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Paradise/code/game/area/ai_monitored.dm
T

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/area/ai_monitored
name = "AI Monitored Area"
var/list/motioncameras = list()
var/list/motionTargets = list()
sound_environment = SOUND_ENVIRONMENT_ROOM
/area/ai_monitored/Initialize(mapload)
. = ..()
if(mapload)
for(var/obj/machinery/camera/M in src)
if(M.isMotion())
motioncameras.Add(M)
M.AddComponent(/datum/component/proximity_monitor)
M.set_area_motion(src)
/area/ai_monitored/Entered(atom/movable/O)
..()
if(ismob(O) && length(motioncameras))
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.newTarget(O)
return
/area/ai_monitored/Exited(atom/movable/O)
..()
if(ismob(O) && length(motioncameras))
for(var/X in motioncameras)
var/obj/machinery/camera/cam = X
cam.lostTargetRef(O.UID())
return