mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
136 lines
4.5 KiB
Plaintext
136 lines
4.5 KiB
Plaintext
/*
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CONTAINS:
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Plant-B-Gone
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Nettle
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Deathnettle
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*/
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// Plant-B-Gone
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/obj/item/weapon/plantbgone/New()
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var/datum/reagents/R = new/datum/reagents(100) // 100 units of solution
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reagents = R
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R.my_atom = src
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R.add_reagent("plantbgone", 100)
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/obj/item/weapon/plantbgone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (locate (/obj/structure/table, src.loc))
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return
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else if (src.reagents.total_volume < 1)
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src.empty = 1
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user << "\blue Add more Plant-B-Gone mixture!"
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return
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else
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src.empty = 0
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if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
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return
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else if (istype(A, /obj/effect/blob)) // blob damage in blob code
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return
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else
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var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere
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D.name = "chemicals"
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D.icon = 'chemical.dmi'
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D.icon_state = "weedpuff"
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D.create_reagents(5)
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src.reagents.trans_to(D, 5) // 5 units of solution used at a time => 20 uses
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playsound(src.loc, 'spray3.ogg', 50, 1, -6)
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spawn(0)
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for(var/i=0, i<3, i++) // Max range = 3 tiles
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step_towards(D,A) // Moves towards target as normally (not thru walls)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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sleep(4)
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del(D)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Plant-B-Gone bottle.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a PlantBGone bottle.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a PlantBGone bottle.")
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return
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/obj/item/weapon/plantbgone/examine()
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set src in usr
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usr << text("\icon[] [] units of Plant-B-Gone left!", src, src.reagents.total_volume)
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..()
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return
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// Sunflower
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/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
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// Nettle
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/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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user << "\red The nettle burns your bare hand!"
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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affecting.take_damage(0,force)
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else
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user.take_organ_damage(0,force)
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/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if(force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the nettle from violent whacking."
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del(src)
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// Deathnettle
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/obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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affecting.take_damage(0,force)
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else
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user.take_organ_damage(0,force)
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if(prob(50))
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user.Paralyse(5)
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user << "\red You are stunned by the Deathnettle when you try picking it up!"
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/obj/item/weapon/grown/deathnettle/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "\red You are stunned by the powerful acid of the Deathnettle!"
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
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log_admin("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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message_admins("ATTACK: [user] ([user.ckey]) attacked [M] ([M.ckey]) with [src].")
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M.eye_blurry += force/7
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if(prob(20))
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M.Paralyse(force/6)
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M.Weaken(force/15)
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M.drop_item()
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/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if (force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the deathnettle from violent whacking."
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del(src)
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