mirror of
https://github.com/ParadiseSS13/Paradise.git
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Replaced every l_hand = and r_hand = and all that if(hand) crap to use standardised procs. This means we can use procs like Dropped() reliably as they will always be called when things are dropped. Thorough documentation to come. But generally, if you want a mob's icons to update after deleting something in the inventory...use drop_from_inventory(the_thing_you_wanna_drop) just before deleting it. If you wanna put something in a mob's hands use put_in_hands() (or one of the variants). It'll try putting it in active hand first, then inactive, then the floor. They handle layers, overlays, screenlocs calling various procs such as dropped() etc for you. Easy mob.equipped() is now mob.get_active_hand() because there was another totally unrelated proc named equipped() and stuff was confusing. Weakening was made instantaneous. Minor optimisations for human/handle_regular_status_updates(). I'll port these changes over to the other mobs next. Basically it should stop it constantly incrementing every status effect even after death. umm... bunch of overlays related fixes... I think that's everything. :/ git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3900 316c924e-a436-60f5-8080-3fe189b3f50e
386 lines
21 KiB
Plaintext
386 lines
21 KiB
Plaintext
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//SPELL BOOK PROCS
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/obj/item/weapon/spellbook/attack_self(mob/user as mob)
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user.machine = src
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = "<B>The Book of Spells:</B><BR>"
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dat += "Spells left to memorize: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Memorize which spell:</B><BR>"
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dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=1'>Magic Missile</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=2'>Fireball</A> (20)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=3'>Disintegrate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=4'>Disable Technology</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=5'>Smoke</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=6'>Blind</A> (30)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=7'>Mind Transfer</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=8'>Forcewall</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=9'>Blink</A> (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=10'>Teleport</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=11'>Mutate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=12'>Ethereal Jaunt</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=13'>Knock</A> (10)<BR>"
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if(op)
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dat += "<A href='byond://?src=\ref[src];spell_choice=14'>Summon Guns</A> (One time use, global spell)<BR>"
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dat += "<HR>"
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dat += "<B>Artefacts:</B><BR>"
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dat += "Powerful items imbued with eldritch magics. Summoning one will count towards your maximum number of spells.<BR>"
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dat += "It is recommended that only experienced wizards attempt to wield such artefacts.<BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=15'>Staff of Change</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=16'>Six Soul Stone Shards and the spell Artificer</A><BR>"
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dat += "<HR>"
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if(op)
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dat += "<A href='byond://?src=\ref[src];spell_choice=18'>Re-memorize Spells</A><BR>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/spellbook/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/mob/living/carbon/human/H = usr
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if (!( istype(H, /mob/living/carbon/human)))
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return 1
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if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
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usr.machine = src
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if(href_list["spell_choice"])
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if(src.uses >= 1 && src.max_uses >=1 && text2num(href_list["spell_choice"]) < 18)
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src.uses--
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if(spell_type == "verb")
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switch(href_list["spell_choice"])
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if ("1")
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usr.verbs += /client/proc/magicmissile
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usr.mind.special_verbs += /client/proc/magicmissile
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src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
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if ("2")
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usr.verbs += /client/proc/fireball
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usr.mind.special_verbs += /client/proc/fireball
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src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
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if ("3")
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usr.verbs += /mob/proc/kill
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usr.mind.special_verbs += /mob/proc/kill
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src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
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if ("4")
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usr.verbs += /mob/proc/tech
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usr.mind.special_verbs += /mob/proc/tech
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src.temp = "This spell disables all weapons, cameras and most other technology in range."
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if ("5")
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usr.verbs += /client/proc/smokecloud
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usr.mind.special_verbs += /client/proc/smokecloud
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src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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if ("6")
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usr.verbs += /client/proc/blind
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usr.mind.special_verbs += /client/proc/blind
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src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
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if ("7")
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usr.verbs += /mob/proc/swap
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src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
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if ("8")
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usr.verbs += /client/proc/forcewall
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usr.mind.special_verbs += /client/proc/forcewall
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src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
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if ("9")
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usr.verbs += /client/proc/blink
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usr.mind.special_verbs += /client/proc/blink
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src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
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if ("10")
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usr.verbs += /mob/proc/teleport
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usr.mind.special_verbs += /mob/proc/teleport
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src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
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if ("11")
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usr.verbs += /client/proc/mutate
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usr.mind.special_verbs += /client/proc/mutate
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src.temp = "This spell causes you to turn into a hulk and gain laser vision for a short while."
