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Nodrak: - Bags of Holding can no longer be brought to the clown planet - Made a quick new sprite for broken telescreens - Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. - Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding... - Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.) Commit for Zekkeit/39kk9t - The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement! - Attack logs now transfer to the ghost of the mob who dies - You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206. - Ghost() is now a client proc, not a mob proc. Fixes issue 442 - Fix for issue 493. - Added a range check to shift+click. Fixes issue 534. - Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548. - Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
88 lines
2.5 KiB
Plaintext
88 lines
2.5 KiB
Plaintext
/obj/item/weapon/grenade
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var/det_time = 50
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desc = "It is set to detonate in 5 seconds."
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name = "grenade"
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w_class = 2.0
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icon = 'grenade.dmi'
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icon_state = "grenade"
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item_state = "grenade"
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throw_speed = 4
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throw_range = 20
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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var/active = 0
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proc/clown_check(var/mob/living/user)
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if((CLUMSY in user.mutations) && prob(50))
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user << "\red Huh? How does this thing work?!"
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src.active = 1
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src.icon_state = initial(icon_state) + "_active"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn(5)
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src.prime()
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return 0
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return 1
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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if (istype(target, /obj/item/weapon/storage)) return ..() // Trying to put it in a full container
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if (istype(target, /obj/item/weapon/gun/grenadelauncher)) return ..()
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if((user.get_active_hand() == src) && (!active) && (clown_check(user)) && target.loc != src.loc)
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user << "\red You prime the [name]! [det_time/10] seconds!"
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src.active = 1
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src.icon_state = initial(icon_state) + "_active"
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playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
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spawn(src.det_time)
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src.prime()
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return
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user.dir = get_dir(user, target)
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user.drop_item()
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var/t = (isturf(target) ? target : target.loc)
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walk_towards(src, t, 3)
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return
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attack_self(mob/user as mob)
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if(!active)
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if(clown_check(user))
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user << "\red You prime the [name]! [det_time/10] seconds!"
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src.active = 1
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src.icon_state = initial(icon_state) + "_active"
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add_fingerprint(user)
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spawn(src.det_time)
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src.prime()
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return
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return
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proc/prime()
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playsound(src.loc, 'Welder2.ogg', 25, 1)
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var/turf/T = get_turf(src)
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if(T)
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T.hotspot_expose(700,125)
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (isscrewdriver(W))
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switch(src.det_time)
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if ("1")
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src.det_time = 30
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user.show_message("\blue You set the [name] for 3 second detonation time.")
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if ("30")
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src.det_time = 100
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user.show_message("\blue You set the [name] for 10 second detonation time.")
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if ("100")
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src.det_time = 1
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user.show_message("\blue You set the [name] for instant detonation.")
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src.add_fingerprint(user)
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src.desc = "It is set to detonate [det_time-1 ? "in [det_time/10] seconds." : "instantly."]"
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..()
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return
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attack_hand()
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walk(src, null, null)
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..()
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return
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attack_paw(mob/user as mob)
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return src.attack_hand(user)
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