Files
Paradise/code/game/objects/closets/secure/secure_closets.dm
daniel.cf.hultgren@gmail.com 838ad266d9 * Fixed being able to lock yourself in or out of a locker using the verb
* Added lightfixture creating by Xerux!

To those who update changelog, don't put stupid shit in it, make it actually proper.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3797 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-11 19:51:42 +00:00

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/obj/structure/closet/secure_closet/can_open()
..()
if(src.locked)
return 0
return 1
/obj/structure/closet/secure_closet/close()
..()
if(broken)
icon_state = src.icon_off
return 1
/obj/structure/closet/secure_closet/emp_act(severity)
for(var/obj/O in src)
O.emp_act(severity)
if(!broken)
if(prob(50/severity))
src.locked = !src.locked
if(prob(20/severity) && !opened)
if(!locked)
open()
else
src.req_access = list()
src.req_access += pick(get_all_accesses())
..()
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
if(src.allowed(user))
src.locked = !src.locked
for(var/mob/O in viewers(user, 3))
if((O.client && !( O.blinded )))
O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
if(src.locked)
src.icon_state = src.icon_locked
else
src.icon_state = src.icon_closed
else
user << "\red Access Denied"
/obj/structure/closet/secure_closet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(src.opened)
if(istype(W, /obj/item/weapon/grab))
if(src.large)
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
else
user << "The locker is too small to stuff [W] into!"
user.drop_item()
if(W)
W.loc = src.loc
else if(src.broken)
user << "\red It appears to be broken."
return
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
broken = 1
locked = 0
desc = "It appears to be broken."
icon_state = icon_off
flick(icon_broken, src)
if(istype(W, /obj/item/weapon/melee/energy/blade))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
playsound(src.loc, 'blade1.ogg', 50, 1)
playsound(src.loc, "sparks", 50, 1)
for(var/mob/O in viewers(user, 3))
O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
else
for(var/mob/O in viewers(user, 3))
O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2)
else
togglelock(user)
/obj/structure/closet/secure_closet/relaymove(mob/user as mob)
if(user.stat)
return
if(!(src.locked))
for(var/obj/item/I in src)
I.loc = src.loc
for(var/mob/M in src)
M.loc = src.loc
if(M.client)
M.client.eye = M.client.mob
M.client.perspective = MOB_PERSPECTIVE
src.icon_state = src.icon_opened
src.opened = 1
else
user << "\blue It's welded shut!"
if(world.time > lastbang+5)
lastbang = world.time
for(var/mob/M in hearers(src, null))
M << text("<FONT size=[]>BANG, bang!</FONT>", max(0, 5 - get_dist(src, M)))
return
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
src.add_fingerprint(user)
if(!src.toggle())
return src.attackby(null, user)
/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/structure/closet/secure_closet/verb/verb_togglelock()
set src in oview(1) // One square distance
set category = "Object"
set name = "Toggle Lock"
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
return
if(get_dist(usr, src) != 1)
return
if (ishuman(usr))
if (!opened)
togglelock(usr)
else
usr << "\red This mob type can't use this verb."