A) // Moves towards target as normally (not thru walls)
D.reagents.reaction(get_turf(D))
for(var/atom/T in get_turf(D))
D.reagents.reaction(T)
sleep(4)
del(D)
if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Plant-B-Gone bottle.
message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a PlantBGone bottle.") // Polymorph
log_game("[key_name(user)] fired Polyacid/Space lube from a PlantBGone bottle.")
return
/obj/item/weapon/plantbgone/examine()
set src in usr
usr << text("\icon[] [] units of Plant-B-Gone left!", src, src.reagents.total_volume)
..()
return
// Sunflower
/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
// Nettle
/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
if(!user.gloves)
user << "\red The nettle burns your bare hand!"
if(istype(user, /mob/living/carbon/human))
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/datum/organ/external/affecting = user.get_organ(organ)
affecting.take_damage(0,force)
else
user.take_organ_damage(0,force)
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
if(force > 0)
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
else
usr << "All the leaves have fallen off the nettle from violent whacking."
del(src)
// Deathnettle
/obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob)
if(!user.gloves)
if(istype(user, /mob/living/carbon/human))
var/organ = ((user.hand ? "l_":"r_") + "arm")
var/datum/organ/external/affecting = user.get_organ(organ)
affecting.take_damage(0,force)
else
user.take_organ_damage(0,force)
if(prob(50))
user.Paralyse(5)
user << "\red You are stunned by the Deathnettle when you try picking it up!"
/obj/item/weapon/grown/deathnettle/attack(mob/living/carbon/M as mob, mob/user as mob)
if(!..()) return
if(istype(M, /mob/living))
M << "\red You are stunned by the powerful acid of the Deathnettle!"
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
log_admin("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
message_admins("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
M.eye_blurry += force/7
if(prob(20))
M.Paralyse(force/6)
M.Weaken(force/15)
M.drop_item()
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
if (force > 0)
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
else
usr << "All the leaves have fallen off the deathnettle from violent whacking."
del(src)