mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-14 19:41:53 +00:00
fixed: syndibot not exploding when killed fixed: comms computer unusable by borgs fixed: self destruct was taking too long fixed: impossible to destroy fusion reactor fixed: borgs could not use comms console fixed: overload was not anchored fixed: overload not dangerous to be near fixed: syndibot was getting stuck on space tiles fixed: syndibot was getting pushed by atmos fixed: bathroom mirrors were not anchored fixed: bug in code/game/turfs/simulated/floor/mineral.dm which was applying abductor random tile appearance to all floor/mineral subtypes instead of just the abductor subtype fixed: syndibot navbeacons could be seen and interacted with add: fusion core now supports wrenches/screwdrivers add: fusion core is now destructible - destroying the reactor makes it overload add: random pillbox of drugs can now drop in medbay add: random bar of a mineral can now drop in eastern office add: random borg upgrade/cell can now drop in room south of armory add: syndie shoes are now a possible loot item add: minerals (one bar, random mineral) are now a possible loot item remove: level 2 alert no longer locks doors remove: removed syndi jammer - zlevel 6 doesn't even have telecomms - its pointless
86 lines
2.1 KiB
Plaintext
86 lines
2.1 KiB
Plaintext
|
|
/obj/structure/fusionreactor
|
|
name = "syndicate fusion reactor"
|
|
desc = ""
|
|
icon = 'icons/obj/singularity.dmi'
|
|
icon_state = "beaconsynd1"
|
|
//icon = 'icons/obj/device.dmi'
|
|
//icon_state = "powersink1"
|
|
anchored = 1
|
|
var/health = 30
|
|
var/area/syndicate_depot/depotarea
|
|
|
|
/obj/structure/fusionreactor/New()
|
|
..()
|
|
depotarea = areaMaster
|
|
if(depotarea)
|
|
depotarea.reactor = src
|
|
|
|
/obj/structure/fusionreactor/ex_act(severity)
|
|
health -= 10 * severity
|
|
healthcheck()
|
|
|
|
/obj/structure/fusionreactor/bullet_act(var/obj/item/projectile/Proj)
|
|
health -= Proj.damage
|
|
..()
|
|
healthcheck()
|
|
|
|
/obj/structure/fusionreactor/proc/healthcheck()
|
|
if(health <= 0)
|
|
overload(FALSE)
|
|
|
|
/obj/structure/fusionreactor/attackby(obj/item/I, mob/user, params)
|
|
if(iswrench(I))
|
|
playsound(loc, I.usesound, 50, 1)
|
|
to_chat(user, "<span class='notice'>The [src] is too well secured to the floor.</span>")
|
|
else if(isscrewdriver(I))
|
|
to_chat(user, "<span class='notice'>You try to screwdriver open [src], but accidentally release some radiation!</span>")
|
|
if(prob(50))
|
|
empulse(src, 4, 10)
|
|
else
|
|
for(var/mob/living/M in range(10, loc))
|
|
M.apply_effect(rand(5, 25), IRRADIATE)
|
|
else
|
|
return ..(I, user, params)
|
|
|
|
/obj/structure/fusionreactor/proc/overload(var/deliberate)
|
|
var/obj/effect/overload/O = new /obj/effect/overload(get_turf(src))
|
|
if(deliberate)
|
|
O.deliberate = TRUE
|
|
O.max_cycles = 7
|
|
qdel(src)
|
|
|
|
/obj/effect/overload
|
|
icon = 'icons/obj/tesla_engine/energy_ball.dmi'
|
|
icon_state = "energy_ball"
|
|
pixel_x = -32
|
|
pixel_y = -32
|
|
anchored = 1
|
|
var/cycles = 0
|
|
var/beepsound = 'sound/items/timer.ogg'
|
|
var/deliberate = FALSE
|
|
var/max_cycles = 15
|
|
|
|
/obj/effect/overload/New()
|
|
..()
|
|
processing_objects.Add(src)
|
|
|
|
/obj/effect/overload/process()
|
|
if(cycles < max_cycles)
|
|
if(!deliberate)
|
|
playsound(loc, beepsound, 50, 0)
|
|
cycles++
|
|
var/fire_range = cycles
|
|
if(fire_range > 3)
|
|
fire_range = 5
|
|
var/turf/T = get_turf(src)
|
|
for(var/turf/simulated/turf in range(fire_range, T))
|
|
new /obj/effect/hotspot(turf)
|
|
return
|
|
|
|
if(areaMaster.fire)
|
|
areaMaster.fire_reset()
|
|
explosion(get_turf(src), 20, 30, 40, 50, 1, 1, 40, 0, 1)
|
|
processing_objects.Remove(src)
|
|
qdel(src)
|