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Any PDA that can access the Security Records can, via the forensic scanner function (that was already there) store data on what was scanned, the same way that the Detective's scanner can. Scanning a PDA with said stored data in the Detective's computer-o-doom will transfer the data from the PDA to the computer's database. Made some area names improper as needed (Only ones where it makes sense to be improper.) Updated changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3713 316c924e-a436-60f5-8080-3fe189b3f50e
141 lines
3.3 KiB
Plaintext
141 lines
3.3 KiB
Plaintext
/obj/machinery/igniter/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/igniter/attack_paw(mob/user as mob)
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if ((ticker && ticker.mode.name == "monkey"))
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return src.attack_hand(user)
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return
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/obj/machinery/igniter/attack_hand(mob/user as mob)
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if(..())
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return
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add_fingerprint(user)
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use_power(50)
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src.on = !( src.on )
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src.icon_state = text("igniter[]", src.on)
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return
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/obj/machinery/igniter/process()
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if (src.on && !(stat & NOPOWER) )
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var/turf/location = src.loc
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if (isturf(location))
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location.hotspot_expose(1000,500,1)
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return 1
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/obj/machinery/igniter/New()
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..()
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icon_state = "igniter[on]"
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/obj/machinery/igniter/power_change()
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if(!( stat & NOPOWER) )
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icon_state = "igniter[src.on]"
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else
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icon_state = "igniter0"
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// Wall mounted remote-control igniter.
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/obj/machinery/sparker
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name = "Mounted igniter"
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desc = "A wall-mounted ignition device."
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icon = 'stationobjs.dmi'
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icon_state = "migniter"
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var/id = null
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var/disable = 0
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var/last_spark = 0
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var/base_state = "migniter"
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anchored = 1
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/obj/machinery/sparker/New()
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..()
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/obj/machinery/sparker/power_change()
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if ( powered() && disable == 0 )
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stat &= ~NOPOWER
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icon_state = "[base_state]"
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src.sd_SetLuminosity(2)
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else
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stat |= ~NOPOWER
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icon_state = "[base_state]-p"
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src.sd_SetLuminosity(0)
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/obj/machinery/sparker/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/device/detective_scanner))
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return
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if (istype(W, /obj/item/weapon/screwdriver))
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add_fingerprint(user)
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src.disable = !src.disable
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if (src.disable)
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user.visible_message("\red [user] has disabled the [src]!", "\red You disable the connection to the [src].")
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icon_state = "[base_state]-d"
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if (!src.disable)
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user.visible_message("\red [user] has reconnected the [src]!", "\red You fix the connection to the [src].")
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if(src.powered())
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icon_state = "[base_state]"
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else
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icon_state = "[base_state]-p"
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/obj/machinery/sparker/attack_ai()
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if (src.anchored)
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return src.ignite()
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else
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return
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/obj/machinery/sparker/proc/ignite()
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if (!(powered()))
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return
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if ((src.disable) || (src.last_spark && world.time < src.last_spark + 50))
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return
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flick("[base_state]-spark", src)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(2, 1, src)
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s.start()
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src.last_spark = world.time
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use_power(1000)
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var/turf/location = src.loc
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if (isturf(location))
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location.hotspot_expose(1000,500,1)
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return 1
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/obj/machinery/ignition_switch/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/ignition_switch/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/ignition_switch/attackby(obj/item/weapon/W, mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/ignition_switch/attack_hand(mob/user as mob)
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if(stat & (NOPOWER|BROKEN))
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return
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if(active)
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return
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use_power(5)
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active = 1
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icon_state = "launcheract"
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for(var/obj/machinery/sparker/M in world)
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if (M.id == src.id)
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spawn( 0 )
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M.ignite()
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for(var/obj/machinery/igniter/M in world)
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if(M.id == src.id)
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use_power(50)
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M.on = !( M.on )
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M.icon_state = text("igniter[]", M.on)
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sleep(50)
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icon_state = "launcherbtt"
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active = 0
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return |