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if ("12")
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usr.verbs += /client/proc/jaunt
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usr.mind.special_verbs += /client/proc/jaunt
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src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
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if ("13")
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usr.verbs += /client/proc/knock
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usr.mind.special_verbs += /client/proc/knock
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src.temp = "This spell opens nearby doors and does not require wizard garb."
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if ("14")
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usr.verbs += /client/proc/rightandwrong
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src.max_uses--
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src.temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!"
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if ("15")
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new /obj/item/weapon/gun/energy/staff(get_turf(usr))
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src.temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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src.max_uses--
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if ("16")
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new /obj/item/weapon/storage/belt/soulstone/full(get_turf(usr))
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src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying"
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src.max_uses--
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else if(spell_type == "object")
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var/list/available_spells = list("Magic Missile","Fireball","Disintegrate","Disable Tech","Smoke","Blind","Mind Transfer","Forcewall","Blink","Teleport","Mutate","Ethereal Jaunt","Knock","Summon Guns","Staff of Change","Six Soul Stone Shards and the spell Artificer")
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var/already_knows = 0
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for(var/obj/effect/proc_holder/spell/aspell in usr.spell_list)
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if(available_spells[text2num(href_list["spell_choice"])] == aspell.name)
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already_knows = 1
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src.temp = "You already know that spell."
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src.uses++
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break
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if(!already_knows)
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switch(href_list["spell_choice"])
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if ("1")
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feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(usr)
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src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
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if ("2")
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feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/fireball(usr)
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src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
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if ("3")
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feedback_add_details("wizard_spell_learned","DG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate(usr)
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src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
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if ("4")
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feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(usr)
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src.temp = "This spell disables all weapons, cameras and most other technology in range."
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if ("5")
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feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(usr)
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src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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if ("6")
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feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(usr)
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src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
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if ("7")
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feedback_add_details("wizard_spell_learned","MT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/mind_transfer(usr)
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src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
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if ("8")
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feedback_add_details("wizard_spell_learned","FW") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall(usr)
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src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
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if ("9")
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feedback_add_details("wizard_spell_learned","BL") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(usr)
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src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
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if ("10")
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feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(usr)
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src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
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if ("11")
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feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(usr)
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src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
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if ("12")
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feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(usr)
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src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
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if ("13")
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feedback_add_details("wizard_spell_learned","KN") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/knock(usr)
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src.temp = "This spell opens nearby doors and does not require wizard garb."
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if ("14")
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feedback_add_details("wizard_spell_learned","SG") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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usr.verbs += /client/proc/rightandwrong
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src.max_uses--
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src.temp = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill eachother. Just be careful not to get hit in the crossfire!"
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if ("15")
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feedback_add_details("wizard_spell_learned","ST") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/gun/energy/staff(get_turf(usr))
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src.temp = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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src.max_uses--
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if ("16")
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feedback_add_details("wizard_spell_learned","SS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/weapon/storage/belt/soulstone/full(get_turf(usr))
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usr.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/conjure/construct(usr)
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src.temp = "Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot."
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src.max_uses--
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if (href_list["spell_choice"] == "18")
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var/area/wizard_station/A = locate()
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if(usr in A.contents)
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src.uses = src.max_uses
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usr.spellremove(usr,spell_type)
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src.temp = "All spells have been removed. You may now memorize a new set of spells."
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feedback_add_details("wizard_spell_learned","UM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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else
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src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
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else
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if (href_list["temp"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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//SWF UPLINK PROCS
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/obj/item/weapon/SWF_uplink/attack_self(mob/user as mob)
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user.machine = src
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var/dat
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if (src.selfdestruct)
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dat = "Self Destructing..."
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else
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = "<B>Syndicate Uplink Console:</B><BR>"
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dat += "Tele-Crystals left: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Request item:</B><BR>"
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dat += "<I>Each item costs 1 telecrystal. The number afterwards is the cooldown time.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_magicmissile=1'>Magic Missile</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_fireball=1'>Fireball</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_disintegrate=1'>Disintegrate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_emp=1'>Disable Technology</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_smoke=1'>Smoke</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_blind=1'>Blind</A> (30)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_swap=1'>Mind Transfer</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_forcewall=1'>Forcewall</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_blink=1'>Blink</A> (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_mutate=1'>Mutate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_jaunt=1'>Ethereal Jaunt</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_knock=1'>Knock</A> (10)<BR>"
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dat += "<HR>"
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if (src.origradio)
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dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/SWF_uplink/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/mob/living/carbon/human/H = usr
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if (!( istype(H, /mob/living/carbon/human)))
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return 1
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if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
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usr.machine = src
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if (href_list["spell_magicmissile"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/magicmissile
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usr.mind.special_verbs += /client/proc/magicmissile
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src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
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else if (href_list["spell_fireball"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/fireball
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usr.mind.special_verbs += /client/proc/fireball
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src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
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else if (href_list["spell_disintegrate"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/kill
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usr.mind.special_verbs += /mob/proc/kill
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src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
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else if (href_list["spell_emp"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/tech
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usr.mind.special_verbs += /mob/proc/tech
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src.temp = "This spell disables all weapons, cameras and most other technology in range."
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else if (href_list["spell_smoke"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/smokecloud
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usr.mind.special_verbs += /client/proc/smokecloud
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src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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else if (href_list["spell_blind"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/blind
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usr.mind.special_verbs += /client/proc/blind
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src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
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else if (href_list["spell_swap"])
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/swap
|
|
src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
|
else if (href_list["spell_forcewall"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/forcewall
|
|
usr.mind.special_verbs += /client/proc/forcewall
|
|
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
|
else if (href_list["spell_blink"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/blink
|
|
usr.mind.special_verbs += /client/proc/blink
|
|
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
|
else if (href_list["spell_teleport"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/teleport
|
|
usr.mind.special_verbs += /mob/proc/teleport
|
|
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
|
else if (href_list["spell_mutate"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/mutate
|
|
usr.mind.special_verbs += /client/proc/mutate
|
|
src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
|
else if (href_list["spell_jaunt"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/jaunt
|
|
usr.mind.special_verbs += /client/proc/jaunt
|
|
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
|
else if (href_list["spell_knock"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/knock
|
|
usr.mind.special_verbs += /client/proc/knock
|
|
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
|
else if (href_list["lock"] && src.origradio)
|
|
// presto chango, a regular radio again! (reset the freq too...)
|
|
usr.machine = null
|
|
usr << browse(null, "window=radio")
|
|
var/obj/item/device/radio/T = src.origradio
|
|
var/obj/item/weapon/SWF_uplink/R = src
|
|
T.loc = usr
|
|
|
|
usr.u_equip(R)
|
|
usr.put_in_hands(T)
|
|
R.loc = T
|
|
T.set_frequency(initial(T.frequency))
|
|
T.attack_self(usr)
|
|
return
|
|
else if (href_list["selfdestruct"])
|
|
src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
|
|
else if (href_list["selfdestruct2"])
|
|
src.selfdestruct = 1
|
|
spawn (100)
|
|
explode()
|
|
return
|
|
else
|
|
if (href_list["temp"])
|
|
src.temp = null
|
|
if (istype(src.loc, /mob))
|
|
attack_self(src.loc)
|
|
else
|
|
for(var/mob/M in viewers(1, src))
|
|
if (M.client)
|
|
src.attack_self(M)
|
|
return
|
|
|
|
/obj/item/weapon/SWF_uplink/proc/explode()
|
|
var/turf/location = get_turf(src.loc)
|
|
location.hotspot_expose(700, 125)
|
|
|
|
explosion(location, 0, 0, 2, 4)
|
|
|
|
del(src.master)
|
|
del(src)
|
|
return
|